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Weekly Report #44

[h3]Hello stalkers![/h3]
What are you going to say about the next Mega Patch? Yes! It’s right around the corner!
There will be new story characters, new missions (of course), but also with new events which will let you feel even more that the Zone is alive.

https://steamcommunity.com/games/1016800/announcements/detail/5290000119105789746
https://steamcommunity.com/games/1016800/announcements/detail/2907595185816845243

That will be the 7th Mega Patch, so there will be only one left to have all the content we’ve promised when we were starting Early Access. And a lot more, as we never limited ourselves to just make what we had on our list - we have made a lot of both large and small changes to the first ideas or mechanics.

Quickly reminder of the last Mega Patch:
https://youtu.be/Xrv1AlrkELI

Today we will talk about two missions that will find their way into the game really soon and also we will answer one of your questions from the recent Q&A. Let’s start!



[h3]Hard truth[/h3]
One of the missions we’ve teased you with last week is “Hard truth”. We can’t call it conclusive for the plot, but it’s really important for further Igor’s decisions (or should we say: your decisions).

The action takes place in the Red Forest, where Igor meets major Kozlov - you may remember him because of some other missions. He’s kind of hard to analyze, as Igor doesn’t know his motives or goals, but this time he may be able to help.



In the Red Forest, Igor can find information about people who are close to him now… or were in the past. Not only this, maybe he’ll learn more about his adversaries, about chernobylite, about the whole purpose of being in the Zone.

But then again, nobody says it will be something he would like to find out. Will the revealed secrets help our main character or will them complicate everything even more? You will have to wait until the new Mega Patch to find out.



[h3]Black Stalker[/h3]
This one will also be available in the Red Forest. What Igor can find about Kozlov and NAR is one thing, but this mission will be really important to him because he will learn more about Black Stalker. So we can say “his worst enemy”.



We can’t spoil you exactly what Igor will encounter, but it will have a lot to do with several aspects of the game. First of all, he’ll discover some additional information about the compound he’s using in his portal gun, chernobylite. It may bring him closer to the truth which he craves to reveal.

Olga will help him a bit, as the mission is a part of her mission chain. She’ll guide him in the right direction, but what will happen after he reaches the goal? You’ll see for yourselves, but let’s just say that even your worst nightmare can have a “human face”.



[h3]About that scanner...[/h3]
You asked why we made the refresh time of the scanner longer. The answer is simple.

Since the premiere, there were many voices that the environment scanner is too powerful and discourages players that feel less joy from exploring. We thought that it was a matter of gameplay balance, which would be impossible to set up reasonably without looking at it in a wider perspective.

When we have a system of experience gathering which works correctly, when the companions can “offer” Igor to teach him all perks, when we’ve changed a bit the balance of crafting by giving you access to the recycler and making the findings in the Zone more plentiful… well, now was the right time to finally work on the scanner’s performance.



[h3]Community content[/h3]
Remember we’re eager to see your crafts! Screenshots, videos, virtual photos - everything that has a connection to our game! Here are links to our social media - we would love to feature selected content that you create:
Facebook fanpage (link)
Twitter account (link)
Instagram account (link)
YouTube channel (link)
Discord server (link)

[h3]So that’s all for this today[/h3]
We hope you’ve enjoyed the news and the assets we’ve shown you!
Take care, stalkers!