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  3. Weekly Report #69

Weekly Report #69

[h3]Hello Stalkers![/h3]
No introductory text. Just a picture.



We did it. We finally did it.

Ok. Let’s move on.

[h3]Art contest - last call![/h3]
Before we get to the main menu, a quick reminder. A few weeks ago we launched a community art contest. We have been inundated with a lot of different kinds of work. You can see that your creativity has no limits. You can now vote for the best of them. However, we also noticed that among you there are a large number of people who, for various reasons, have not had time to send anything and would like to take part in the competition.

We listen to your voices. That is why we decided to extend the possibility of submitting works in our competition. Regardless of whether they are newly created works, or maybe they were created months or years ago, and you put them in a drawer - we accept everything (of course, everything must be in accordance with the competition rules). Works should be sent by May 3 at midnight CET.

What about the voting? As we mentioned, votes have already started, and it is impossible for us to stop them. Therefore, due to the extension of the time for submitting works, we also extended the time for casting votes. Voting ends on May 9 at Midnight CET.

Don't hesitate! There will be no second chance!

The rules of the competition can be found at THIS LINK. You can submit your works in the following categories: ART, COSPLAY and VIRTUAL PHOTOGRAPHY.



[h3]The Mega Patch has brought a lot of good[/h3]
The highlight of the past week, both for us and for you, was the release of the last Mega Patch, which we called "Final Stage". It was created by thousands of hours spent in front of computers, a lot of new, improved elements has been added. It's also a huge support from our community - thanks to the closed testing you took part in, we knew what needed to be improved before we released the Mega Patch. Thank you again for this help!

In total, we’ve introduced several thousand fixes and improvements to the game. They covered every aspect of Chernobylite, from the story, to gameplay, graphics, to technical issues. You can read about all the most important changes in the post below.

https://store.steampowered.com/news/app/1016800/view/3059609427951998126

[h3]When is the premiere?[/h3]
Last week was also an opportunity to share with you the release date of Chernobylite. The full game will be released on PC, PlayStation 4 and Xbox One in July this year. The current generation console version will be released a little later this year.

By the way, we would like to remind you that today is the LAST DAY when you can buy Chernobylite in the PC version with a 20% discount. In our opinion, it is worth doing this for two reasons. First, you'll get the game cheaper, duh. Second, only those who purchased the game in Early Access will be guaranteed access to the free DLC available after the game's premiere. So don't hesitate - we are preparing a lot of cool things for you!



[h3]Now to the point[/h3]
Although the Mega Patch has been released quite recently, it does not mean that our work is finished. We still have a lot of work to do. It consists of all the elements that we are going to give you back on the day of the premiere of the full version of Chernobylite. For example, the remaining ⅔ Heist - ⅓ of the entire level you can play today, as a foretaste of what awaits you in July.

But these are also some bug fixes that you report to us on Steam and Discord. Probably the most common bug you have reported to us was in the area of missing voice overs. It didn't happen often, and only at random moments, but still.

You can read about the latest fixes in the game at this link.

https://store.steampowered.com/news/app/1016800/view/3059610062004794121

By the way, we make small touches to what is already there. Have you seen what the new portal looks like? It already looks cool, but we want to make it even better. We are working on a solution that will allow a smooth transition between the portal and the loading screen.



Additionally, we are working on new things ... but we won't say anything about them. At least for now. We can offer you a small sneak-peek in the form of a detailed head model. Whose? We will tell about it another time.



[h3]That's it for today![/h3]
Take care, Stalkers!