Weekly Report #180
[h3]Hello Stalkers![/h3]
After the last report on the concept art of the Shadows - the ancestors of the Borderers - we noticed that you were very interested in this topic. Which is not surprising, because - in general - the topic of monsters in games and how the ideas for them evolved during the development of any games, have always enjoyed great interest. So we thought it was worth taking the topic a bit further.
Short summary: before the Chernobylite monsters were created, the first prototype of the monster was inspired by "shadows" that would come out of the walls and attack the unsuspecting stalker. An interesting idea, but we had to reject it due to technical reasons.
https://store.steampowered.com/news/app/1016800/view/3649652637281378404
At this point, we must strongly emphasize that we were one step away from putting this idea into practice. Before the Shadows evolved into the Borderers you have met, we had the opportunity to test them a bit: we drew their variations on the background of corridors in buildings. This way, we wanted to see if these creatures would be able to scare someone, especially indoors.
We had lots of fun with it. We started gently, by creating Shadows with a human silhouette…

... and then let your imagination run wild. And so it began: demons, titans, flying bats, faint streaks gradually creeping out of the wall. There were plenty of ideas on how to present Shadows to the players.

We even reached for the classic elements of horror: ghosts signaling an attempt to get out into our world by stretching their arms towards the player.

Our imagination knew no bounds, but reality finally caught up with us anyway. We would gladly come back to this idea. Who knows, maybe someday…
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook
Follow us on Twitter
https://store.steampowered.com/app/1016800/Chernobylite/
After the last report on the concept art of the Shadows - the ancestors of the Borderers - we noticed that you were very interested in this topic. Which is not surprising, because - in general - the topic of monsters in games and how the ideas for them evolved during the development of any games, have always enjoyed great interest. So we thought it was worth taking the topic a bit further.
Short summary: before the Chernobylite monsters were created, the first prototype of the monster was inspired by "shadows" that would come out of the walls and attack the unsuspecting stalker. An interesting idea, but we had to reject it due to technical reasons.
https://store.steampowered.com/news/app/1016800/view/3649652637281378404
At this point, we must strongly emphasize that we were one step away from putting this idea into practice. Before the Shadows evolved into the Borderers you have met, we had the opportunity to test them a bit: we drew their variations on the background of corridors in buildings. This way, we wanted to see if these creatures would be able to scare someone, especially indoors.
We had lots of fun with it. We started gently, by creating Shadows with a human silhouette…


... and then let your imagination run wild. And so it began: demons, titans, flying bats, faint streaks gradually creeping out of the wall. There were plenty of ideas on how to present Shadows to the players.





We even reached for the classic elements of horror: ghosts signaling an attempt to get out into our world by stretching their arms towards the player.

Our imagination knew no bounds, but reality finally caught up with us anyway. We would gladly come back to this idea. Who knows, maybe someday…
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]


https://store.steampowered.com/app/1016800/Chernobylite/