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Weekly Report #151

Before we start, we have a little announcement for you. The Steam Autumn Sale has started! If you haven't had a chance to play Chernobylite or any of our DLCs yet, now is the perfect time! The game and DLCs are 40% off!



More details can be found in the following post:


https://store.steampowered.com/news/app/1016800/view/3501014738138764551?l=polish

We also have a request for you. As every year, the nominations for The Steam Awards have started. Chernobylite isn’t a new game (more than a year has passed since its release ;)), but that doesn't mean we can't take part in this event. As our game has received a ton of huge DLC over the past year, we qualify for the "Labor of Love" category - for a game that is still supported by its developers.

To nominate Chernobylite for this category, we ask you to leave a review or update an already written one and check the appropriate box on the Steam Awards page. Thank you for all the votes and reviews! :)




[h3]Hello Stalkers![/h3]
The base in Chernobylite is a special place. You can rest there after a hard mission, talk to your companions, and replenish your equipment. And most importantly, you can decorate it as you like. From your screenshots, we can see that you don't just place beds, crafting tables and plants inside. The furniture layouts in your bases go from extreme to extreme: from well-crafted apartments to massive mushroom farms. It's obvious that you enjoy it.



The concept of the base has been with us basically from the very beginning. There were two factors behind its creation. Firstly, we like building bases ;) Secondly, simple logic: the main character ended up in the Exclusion Zone, separated from the outside world. He has a very important mission to perform, for which he must prepare. It requires time, resource gathering and a suitable base of operation. And it’s not like the protagonist can sleep on the floor. Even stalkers in real life need to find shelter if they want to survive in the Zone for more than a day. So we gave our character an abandoned warehouse that he can remodel to his liking. We also made sure that it has a large window overlooking the Zone, from where further expeditions can be planned.

The view from the base was inspired by our trip to Chernobyl. When we climbed to the top of one of the towers, we had an amazing view of the entire Zone. We thought it would be cool to create a place in our game where the player could look out the window and indicate where they would like to go each day. That's how it all started.

Of course, the appearance of the base has changed over time. Its evolution was quite… exuberant. There were a lot of changes, corrections or redesign of the entire project. The original plan was for the space to be very small (about ¼ of what you see in the final version of Chernobylite) and contain basic items like a bed. Another plan was to create rooms (e.g. companion room, kitchen, etc.) that could only be upgraded to a certain level.

The appearance of the base was constantly changing. Once everything around was too "sterile", other times we decided to give the place a more raw and gloomy look, which made the base feel quite inhospitable. Eventually we managed to strike the right balance.



Many objects placed in the base have also undergone significant changes in appearance, which you may have noticed for yourself if you played the game in Early Access.





But not only the appearance changed. Over time, the base became more than just a place to sleep. It started with adding a single weapon crafting table and to this day we’ve added so many devices, we are slowly losing count. Over time, new objects began to arrive, not only those related to the preparation for the mission. We finally reached the point where you can decorate your base like a house in The Sims. And objects also have an impact on the well-being of our companions. Just like in The Sims!

We even decided to drain the water from the lower floor of the base, which was flooded in EA. Everything to give you more space to build on.



It turned out to be the right decision, because apparently you like arranging the base your way, and our social media was flooded with photos of your "apartments" at some stage.



If you have photos from your bases, share the links in the comments :)

And finally, the most important quote.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



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