Weekly Report #62
[h3]Hello Stalkers![/h3]
When preparing new reports for you, we dig through the pile of materials. Sometimes there are graphics and sometimes also short descriptions of what we’re working on. At this stage of production, the majority of notes are "bug fixes" or "testing". This means one thing: there is so much going on that our heads start to crack.

However, a few notes caught our attention in particular. One of our colleagues left a note on which he wrote "an implementation of drinking vodka". Another one - a sound technician - wrote "complement of sounds in the animation of drinking alcohol". And someone will tell us that we don't care about details and realism in the game ;)
Before we can show this new feature, we invite you to read the latest report!
[h3]Closer to the end than farther[/h3]
We are not exaggerating when we write a lot is happening here. About a month ago we mentioned we will be re-recording all voiceovers of all characters in the game. Well, today we can boast we recently finished doing that! The last week in particular was very intense but you will be surprised by the end result. But this is not the end of the news.
We have started the final testing phase.
This means that the game has a Release Candidate status. We are currently expanding the team of testers, looking for & fixing the identified bugs, optimizing the game for weaker PCs and consoles. At the same time, we are working on the promised new content for DLC and a lot more.
[h3]Quiz with pixels[/h3]
Last time we included a gameplay clip from the Chernobylite stage that is not yet available to mortal eyes. In short: it was an action scene that was heavily pixelated by us. Because, you know, spoilers.
If we could, we would show you everything. But we won't do it because
a) we like you too much and don't want to spoil the ending of the game for you,
b) we don't want the HIGHER INSTANCE to blow our heads off.
This doesn't mean we can't smuggle something in. Here’s another, small fragment of what you will be able to find in the game in just a few months. Do you recognize this character? Let us know in the comments!

[h3]A beautiful, naked piece of torso[/h3]
Speaking of showing things for which we can lose our heads. A few weeks ago, we showed the initial draft of the monster that will be the next opponent in Chernobylite. We are currently tweaking and adding some details. You’ll see the full silhouette soon in the game. Meanwhile, we’re serving you its rich interior.

[h3]Something for the eyes[/h3]
From the series "we add and improve so that it does not hurt the eyes”. We cleaned up a bit of the board in the Web of Lies. It also gained chalk drawings, as well as fragments of documents and handwritten notes written down by one of the key figures in the game.

Another thing was to check and fix a bug where the texture was sticking out of the ground and the collision wasn't working properly.
This is what it looked like:

And this is what it should look like:

[h3]A futuristic gateway[/h3]
And one last thing for today. Do you remember the biometric gateway that Igor had to pass through at the very beginning of the game? It looks a bit like from the previous epoch, doesn't it? Well, what if we tell you that at the end of the game you will come across a slightly modernized gateway?
Check out our comparison.

[h3]That's it for today![/h3]
Take care, Stalkers!
When preparing new reports for you, we dig through the pile of materials. Sometimes there are graphics and sometimes also short descriptions of what we’re working on. At this stage of production, the majority of notes are "bug fixes" or "testing". This means one thing: there is so much going on that our heads start to crack.

However, a few notes caught our attention in particular. One of our colleagues left a note on which he wrote "an implementation of drinking vodka". Another one - a sound technician - wrote "complement of sounds in the animation of drinking alcohol". And someone will tell us that we don't care about details and realism in the game ;)
Before we can show this new feature, we invite you to read the latest report!
[h3]Closer to the end than farther[/h3]
We are not exaggerating when we write a lot is happening here. About a month ago we mentioned we will be re-recording all voiceovers of all characters in the game. Well, today we can boast we recently finished doing that! The last week in particular was very intense but you will be surprised by the end result. But this is not the end of the news.
We have started the final testing phase.
This means that the game has a Release Candidate status. We are currently expanding the team of testers, looking for & fixing the identified bugs, optimizing the game for weaker PCs and consoles. At the same time, we are working on the promised new content for DLC and a lot more.
[h3]Quiz with pixels[/h3]
Last time we included a gameplay clip from the Chernobylite stage that is not yet available to mortal eyes. In short: it was an action scene that was heavily pixelated by us. Because, you know, spoilers.
If we could, we would show you everything. But we won't do it because
a) we like you too much and don't want to spoil the ending of the game for you,
b) we don't want the HIGHER INSTANCE to blow our heads off.
This doesn't mean we can't smuggle something in. Here’s another, small fragment of what you will be able to find in the game in just a few months. Do you recognize this character? Let us know in the comments!

[h3]A beautiful, naked piece of torso[/h3]
Speaking of showing things for which we can lose our heads. A few weeks ago, we showed the initial draft of the monster that will be the next opponent in Chernobylite. We are currently tweaking and adding some details. You’ll see the full silhouette soon in the game. Meanwhile, we’re serving you its rich interior.

[h3]Something for the eyes[/h3]
From the series "we add and improve so that it does not hurt the eyes”. We cleaned up a bit of the board in the Web of Lies. It also gained chalk drawings, as well as fragments of documents and handwritten notes written down by one of the key figures in the game.

Another thing was to check and fix a bug where the texture was sticking out of the ground and the collision wasn't working properly.
This is what it looked like:

And this is what it should look like:

[h3]A futuristic gateway[/h3]
And one last thing for today. Do you remember the biometric gateway that Igor had to pass through at the very beginning of the game? It looks a bit like from the previous epoch, doesn't it? Well, what if we tell you that at the end of the game you will come across a slightly modernized gateway?
Check out our comparison.


[h3]That's it for today![/h3]
Take care, Stalkers!