Mega Patch #7 - “The Woman in the Red Dress”
Please note that below you will only find a list of "important stuff" changes. Additionally, in the patch you will find over 500 tweaks, fixes and quality of life improvements that are impossible to list.
We are entering the final phase of the project, expanding the testing team and digging up old topics (also resulting from your feedback) that we have not been able to deal with before. The game gets better every day.

Some of the most important new stuff will be the missions! We have added two new ones, Hard Truth and Black Stalker, thanks to which you will be able to learn more about the story of two key characters and discover some deeply buried secrets.
If you thought that the weapons arsenal in Chernobylite could not be expanded anymore, we have a message for you: it is possible and we even did. The Chernobylite Blaster and Anti-Chernobylite Burner will expand your possibilities in the Zone. How? You will have to see for yourselves!

The new additions are also levels, which will have a great impact on how you will understand the whole plot and what you will choose in the future. These are “Stealing Ariadna’s technology” and “The Woman in the Red Dress”.
Besides mentioned above, we've also made some requested improvements to make your life easier while playing Chernobylite. One of them is the ability to load the game save from the last checkpoint during a pause from the menu. Thanks to this solution, you will be able to avoid any unpleasantness during the game...

In line with your suggestions, we've added the ability to disable both the entire interface and its individual elements. Of course, we will continue to improve this feature.
[h3]So, here's the list[/h3]
Changelog:
Content Additions:
We are entering the final phase of the project, expanding the testing team and digging up old topics (also resulting from your feedback) that we have not been able to deal with before. The game gets better every day.

Some of the most important new stuff will be the missions! We have added two new ones, Hard Truth and Black Stalker, thanks to which you will be able to learn more about the story of two key characters and discover some deeply buried secrets.
If you thought that the weapons arsenal in Chernobylite could not be expanded anymore, we have a message for you: it is possible and we even did. The Chernobylite Blaster and Anti-Chernobylite Burner will expand your possibilities in the Zone. How? You will have to see for yourselves!

The new additions are also levels, which will have a great impact on how you will understand the whole plot and what you will choose in the future. These are “Stealing Ariadna’s technology” and “The Woman in the Red Dress”.
Besides mentioned above, we've also made some requested improvements to make your life easier while playing Chernobylite. One of them is the ability to load the game save from the last checkpoint during a pause from the menu. Thanks to this solution, you will be able to avoid any unpleasantness during the game...

In line with your suggestions, we've added the ability to disable both the entire interface and its individual elements. Of course, we will continue to improve this feature.
[h3]So, here's the list[/h3]
Changelog:
Content Additions:
- New quest: Hard Truth (part of Olivier's chain)
- New quest: Black Stalker (part of Olga's chain)
- New weapon: Chernobylite Blaster (surprise!)
- New throwing weapon: Anti-Chernobylite Burner (another surprise!)
- New level: Fractal World “The Woman in the Red Dress”. It is the conclusion of a new investigation on the board.
- New level: Stealing Adrianna's technology (not a big deal, but many of you have asked how exactly Igor got the VR helmet, so we decided to expand this thread)
- New story character: Konstanty (earlier character mesh was just a placeholder)
- New story character: Locksmith (earlier character mesh was just a placeholder)
- New story character: Semyon (earlier character mesh was just a placeholder)
- All levels have been filled with lots of new events. There are over 40 of them in total.
- All levels have been extended with additional locations that you can access using Anti-Chernobylite Burner
- We have added the ability to upgrade magazines for all weapons. Each change has a huge impact on the operation of the weapon and the animations. We've also added few other minor upgrades.
- You can now load the last checkpoint from the pause menu. Thanks to this, some bugs should stop being so terrible anymore…
- We greatly optimized the sound in the game. People with weak CPUs should experience a significant increase in FPS
- We've greatly improved how soldiers behave when patrolling and searching for a player.
- Black Stalker's AI has been finalized and balanced. Now, fighting him is a real challenge.
- We improved the dialogue system and added character portraits to it. You can adjust it to your preferences through the game options.
- Now enemies are marked on the compass when we hit them or are hit by them.
- We improved the indicators that appear during the fight - some of them were given a more immersive form, and some were visually adapted to the rest of the UI.
- We improved the weapon upgrade system. Now it should be more interesting and dynamic. The whole thing has also been carefully balanced and should have an even wider and more visible impact on the game.
- We improved the tab UI with Igor's skills.
- All tab UIs should be comfortable and intuitive to use with the mouse.
- We've revised all the in-game tutorials to be clearer and take into account all the mechanics we've introduced over the past months.
- In accordance with your numerous requests, we have added the ability to disable both the entire UI and its specific elements. We will continue to refine these functions to give you even more freedom.
- You said that in the later stages of the game, the size of the base makes it practically impossible to expand it. So we enlarged it with an area that was previously flooded with water.
- We have completely rebuilt the looting system. Now, what your opponents drop should be interesting and better suited to the challenge.
- We have balanced the view ranges of the opponents and how they react to the sounds made by the player. Now stealth should be more difficult, but also more honest.
- How the fractal timeline works was not entirely clear to you, especially when you came across it before completing any story mission. Now you can see not only events that have already happened, but also those that may happen.
- You don't really like the possibility of building covers while exploring the zone. So we replaced it with the possibility of building machines that have a global impact on the zone.
- Following your request, we've added the ability to toggle aim and crouch, as well as an alternative way to use the Dodge.
- The problem with Xinput1_4.dll should no longer occur on Windows 7
- We've toned down the amount of radiation that appears on levels over time
- Music should now turn down properly in the game options.