1. Chernobylite Complete Edition
  2. News
  3. Weekly Report #137

Weekly Report #137

[h2]Attention![/h2]
There is not much time left! This little fluffy exclusive plush Black Stalker is still looking for home! We need your help! More information can be found in this link. This is the ONLY chance to get this awesome plush! Hurry up!

Don't forget to come back to our report once you visit it ;)



[h3]Hello Stalkers![/h3]
We return to our series, in which we look at the silhouettes of our comrades from the base. Audience favorite Mikhail stars in today's episode. Everyone knows him as a mad mercenary with an explosive temper and a bad tongue. But there is much more under this mask.



The idea for the Mikhail character was quite unusual, because it was inspired by the guides from the zone. They are often people for whom time has long stopped. Their lives are filled with experiences from years ago with a small touch of conspiracy theories. Of course, there is a lot of exaggeration in their stories, but tourists have fun hearing them. We decided that it would be excellent material for a character.

Some of you got the impression that Mikhail was supposed to be something of a comedy relief, somewhat inspired by one character from a popular video game series. And that's the truth. In fact, more such comedy reliefs have been created (Tarakan, Evgenia), and this is due to the lack of appropriate design discipline. Unfortunately, players have painfully pointed it out to us after the premiere of the game in Early Access. Comedy relief is something that is used either at all or to a very limited extent in horror games or movies. That's why we decided to tone down the humor a bit and make our heroes more scary and less fun. The changes affected Mikhail the most: he turned from just an eccentric character into a Chernobyl original with a difficult past.



There is one last point that should be clarified. Lots of people pointed out that Mikhail looked almost no different than the spirits of the liquidators. Why? The answer is simple: resources. The liquidator was our first and base character. In the beginning, all in-game characters were "liquidators" - we used the character model as a placeholder. Over time, we replaced almost all characters with the target models, except Mikhail, because we thought this suit would fit in his case. Time was running out, resources were dwindling, and we were absolutely convinced that it was better to make another enemy and fix more bugs than create another character from scratch.

Fortunately for us and to the delight of the players, Mikhail makes up for the shortcomings in his appearance with a character that he has just enough.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/