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Weekly Report #53

[h3]Hello Stalkers![/h3]
Can you smell the scent in the air? It isn’t a gunpowder smell. Also, it isn’t an unpleasant smell from the depths of the cellar. Or even the weird-ish but interesting smell of incoming dangerous adventure! It is the sweet scent of the atmosphere of the coming Christmas!

Christmas dinner with the family. Christmas tree. Presents. Eggnog. GINGERBREADS!

On this occasion, The Farm 51 team goes for a short but well-deserved rest so this Report will be the only one for the next two weeks. There is still a lot of work ahead of us, so we need to gather some strength for what awaits us in the following weeks and months. And that’s why the whole Chernobylite team is taking some days off - to be with our families, friends, significant others, rest before the intense work awaiting in 2021. Remember we are working now to finish the PC version as well as to prepare current-gen and next-gen consoles versions!

We won’t leave you with empty hands, though - although the report is more modest than the previous ones, it is filled to the brim with materials that are not available on the Internet. We hope you will like them.

Before you continue scrolling, we want to wish you everything best for Christmas and we hope you’ll spend this time happy & healthy. Also, we’d like to wish you that the upcoming year will be better than this one. Which, fortunately, will soon be behind us.

[h3]We build houses[/h3]
We know that we have 3D modelling fans among our players. You liked our sketches and designs of characters and items that we throw into the world of Chernobylite. That is why we decided to show you other, much more interesting samples of our works.

Let's start decorating your home. Literally. In the photos below you can see how an ordinary block transforms into a dingy building from which plaster and paint are falling off.



In the next photos, you can see the end result - in the end, we managed to adjust the facade of the building to equally damaged rooms. In this case: the room and the kitchen.



[h3]Working on geometry to the belt[/h3]
This slogan may not sound encouraging, but believe us, this kind of small thing has a significant impact on the reception of the entire work. Plus, contrary to appearances, it is extremely laborious. You can see the effects of these works below.



To prove that "sculpting" such an object takes a lot of time, we attach the following photo showing the belt after disassembling it, like a cutout for children. The next step is to smooth the object to give it more realistic shapes.



The next step is texturing and viola! The belt looks as it should. The coat shown in the photo was created in a similar way.



[h3]Structure of the Borderer[/h3]
We move from object to character. More specifically to the mighty Borderer. As you can see, all the fun with it begins with the basics, i.e. drawing a bare (from the technical side, but also literally in this case) silhouette.



As you can see, we took care of even the smallest details.

Even. The. Smallest.



A few “tweaks” had to be added. Effect? Frightening.



[h3]That's it for today![/h3]
Once again: happy holidays, Stalkers!