Weekly Report #58
[h3]Hello Stalkers![/h3]
The first month of the new year is behind us. Work on Chernobylite is in full swing. Which means that a lot is happening here. And we're not going to slow down.
As proof, here, take this gif showing a scrap of something big that we are preparing for you in the game. Memized.

The previous report contained a huge amount of text. It is thanks to our special guest, Ian Russell, who told a lot about his job as a voice actor. Today, for the sake of balance, we have numerous pictures for you. We know from the signals we receive on our social media that you like them very much.
[h3]Sounds of Chernobylite[/h3]
Before we get to the pictures, a few words about sounds. You already know that we have re-recorded all dialogues of the key Chernobylite characters. However, we are also working hard to fix the bugs you report to us on Steam and Discord. These most often concern the sounds of the character's footsteps on the ground - they are either barely audible or there is no sound at all. And some sounds don’t play where they should be.
[h3]Shots fired from everywhere[/h3]
We’re working on the effects of bullets hitting physical materials. As a result, everything will sprinkle harder and splash beautifully. It is especially visible when hitting materials such as stone, brick or metal. ✦MAJESTIC✦
Look at these effects after shooting at the wall...

…as well as other elements of the environment.

[h3]The life cycle of the goggles[/h3]
Now to the point. In today's episode of our "how it's made" series: goggles. The entire stage of their creation is presented below. From initial design ...

...by detailed modelling…

...texturing and matching to characters…

...until the end result.

Another interesting fact - in the photo below you will find a large armor cross-section. Pay attention to how many elements were used to create it. Just print, cut and glue, like models of old cars. Fun for the whole family!

[h3]Achievements, part 2[/h3]
In one of our previous reports, we’ve revealed that we’re working on an achievement system. You can see in the graphic below that all the magic begins with the preparation of concept art.

The next step is to take a few screenshots of key objects and characters, and then transform them into their "drawing" equivalents. Then comes the preparation of the background texture of the icons.

The effect is already stunning. Although at this point it is worth mentioning that this is just the beginning - there will be more achievements. And the ones you see above still need some corrections and polishing.
[h3]It's what's inside that counts[/h3]
The last portion of pictures for today, but meaty. Literally. Below - Chernohost's physique.

Say what? That this one looks different than the one we showed a month ago? Oh, geez. We wonder why this happened?
( ͡° ͜ʖ ͡°)
[h3]Shake, shake[/h3]
Finally, something for the laughs. We had a lot of fun creating a gif with Black Stalker. Below are examples of our joyful creativity.

That’s why we give you this template that you can use yourself. Go crazy and share your creations on your social media, tagging us, e.g. on Twitter.

[h3]That's it for today![/h3]
Take care, Stalkers!
The first month of the new year is behind us. Work on Chernobylite is in full swing. Which means that a lot is happening here. And we're not going to slow down.
As proof, here, take this gif showing a scrap of something big that we are preparing for you in the game. Memized.

The previous report contained a huge amount of text. It is thanks to our special guest, Ian Russell, who told a lot about his job as a voice actor. Today, for the sake of balance, we have numerous pictures for you. We know from the signals we receive on our social media that you like them very much.
[h3]Sounds of Chernobylite[/h3]
Before we get to the pictures, a few words about sounds. You already know that we have re-recorded all dialogues of the key Chernobylite characters. However, we are also working hard to fix the bugs you report to us on Steam and Discord. These most often concern the sounds of the character's footsteps on the ground - they are either barely audible or there is no sound at all. And some sounds don’t play where they should be.
[h3]Shots fired from everywhere[/h3]
We’re working on the effects of bullets hitting physical materials. As a result, everything will sprinkle harder and splash beautifully. It is especially visible when hitting materials such as stone, brick or metal. ✦MAJESTIC✦
Look at these effects after shooting at the wall...

…as well as other elements of the environment.

[h3]The life cycle of the goggles[/h3]
Now to the point. In today's episode of our "how it's made" series: goggles. The entire stage of their creation is presented below. From initial design ...


...by detailed modelling…


...texturing and matching to characters…

...until the end result.

Another interesting fact - in the photo below you will find a large armor cross-section. Pay attention to how many elements were used to create it. Just print, cut and glue, like models of old cars. Fun for the whole family!

[h3]Achievements, part 2[/h3]
In one of our previous reports, we’ve revealed that we’re working on an achievement system. You can see in the graphic below that all the magic begins with the preparation of concept art.

The next step is to take a few screenshots of key objects and characters, and then transform them into their "drawing" equivalents. Then comes the preparation of the background texture of the icons.


The effect is already stunning. Although at this point it is worth mentioning that this is just the beginning - there will be more achievements. And the ones you see above still need some corrections and polishing.
[h3]It's what's inside that counts[/h3]
The last portion of pictures for today, but meaty. Literally. Below - Chernohost's physique.

Say what? That this one looks different than the one we showed a month ago? Oh, geez. We wonder why this happened?
( ͡° ͜ʖ ͡°)
[h3]Shake, shake[/h3]
Finally, something for the laughs. We had a lot of fun creating a gif with Black Stalker. Below are examples of our joyful creativity.





That’s why we give you this template that you can use yourself. Go crazy and share your creations on your social media, tagging us, e.g. on Twitter.

[h3]That's it for today![/h3]
Take care, Stalkers!