Major Patch - Game Quality Improvement Pass 1
We are currently focusing on bug fixes, optimization and solving issues that bother you. But we found time to do some new things. Here's a big batch of fixes:
Technology:
Additional:
General:
Technology:
- We fixed dozens of different crashes that you reported to us. Game should be much more stable.
- We optimized the CPU performance a bit. Framerate should be more stable during combat.
- Fixes in game memory management. Game shouldn't have such large spikes in memory usage now.
- We threw away a lot of unused audio stuff, which reduced the build size.
- During skill training, steaming should no longer be visible on weaker computers
- Soldiers will now see much worse through bushes during combat.
- Soldiers should now have a harder time finding the player's position and start searching for him faster if they don't know where he is.
- When soldiers are looking for a player, they no longer run blindly in one place. They split up to cover a larger area.
- Knife takedown will now be heard at a slightly smaller distance.
Additional:
- We've added some locked doors for lockpicks and a crystal wall to prison level so the player can discover some new things when they return to it.
- We've added 2 new tutorials that should make some situations easier to understand.
- We have added the ability to remap the quick save and load functions
General:
- We fixed many bugs related to language versions and VO
- Now the player should be able to get out of the prison cell when caught.
- Now it's possible to properly save your companions from prison. Markers and animations have also been improved.
- Trying to craft something in a tight space should no longer end up getting stuck in a collision.
- Tutorial on how to reduce the difficulty of the game that appears in the prison after a few deaths should now correctly disappear.
- Fixed a bug where Igor was sometimes guarded in prison by a soldier who could not be overcome with takedown.
- We greatly improved the operation of the flashlight. It works better up close and behaves more interestingly while moving.
- After loading the save performed after the end of any crate dump quest, we should no longer appear among the soldiers.
- We fixed a few crates that did not save after taking a save. Load spamming allowed them to be looted endlessly.
- Memento for the past: After loading save, you can no longer talk to Sashko
- Some Excuses: After loading save, Semonov will no longer resurrect and the note will not disappear
- Fixed a bug that allowed you to get extra adrenaline puffs before entering the base.
- Olga's Revolver will no longer behave weird when she targets us.
- Notes that can be found on levels should now be correctly marked with a marker
- We made a lot of improvements to the music and sound.
- We improved the makers of events that were disappearing even though the event isn't over yet.
- Fixed a rare bug that made weapons invisible after interacting with the base board.
- Fixed a rare bug where we could sometimes see Igor's hands flying through the air after death.