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  3. Rev 33898 Hotfix 3 - Lots of annoying stuff

Rev 33898 Hotfix 3 - Lots of annoying stuff

Another set of bug fixes you report to us. This time they may not be blocking the game, but they are very annoying. We realize that these are not all problems, but we will gradually solve them. There is still a lot of time until the premiere...

Decisions and story:
  • Sashko now correctly changes his attitude if you changed your decisions in "A few things from an old hideout"
  • Sashko will no longer react negatively to Igor for releasing Kostya from prison if Kostya died earlier
  • Sashko now has no change in attitude due to the Ferris wheel crashing down if the player chose to kill Kozlov.
  • “Checkpoint Assault” will no longer require player input every time you return to the Fractal Timeline
  • If a player during "Big Fish" shoots down the helicopter, Mikhail should not leave the team. The decision influences and correctly scales with his loyalty.
  • Olga should no longer be "lost" when we rescue her from prison.
  • During Hack Nar Server, the decision was the opposite of what it should have been. We fixed it.


AI and combat:
  • Soldiers should now react correctly to the death of an ally killed with a silenced weapon. When they hear the body fall, they will check it out, and when they see their ally die
  • Weapons should now be properly filled with ammunition if it has a magazine other than the default.
  • Bolderer's AI was created before EA started. It passed a deep update, which should solve many problems, such as correct path searching, using portals, problems with animations, or sensitivity to eyesight and hearing.


General:
  • Event marker on the compass should now correctly change the transparency scale with distance.
  • Fixed a collision on the passage that prevented you from entering one of the stashes behind the chernobylite wall in Pripyat Central
  • High-tech equipment in Igor's room should now have the correct textures
  • In some quests, an old placeholder was showing on TVs instead of Tarakan. We fixed it.
  • Hermit we encountered on the related quest was very dark. We improved its lighting.
  • Events with gas clouds should no longer spawn in sectors where the main quest is taking place.
  • When entering the fractal world, the cutscene for putting on the helmet should always start correctly
  • During training with Tarakan, it was possible to block yourself if we started a dialogue with him holding a weapon in our hand. We fixed it.
  • We have fixed a very rare issue that was causing problems with sharpen postprocessing.
  • Fixed issues with poor texture quality on some elevations.
  • Fixed lighting issues during mission "Weapon Transport"