Weekly Report #34
Hello stalkers!
Last time we’ve shown you how will change the prison, so where your enemies can put you if they’ll capture you. Today we’re going to tell you some more about the changes also in their behaviour and their equipment. And while we’re at the gear, we’ll also share something about the UI.
https://steamcommunity.com/games/1016800/announcements/detail/2740956291116599171
[h3]Take cover![/h3]
Last time we wrote about optimization. This is another form of it - the one that focuses on how well the elements are working. In this case, we program the behaviour of NAR soldiers to be more cautious.

This does not mean they won’t chase you, but rather not stand in the open terrain, waiting to be shot. So that’s why we’re trying to teach them how to take cover properly:

[h3]Lasers’n’stuff[/h3]
Your suggestions and our previous plans drew our attention to the lasers. Not like Star Wars ones, but the weapon modifications which are used by NAR soldiers.

We’ve put some work into it and here’re the animations of how it may look in the future. As always, remember that’s not a final version!

[h3]UI is changing![/h3]
That’s only work-in-progress, guys, so don’t pay attention to some minor spelling mistakes and do not take it as a final version. We’re now “playing” with how the UI can look, because lots of you told us that it could be better.
Well, we’ve taken that under consideration and here’s one of the ideas:

Remember to join our streams!
As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618
So that’s all for this today.
Take care, stalkers!

Last time we’ve shown you how will change the prison, so where your enemies can put you if they’ll capture you. Today we’re going to tell you some more about the changes also in their behaviour and their equipment. And while we’re at the gear, we’ll also share something about the UI.
https://steamcommunity.com/games/1016800/announcements/detail/2740956291116599171
[h3]Take cover![/h3]
Last time we wrote about optimization. This is another form of it - the one that focuses on how well the elements are working. In this case, we program the behaviour of NAR soldiers to be more cautious.

This does not mean they won’t chase you, but rather not stand in the open terrain, waiting to be shot. So that’s why we’re trying to teach them how to take cover properly:

[h3]Lasers’n’stuff[/h3]
Your suggestions and our previous plans drew our attention to the lasers. Not like Star Wars ones, but the weapon modifications which are used by NAR soldiers.

We’ve put some work into it and here’re the animations of how it may look in the future. As always, remember that’s not a final version!

[h3]UI is changing![/h3]
That’s only work-in-progress, guys, so don’t pay attention to some minor spelling mistakes and do not take it as a final version. We’re now “playing” with how the UI can look, because lots of you told us that it could be better.
Well, we’ve taken that under consideration and here’s one of the ideas:

Remember to join our streams!
As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618
So that’s all for this today.
Take care, stalkers!
