1. Chernobylite Complete Edition
  2. News
  3. Weekly Report #107

Weekly Report #107

[h3]Hello Stalkers![/h3]
Our weekly reports focus primarily on how Chernobylite was developed. However, this time we're going to tell you a bit about how the game actually works. In this context, it only makes sense to start with the most obvious: weapons. After all, the survival nature of Chernobylite requires you to defend yourself in all possible ways.

Before we move on to the main course, we would like to remind you that we are waiting for your feedback! Details can be found in the post below:

https://store.steampowered.com/news/app/1016800/view/3118180956263447368

Soon after the release, we began reading your comments and opinions about the game. Some of you emphasized the fact that we managed to reproduce a "good feeling while shooting". We also have received praises for the realism of using particular guns in the game.

What if we told you that it was all an illusion? ;)

Of course, it's not just any random magic, but a general rule that applies to game development says that games do not equal reality. This is especially true for the shooting mechanics. We learned this lesson ourselves 10 years ago, when we visited a shooting range as part of our research for Get Even. We immediately noticed that some aspects of operating a weapon simply cannot be transferred into our game on a 1:1 scale. Hence the feeling of “realism” in gunplay could only be reproduced on an artistic level.



Take for example the way Igor holds a gun. Visually, it looks really cool. In reality, however, it is very impractical - after several minutes of such running, his hands would hurt as hell.



Another example: the lock of a regular rifle is usually on its right side. When the empty cases are ejected, the shooter cannot see them.



In many games you will come across a popular design solution where the lock is positioned on the left side of a rifle, so that the nice effect of ejected shell-cases is clearly visible. If this solution was applied to real world weapons, each shot could have ended with a shell-case hitting you in the teeth. Or eyes. Or your face in general.

In our game, we managed to make it as it should be. But at the same time, we took care of the appropriate visual effect for our game, even though it’s not 100% real, is phenomenal.



Another thing worth mentioning is that all external conditions, such as wind or bullet drop, have a huge impact on the accuracy and range of any firearm. It’s quite common to miss the target because we didn’t account for these conditions. In-game however, this is simply considered a bug that needs to be fixed.



Of course, weapons can't just look good. In general, the idea is to skillfully balance all its elements so that the whole thing makes a good overall impression. Take, for example, the Nagant, known simply as the Revolver in Chernobylite. In the game, you reload it just like in real life. It looks badass, and you can have the satisfaction of reloading your weapon, but the animation itself is long and the process can be irritating.



Therefore, for balance, we had to make the revolver deal more damage than the AK. Of course, it doesn't make the slightest sense, because the AK projectile has much more kinetic energy and generally causes more havoc to the body due to its shape. But it also doesn't really matter, because in reality even a single shot from both a revolver and an AK ends up being fatal for the target. That is why in games the damage is very rarely realistically reproduced. And the sight of Igor absorbing half a dozen bullets like a sponge without dying on the spot should come as a surprise.



We hope that this short post helped you to learn a little bit more about how Chernobylite weapon design and gunplay works. But it's not over yet - we have more educational materials that we want to share with you in the near future. Stay tuned.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/