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  3. Mega Patch #6 - “The Truth” Changelog

Mega Patch #6 - “The Truth” Changelog

Hello stalkers!

After two months of very intense work, we’re proud to deliver you a new megapatch and content pack, called “The Truth”. New location, characters, enemies, gameplay functions and tons of improvements are there.

We’re getting closer and closer to finalizing the project content and focus entirely on bugfixing, polishing and balance, but still a lot of elements in the game are temporary (aka placeholders). Please note that especially the dialogue localization for different languages requires a lot of additional work that can not be done before we finish working the game script. We hope that even in the unfinished version of the game you can feel yourself immersed in one of the most unusual places in the world.

Feel free to comment on the Steam forum about your impressions and let us know how you think we should work on further improvements and expansions.

See you in the Zone!

Content Additions
  • New enemy: Duster. This combination of larva and spider hides in its egg, spits acid and moves by turning it into dust. Pretty sick mix, right?
  • New enemy: Armored Soldier. This guy with the shotgun knows no fear and does not use covers. He also won't let you stay in one place for too long.
  • New level. NAR prison. You might have gone to NAR prison before, but it was just a placeholder that had many problems. Now you can rediscover the new prison.
  • New quest: On opposite sides of the barricade (part of Olga's chain)
  • New quest: The truth about NAR's experiments (part of Olga's chain)
  • New Story Character: Little Stalker. You'll see this boy many more times in the future ...
  • We've added the ability to train with companions. Now, acquiring skills is accompanied by appropriate training.


Technology improvements
  • We improved the save system a lot. Now checkpoints are performed MUCH more often, on average more often than every minute. This should make the game a lot easier for anyone who complained about the frequency of checkpoints.
  • We have introduced the option to save a given checkpoint and the ability to return to it at any time. Maybe it's not the manual save you asked for so much... But it's very close to it.
  • From the main menu you have access to the load game. There you will find the option to load the last few days, the current checkpoint and all checkpoints that you have manually saved. Everything with time stamps to make it easier for you to get a handle on it.


Improvements/Additions
  • Monsters now fight soldiers. You can put them on each other and observe the effects.
  • We tweaked enemy AI and combat effects. Shooting should be a lot nicer now.
  • We have added the ability to display weapon stats to inventory.
  • We have added new information gates. Now the player will be informed in a much clearer way about the level up, changing relations with companies or finding new evidence.


Redesign, balance and feedback
  • The environment scanner was overpowered and appeared to be "cheating". You have complained about it many times. Now its cooldown is much longer, and its range is slightly shorter. Want your PDA to work like it used to? Work for it and train with Tarakan.
  • We have completely rebuilt the UI related to Igor. There is a tab with his skills, as well as the status and state of relations with our companions. We are still working on this element, bigger changes are on the way.
  • We have completely rebuilt the experience system. Now you will get the experience more and more often. It will be easier to do more points for training. Good skills, however, now cost more points.


General
  • Fixed collision in Prypiat Port Hospital, thanks to @Narvik from Steam Forums for report.
  • Game will no longer reset after 15 days of gameplay.
  • We have fixed collision on building where Gas Mask was necessary for Mikhail Rescue quest. Now it is fully accessible.


Localization update

We will prepare the fully professional localization before the final release of Chernobylite but for now, during Early Access, we are working with the community to provide you with as many languages as we can even though the texts in-game are constantly changing. Please find below a quick summary of current localization status:
  • German localization - over 90% of interface lines and about 80% of the dialogues are now translated but there are still some big parts missing
  • Russian localization - all interface lines and over 95% of the dialogues in game are now localized (still, many voiceovers are missing)
  • Polish localization - all interface lines and over 95% of the dialogues in game are now localized
  • Ukrainian localization - about 80% interface lines and over 95% of the dialogues in game are now localized
  • Czech localization - over 90% of interface lines and over 95% of the dialogues are now translated but there are still some big parts missing
  • Hungarian localization - over 90% of interface lines and over 95% of the dialogues are now translated but there are still some big parts missing
  • Turkish localization - over 80% of interface lines and about 60% of the dialogues are now translated but there are still some big parts missing
  • Spanish localization - over 90% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing
  • French localization - about 60% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing
  • Netherlands localization - about 20% of interface lines and about 20% of the dialogues are now translated but there are still some big parts missing