Weekly Report #153
[h2]Before we get to the report, a quick announcement![/h2]
We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.
[previewyoutube][/previewyoutube]
[h3]Hello Stalkers![/h3]
Last week we explained what chernobylite is (it turned out to be much more than a fancy name for the game). Furthermore we elaborated about the chemical effects of the explosion of the Chernobyl power plant. These are not the only curiosities we have prepared for you - expect them in the next reports ;) In today's report, we don't deviate so much from the topic of chernobylite crystals, because we used them to build something important for the whole game.
https://store.steampowered.com/news/app/1016800/view/3501014738163668332?l=polish
Those of you who played Chernobylite in Early Access remember well what the fractal world looked like before the final release of the game - like a huge green space with huge crystal columns spreading across the width and length.

Of course, the appearance was the result of the evolution of our many experiments. We went from designing a large sphere for the player to walk around in (which made our testers motion sick, so the idea died as soon as it was born) to a maze full of enemies. You can read more about it below.
https://store.steampowered.com/news/app/1016800/view/3019080202255987439?l=polish
However, the basis of our thinking when designing this extraordinary place was the basic assumption that the fractal world would be, as the name suggested, a fractal
From the Latin language, fractal means something "broken" and "particle" and is a relatively new phenomenon. For the first time you could read about it in Benoît Mandelbrot's book "The Fractal Geometry of Nature" published in 1982. According to the definition, this is the name of self-similar objects, i.e. those whose parts are similar to the whole, or show subtle details even in multiple magnification. Simply put: these are objects that can be infinitely complex and consist of identical structures. There are a whole lot of examples of such objects, which is why mathematicians avoid giving one specific definition. In fact, it is still the subject of polemics of scientists, so the definitions will only keep coming.

The subject of fractals is most closely related to mathematics, geography, physics and biology. This is especially visible in the last domain, because fractal structures are commonly found in nature. Examples include snowflakes, a blood vessel system, clouds, a coastline, rock formations, river water systems, lightning, or a young cauliflower flower.

Let's go back to Chernobylite. As we have already said, we assumed that the mysterious world that Igor finds himself in thanks to the physics and power of chernobylite will resemble a fractal in its structure. At first the place looked like an out-of-this-world planet, then like stretching columns like something out of a Windows XP screensaver.

But as it usually happens with "cool" ideas, everything went to hell. Nothing worked as it should, from the gameplay side it was indigestible and irritating in places, and even from the artistic side it did not look encouraging. Big changes had to be made, and for that we had to hurry. The only solution was to go back to the roots. To that end, we took scenes from Get Even where Black was going into his own mind and based on them we created a fractal world in Chernobylite adorned with chernobylite crystals.

The end result exceeded our wildest expectations.

[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook
Follow us on Twitter
https://store.steampowered.com/app/1016800/Chernobylite/
We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.
[previewyoutube][/previewyoutube]
[h3]Hello Stalkers![/h3]
Last week we explained what chernobylite is (it turned out to be much more than a fancy name for the game). Furthermore we elaborated about the chemical effects of the explosion of the Chernobyl power plant. These are not the only curiosities we have prepared for you - expect them in the next reports ;) In today's report, we don't deviate so much from the topic of chernobylite crystals, because we used them to build something important for the whole game.
https://store.steampowered.com/news/app/1016800/view/3501014738163668332?l=polish
Those of you who played Chernobylite in Early Access remember well what the fractal world looked like before the final release of the game - like a huge green space with huge crystal columns spreading across the width and length.




Of course, the appearance was the result of the evolution of our many experiments. We went from designing a large sphere for the player to walk around in (which made our testers motion sick, so the idea died as soon as it was born) to a maze full of enemies. You can read more about it below.
https://store.steampowered.com/news/app/1016800/view/3019080202255987439?l=polish
However, the basis of our thinking when designing this extraordinary place was the basic assumption that the fractal world would be, as the name suggested, a fractal
From the Latin language, fractal means something "broken" and "particle" and is a relatively new phenomenon. For the first time you could read about it in Benoît Mandelbrot's book "The Fractal Geometry of Nature" published in 1982. According to the definition, this is the name of self-similar objects, i.e. those whose parts are similar to the whole, or show subtle details even in multiple magnification. Simply put: these are objects that can be infinitely complex and consist of identical structures. There are a whole lot of examples of such objects, which is why mathematicians avoid giving one specific definition. In fact, it is still the subject of polemics of scientists, so the definitions will only keep coming.


The subject of fractals is most closely related to mathematics, geography, physics and biology. This is especially visible in the last domain, because fractal structures are commonly found in nature. Examples include snowflakes, a blood vessel system, clouds, a coastline, rock formations, river water systems, lightning, or a young cauliflower flower.

Let's go back to Chernobylite. As we have already said, we assumed that the mysterious world that Igor finds himself in thanks to the physics and power of chernobylite will resemble a fractal in its structure. At first the place looked like an out-of-this-world planet, then like stretching columns like something out of a Windows XP screensaver.

But as it usually happens with "cool" ideas, everything went to hell. Nothing worked as it should, from the gameplay side it was indigestible and irritating in places, and even from the artistic side it did not look encouraging. Big changes had to be made, and for that we had to hurry. The only solution was to go back to the roots. To that end, we took scenes from Get Even where Black was going into his own mind and based on them we created a fractal world in Chernobylite adorned with chernobylite crystals.


The end result exceeded our wildest expectations.

[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]


https://store.steampowered.com/app/1016800/Chernobylite/