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Weekly Report #47

[h3]Hello stalkers![/h3]
We know it’s 2020 AND Friday the 13th. But nonetheless, we’ve got something interesting for you! And let’s just agree that the last few weeks have been extremely exciting, both for us and (we hope) for you. Two weeks ago, we released the Mega Patch with loads of new content and fixes. By the way, thank you for being on our streams & streaming yourselves after the release of “The Woman in the Red Dress”.

https://www.youtube.com/watch?v=xUwMsc7zhpM

In addition, not so long ago we’ve announced that Chernobylite will appear on current and next-gen consoles! That’s a huge step for us, but we're not slowing down! Here's what we have prepared for you this time.

https://steamcommunity.com/games/1016800/announcements/detail/2937997018931496466
https://steamcommunity.com/games/1016800/announcements/detail/2935744583752568383
[h3]Another version of the interface[/h3]
If you follow our reports and/or played after the recent Mega Patch, you’ve probably seen the changes we’ve made in User Interface (UI). Right now it’s more readable, especially after we’ve redesigned how it looks, not only how it works.



We know that having a limited space in a backpack and trying to manage space in your base can be a challenge. Learning additional skills on how to properly pack your gear can be helpful, but you’ll also need the necessary skill points to train with your comrades.

That’s why we are thinking about how to allow you to manage your equipment better. On the screenshot below you can see an important element that you asked for - the possibility to split the stacks.


[h3]A new, better indicator[/h3]
Not much, but also a very important change that you asked for. We are working on a new visibility indicator (or more specifically, “threat meter”). If you’ve played after recent changes, you may recognize the question & exclamation marks that tell you the enemy is either alarmed (yellow question mark sign) or aware of your presence (red exclamation mark sign).

But you have also suggested that the current indicator (this yellow / red curved line above the enemy’s head) can be improved. After the changes, it will be adapted to your needs more, the effects of which can be seen in the gif below. You can see that it looks more dynamic and draws attention even better.


[h3]Mud![/h3]
Another thing we are very proud of. We are constantly improving the environment's appearance and trying to create it in the most realistic way possible. All this to make the game fun to play, but also to make it pleasing to the eye. You can find an example of our work on the screenshots below. They clearly show how the light behaves when it hits an uneven surface such as mud on the ground.



Of course, please remember that these are only work-in-progress screenshots and the final effects can be very different!
[h3]New faces[/h3]
If you haven’t seen the recent Reports, we wanted to tell you a bit about our models. We have recently taken some pictures for the avatars of the various characters you will meet in the game (you may already see them in the game).



In those screenshots below you can see Wojtek, our Creative Director, who lent his face, which we scanned in the studio using our technology. 3D scans have been lightly processed and then converted into in-game models (as we made more than just one). We have done similar sessions at the Farm before but we thought it’s something you can be interested in!



By the way, here’re photos from our 3D scanning space, where all the magic happens. These’re old photos, taken over a year ago, but we still use the same technology (though improved, of course). Thanks to it, we were able to accurately photograph the Zona, and then reproduce the appearance of the area with the accuracy of individual blades of grass. You can already admire the final effects in Chernobylite.


[h3]That’s all for today[/h3]
Take care, stalkers!