Weekly Report #63
[h3]Hello Stalkers![/h3]
We wouldn't be offended if spring came a little earlier. It isn’t about the temperature, but about the weather itself - sun and snow, sometimes even rain and snow. Indeed, the weather in spring can be really unpredictable.
LIKE A STORY IN CHERNOBYLITE.
With this clever transition, let’s dive into the latest report.
[h3]Tests, fixes, bugs[/h3]
Last week, we mentioned that the game has the Release Candidate status. This means that we’ve entered the final testing phase of the game. We redirected almost all work force to fixing bugs, as well as optimization for weaker PCs and consoles. Thus, we limit throwing new things into the game to the necessary minimum. With a slight difference, but more about that at the end of this report.
https://store.steampowered.com/news/app/1016800/view/3038212890022339780
Speaking of fixes, it's worth mentioning that you report most of the smaller bugs on Steam, such as disappearing icons on maps or dialog lines that extend outside the box. But there were also bigger, much more serious ones. For example, it’s worth mentioning the optimization and corrections of building collisions on the Moscow Eye and Pripyat maps. It’s also an almost complete reconstruction of car wreckage models. The textures alone used to take up a lot of memory.

[h3]Voices all over again[/h3]
Tests and bugs fixing are also a good opportunity for serious changes. First, we are continuing the process of replacing placeholder voice overs with newly recorded ones. In addition, we’re organizing and completing the voice overs where they were missing before. If you haven't had the chance to hear the new dialogues yet, below is an excerpt from the game.
[previewyoutube][/previewyoutube]
Secondly, we're tweaking some in-game sounds to make them sound as realistic as possible, and to trigger them at the right moment. In this case, we also fill in the gaps.
[h3]Mega patch[/h3]
At this point it’s worth mentioning something, that you have been asking for a long time. Namely, all the fixes mentioned above, as well as those that we wrote about in previous reports, will be delivered to you in the form of a Mega Patch. We know that you’re waiting for it and we still need a few weeks to deliver - the simple reason for that is that we’ve started to cooperate with a big localization studio to deliver more subtitle languages than was originally planned and to achieve the best possible quality of translations. It takes a bit more time than we had on our original roadmap to finalize and check in all the localizations into the game. But...
Prepare space on your hard drives! The Mega Patch is near.
[h3]At the end...[/h3]
At the same time, we're working hard on the end of the game. As always, due to spoilers, we can't reveal too much. We can only say that we’re very close to the end and… it looks impressive right now. Let's put it this way: it’ll be worth the wait.
To make your appetite, below you will find small fragments of the last stages of the game, more or less censored.

Seriously, this last gif really looks like an excerpt from Doom on the SNES.
[h3]That's it for today![/h3]
Take care, Stalkers!
We wouldn't be offended if spring came a little earlier. It isn’t about the temperature, but about the weather itself - sun and snow, sometimes even rain and snow. Indeed, the weather in spring can be really unpredictable.
LIKE A STORY IN CHERNOBYLITE.
With this clever transition, let’s dive into the latest report.
[h3]Tests, fixes, bugs[/h3]
Last week, we mentioned that the game has the Release Candidate status. This means that we’ve entered the final testing phase of the game. We redirected almost all work force to fixing bugs, as well as optimization for weaker PCs and consoles. Thus, we limit throwing new things into the game to the necessary minimum. With a slight difference, but more about that at the end of this report.
https://store.steampowered.com/news/app/1016800/view/3038212890022339780
Speaking of fixes, it's worth mentioning that you report most of the smaller bugs on Steam, such as disappearing icons on maps or dialog lines that extend outside the box. But there were also bigger, much more serious ones. For example, it’s worth mentioning the optimization and corrections of building collisions on the Moscow Eye and Pripyat maps. It’s also an almost complete reconstruction of car wreckage models. The textures alone used to take up a lot of memory.


[h3]Voices all over again[/h3]
Tests and bugs fixing are also a good opportunity for serious changes. First, we are continuing the process of replacing placeholder voice overs with newly recorded ones. In addition, we’re organizing and completing the voice overs where they were missing before. If you haven't had the chance to hear the new dialogues yet, below is an excerpt from the game.
[previewyoutube][/previewyoutube]
Secondly, we're tweaking some in-game sounds to make them sound as realistic as possible, and to trigger them at the right moment. In this case, we also fill in the gaps.
[h3]Mega patch[/h3]
At this point it’s worth mentioning something, that you have been asking for a long time. Namely, all the fixes mentioned above, as well as those that we wrote about in previous reports, will be delivered to you in the form of a Mega Patch. We know that you’re waiting for it and we still need a few weeks to deliver - the simple reason for that is that we’ve started to cooperate with a big localization studio to deliver more subtitle languages than was originally planned and to achieve the best possible quality of translations. It takes a bit more time than we had on our original roadmap to finalize and check in all the localizations into the game. But...
Prepare space on your hard drives! The Mega Patch is near.
[h3]At the end...[/h3]
At the same time, we're working hard on the end of the game. As always, due to spoilers, we can't reveal too much. We can only say that we’re very close to the end and… it looks impressive right now. Let's put it this way: it’ll be worth the wait.
To make your appetite, below you will find small fragments of the last stages of the game, more or less censored.


Seriously, this last gif really looks like an excerpt from Doom on the SNES.
[h3]That's it for today![/h3]
Take care, Stalkers!