1. Chernobylite Complete Edition
  2. News
  3. Weekly Report #127

Weekly Report #127

[h3]Hello Stalkers![/h3]
Chernobylite is a story about a search for lost love, a fight against unknown outliers out of this world and a mysterious organization that wants to use the knowledge gained in Chernobyl for its own interests. However, it is not enough just to move forward blindly firing your gun - everything needs to be carefully planned, and this can take days or even weeks. Thus, a seemingly simple (?) task becomes an attempt to survive in a completely unknown environment.

The basis of the idea for the game was an attempt to find an answer to the question of what would happen if people lived in the zone. Of course, this question came to our minds before we went to Chernobyl. Until then, we had no idea that people actually lived there! These are mainly the elderly, the most often ill, who refused to leave those areas years ago. They live in small villages, in which of all the houses, there is one left that somehow can be used. In part, it was them who inspired us to create Chernobylite.



But we were just as inspired by the stories of people who live in the zone illegally, that is, spend quite a lot of time there for a specific purpose. These are not tourists or a team like ours who came for a day or two days at the most. We think it is safe to call them stalkers. These people have a specific goal of being in this zone. We, too, gave Igor and the other heroes we met along the way a specific reason for being in the forbidden place.



It is interesting to note what ways these people have to survive in the zone for more than 1-2 days. At the basic level of gameplay planning, we were guided by the question "what if someone wanted to survive in the zone". So such a person would have to acquire resources, protect himself from radiation, avoid NAR patrols, etc. Of course, in a real zone, if a stalker is caught, he will be taken out of it, he will pay a fine, and that's it. We wanted to turn up the atmosphere a bit: we changed the policemen who only perform routine activities into an army of mercenaries, for whom killing a stranger in their area is nothing unusual. Especially since that's what they were hired for by a dark secret organization.



But every element in the game at the real level (that is, apart from all supernatural phenomena and creatures) has some sort of embedding in reality. For example, the fact that Igor and his companions are hiding in some bunker. We assumed that anyone who would like to illegally travel to the zone for a longer period and survive there would have to find some shelter. He would also have to take care of the resources necessary to survive, such as food, medicines, protective clothing, a bed, so as not to sleep on the floor and catch a cold, or worse. It was all partly due to real needs, only we tweaked them a bit in the game. We wanted to see what gets players engaged.



If someone had decided to go to the zone for a few or a dozen days ago, sat in a cold and dirty bunker, he would certainly have returned with joy to a warm and comfortable home, but stated that he would come back in some time. However, we wanted the tension resulting from being in the zone to increase day by day, so that we would still have the feeling that there was a task to be done, there would be twists and turns. Hence, all these changes that make our zone generate more adrenaline than it really is.

This is the very idea behind the Chernobylite survival. But what does it look like in practice, and why is the weapon not so important in this? We will tell about it in future reports.

Meanwhile, we continue our little game in which you can win Chernobylite keys for PC and consoles. We remind you of the rules: we ask a question related to the game, and the fastest correct answer wins.

What was the reason for us making the village in Red Forest?

We will announce the winner and the correct answer in the report and in the comments on Monday.

EDIT:

Answer: Our intention was to show samosely

Congratulations to hollamfoe :)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/