Weekly Report #76
[h3]Hello Stalkers![/h3]
In the previous report, we briefly mentioned why it is worth having a good relationship with our comrades and the importance of this when preparing for Heist. But that's not the only thing you need to pay attention to. You must remember that your comrades are flesh and blood people. Therefore, like every human being, they also have their own needs. If they are not satisfied, this can lead to serious consequences.
[previewyoutube][/previewyoutube]
[h3]Prepare in advance[/h3]
First of all, it is important to have food rations in stock after each mission, which will be divided among the team members. Olivier talked about it at the very beginning, briefly, but bluntly - if you don’t feed your companions, their morale will start to drop, and over time they will also start to decline in health. And this is just the beginning of the problems.

Another piece of advice we'll get from Olivier is to make sure there are enough beds for our companions. We are not doing this just for their convenience. The lack of beds means that the characters will sleep on the floor, which will also affect their health and psyche. The health of our comrades is also influenced by the air quality in the base and the overall level of pollution - the more things we build in it, the more pollutants they produce. It is therefore worth adding, for example, a pair of air conditioners.

[h3]No reaction = slow death[/h3]
Okay, but why all these preparations? Our companions' physical and mental health is extremely important. If we send them on missions, and they fail, it will have a huge impact on their health and psyche. If we don’t react in time, the consequences of our actions (or rather the lack of them) will be quickly visible.
For example, if we do not provide enough beds, our teammates will have to sleep on the floor. Over time, they will ask for a place to sleep, in a more or less blunt manner. This should not be surprising, because only by resting on their beds, they can regenerate before their next mission trip.

But that's just the beginning. Consecutive days without providing the necessary means of survival (e.g. food rations) means a further decline in physical and mental health. After some time, our comrades will begin to doubt the rightness of our decisions.

At the same time, they will directly demand medical kits for their wounds.

Constantly ignoring their needs may eventually lead to a situation in which sending companions on missions will be impossible - they will not be allowed to do so by their terrible health.

Even if we give them the best weapons and armor, it’ll be very difficult to convince them to go to the Zone. Not only that - they’ll tell us directly about it.

The day is finally coming when we brought about the situation shown in the picture below.

All companions are on the verge of endurance. They still lack the resources to survive. Each subsequent day brings them suffering, and finally death. Every next day = another victim.

We were not kidding when we said that our decisions have a significant impact on the future. And it's not just about the plot - it also affects what happens around us. That is why it is important to ensure adequate presence in the base. And the higher the difficulty level, the harder it is to stockpile. Especially at the "Insane" level. Will you take on the challenge to keep the team alive?
[h3]That's it for today![/h3]
Take care, Stalkers!
In the previous report, we briefly mentioned why it is worth having a good relationship with our comrades and the importance of this when preparing for Heist. But that's not the only thing you need to pay attention to. You must remember that your comrades are flesh and blood people. Therefore, like every human being, they also have their own needs. If they are not satisfied, this can lead to serious consequences.
[previewyoutube][/previewyoutube]
[h3]Prepare in advance[/h3]
First of all, it is important to have food rations in stock after each mission, which will be divided among the team members. Olivier talked about it at the very beginning, briefly, but bluntly - if you don’t feed your companions, their morale will start to drop, and over time they will also start to decline in health. And this is just the beginning of the problems.

Another piece of advice we'll get from Olivier is to make sure there are enough beds for our companions. We are not doing this just for their convenience. The lack of beds means that the characters will sleep on the floor, which will also affect their health and psyche. The health of our comrades is also influenced by the air quality in the base and the overall level of pollution - the more things we build in it, the more pollutants they produce. It is therefore worth adding, for example, a pair of air conditioners.

[h3]No reaction = slow death[/h3]
Okay, but why all these preparations? Our companions' physical and mental health is extremely important. If we send them on missions, and they fail, it will have a huge impact on their health and psyche. If we don’t react in time, the consequences of our actions (or rather the lack of them) will be quickly visible.
For example, if we do not provide enough beds, our teammates will have to sleep on the floor. Over time, they will ask for a place to sleep, in a more or less blunt manner. This should not be surprising, because only by resting on their beds, they can regenerate before their next mission trip.

But that's just the beginning. Consecutive days without providing the necessary means of survival (e.g. food rations) means a further decline in physical and mental health. After some time, our comrades will begin to doubt the rightness of our decisions.



At the same time, they will directly demand medical kits for their wounds.




Constantly ignoring their needs may eventually lead to a situation in which sending companions on missions will be impossible - they will not be allowed to do so by their terrible health.

Even if we give them the best weapons and armor, it’ll be very difficult to convince them to go to the Zone. Not only that - they’ll tell us directly about it.




The day is finally coming when we brought about the situation shown in the picture below.

All companions are on the verge of endurance. They still lack the resources to survive. Each subsequent day brings them suffering, and finally death. Every next day = another victim.


We were not kidding when we said that our decisions have a significant impact on the future. And it's not just about the plot - it also affects what happens around us. That is why it is important to ensure adequate presence in the base. And the higher the difficulty level, the harder it is to stockpile. Especially at the "Insane" level. Will you take on the challenge to keep the team alive?
[h3]That's it for today![/h3]
Take care, Stalkers!