Weekly Report #60
[h3]Hello Stalkers![/h3]
On the occasion of the last report, we forgot to mention the most important event of last week! And it's not about Valentine's Day - after all, you know we love y’all
On Thursday 11 February, we celebrated Fat Thursday in Poland. It’s the only day of the year when everyone can forget about diets and low-carb meals and buy or make their own donuts. Tons of donuts - with jelly, cream, pudding or chocolate filling - and eat as many as they can! Regardless of the calories!
We also crafted a Chernobyl donut specially for you. If you didn’t have one last week, grab one today! It’s a tradition after all ;)

If you want to give a try and taste how a traditional Polish Pączek (Donut) tastes like - try out this recipe.
Ok, enough sensitivity for this year. Here we go!
[h3]Helpful tutorial[/h3]
At the beginning, quite an important change. Those of you, who are just beginning their adventure with Chernobylite, will be definitely pleased. We don't want you to feel lost at the very beginning of the game. That is why, we have included numerous hints and tips in the prologue. However, we got so far with it that we forgot about the most important thing - a tutorial in the mission selection.
As you can see in the image below, we’re working on this issue. The appropriate windows will tell you, what it is for and what those specific icons mean.

[h3]Graphics![/h3]
We don't know why, but we have a lot of fun showing you how the Chernobylite world is made. And literally, even in the smallest pieces. We conclude from your reactions that you like such materials. So we’ve prepared another batch of graphics for you.
Something small to start with. When checking if the crafting tables are at the right height (remember the stair railings we wrote about recently?), we added a few things to them to make them REALLY LOOK like tables in a workshop. For example, mats that cover an ugly, washed-out top.

Now for something a bit more complex. We like to share graphics that show in detail the objects we are working on. Goggles, weapons, armor - it was a lot. Now it's time for something different.
If you thought it would take a lot of rusty pipes to make one, big stacked pipes, then… you’re very, very wrong. In fact, a pile of pipes is one huge asset that takes a long time to design and assemble. But it's still a better and less memory-consuming solution than creating 20 pipes and tying them together. And the final effect is even better.

Now a small sample of how we use our resources from our Chernobyl trips. You know, scanning buildings is not a piece of cake. Often there are some areas that are missing, destroyed or different than we need them to be. That is when our 3D artists step in. For example, in one of the cellars, we had to "patch up" small holes in the mesh of the cellar. On this mesh, we put textures from 3D scans of rooms that we took in Chernobyl.

[h3]Pictures from the past[/h3]
In the last report, we wrote about the notes and documents that can be found in the game that tell a lot about the Chernobylite world. Of course, we didn't show them all due to spoilers. But we promise there will be plenty to read about. Plus, the notes themselves look so good!

But you will also find a lot of old photos. Some of them will contain handwritten notes about something strongly related to the plot.
Can you recognize who these men are in the photos?

[h3]Raindrops[/h3]
And finally, a moving picture. For good reason, as we want to show you how we improved the falling raindrops on ALL levels. This is especially visible on the surface of the puddles.
Very relaxing...

[h3]That's it for today![/h3]
Take care, Stalkers!
Screenshot in banner by Hannahnasje
On the occasion of the last report, we forgot to mention the most important event of last week! And it's not about Valentine's Day - after all, you know we love y’all
On Thursday 11 February, we celebrated Fat Thursday in Poland. It’s the only day of the year when everyone can forget about diets and low-carb meals and buy or make their own donuts. Tons of donuts - with jelly, cream, pudding or chocolate filling - and eat as many as they can! Regardless of the calories!
We also crafted a Chernobyl donut specially for you. If you didn’t have one last week, grab one today! It’s a tradition after all ;)

If you want to give a try and taste how a traditional Polish Pączek (Donut) tastes like - try out this recipe.
Ok, enough sensitivity for this year. Here we go!
[h3]Helpful tutorial[/h3]
At the beginning, quite an important change. Those of you, who are just beginning their adventure with Chernobylite, will be definitely pleased. We don't want you to feel lost at the very beginning of the game. That is why, we have included numerous hints and tips in the prologue. However, we got so far with it that we forgot about the most important thing - a tutorial in the mission selection.
As you can see in the image below, we’re working on this issue. The appropriate windows will tell you, what it is for and what those specific icons mean.

[h3]Graphics![/h3]
We don't know why, but we have a lot of fun showing you how the Chernobylite world is made. And literally, even in the smallest pieces. We conclude from your reactions that you like such materials. So we’ve prepared another batch of graphics for you.
Something small to start with. When checking if the crafting tables are at the right height (remember the stair railings we wrote about recently?), we added a few things to them to make them REALLY LOOK like tables in a workshop. For example, mats that cover an ugly, washed-out top.

Now for something a bit more complex. We like to share graphics that show in detail the objects we are working on. Goggles, weapons, armor - it was a lot. Now it's time for something different.
If you thought it would take a lot of rusty pipes to make one, big stacked pipes, then… you’re very, very wrong. In fact, a pile of pipes is one huge asset that takes a long time to design and assemble. But it's still a better and less memory-consuming solution than creating 20 pipes and tying them together. And the final effect is even better.


Now a small sample of how we use our resources from our Chernobyl trips. You know, scanning buildings is not a piece of cake. Often there are some areas that are missing, destroyed or different than we need them to be. That is when our 3D artists step in. For example, in one of the cellars, we had to "patch up" small holes in the mesh of the cellar. On this mesh, we put textures from 3D scans of rooms that we took in Chernobyl.


[h3]Pictures from the past[/h3]
In the last report, we wrote about the notes and documents that can be found in the game that tell a lot about the Chernobylite world. Of course, we didn't show them all due to spoilers. But we promise there will be plenty to read about. Plus, the notes themselves look so good!

But you will also find a lot of old photos. Some of them will contain handwritten notes about something strongly related to the plot.
Can you recognize who these men are in the photos?

[h3]Raindrops[/h3]
And finally, a moving picture. For good reason, as we want to show you how we improved the falling raindrops on ALL levels. This is especially visible on the surface of the puddles.
Very relaxing...





[h3]That's it for today![/h3]
Take care, Stalkers!
Screenshot in banner by Hannahnasje