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Weekly Report #167

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

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[h3]Hello Stalkers![/h3]
The genesis of Chernobylite is probably known to everyone. In a nutshell: a group of game developers from Poland went to Chernobyl to take scans of the whole place and decided it would make a good theme for a game. The end.



However, the real story behind the scenes of Chernobylite is a little different and much more interesting. So the time has come for you to learn it as well.

The fact is that we traveled to Chernobyl to collect materials in the form of photos, videos, and, of course, scans of various places in the Zone. However, we were not doing this for the game, but for... an educational software. Maybe some of you don't remember, but long before we released into Early Access a game about a man searching for a lost love from 30 years ago, we were working on two other projects: Get Even and the Chernobyl VR Project. The second one is an app that lets you take a virtual tour of Chernobyl and Pripyat. For us, this was a big thing. Firstly, because it was the first time we used the then-new technology of photogrammetry. And secondly, probably more obvious, was that for the first time we could go to a place about which legends have been created over the years. We could finally see with our own eyes whether radiation-induced mutants were running around the Exclusion Zone!

Spoiler: they weren’t :(



We had a lot of trips to Chernobyl. We collected so much material that we not only managed to recreate all the highlights of the Zone, but even use a significant part of the scans for Get Even. If you look closely, you'll see that some of the locations known from Chernobylite appeared earlier in Get Even, such as a fragment of a school in Pripyat or a bunker from Kopachi. This can be seen especially at the very beginning of the game.



We've mentioned this before, but it's worth mentioning again in this context: there are many more of these similarities between Get Even and Chernobylite (the look of the locations, the properties of Pandora and Ariadne, the dream scenes, etc.). This is because originally Chernobylite was going to be called Get Even 2. However, we eventually moved away from the atmosphere of an abandoned mental institution in favor of another historical location.



However, before any decisions were made about future projects, we still had the Chernobyl VR Project on our minds. We were very happy with this app. After all, it's not every day that an app allowing people to feel as if they were really in Chernobyl is created. We wanted to share the results of our work with the world. We traveled around the convents and showed people the app. They sit down on a chair, put on VR goggles, walk around Pripyat and ask... how to take out a gun. Seriously. There were plenty of similar questions: will a mutant jump out from around the corner? Can I use any weapons? Where are some NPCs?

The reviews of the Chernobyl VR Project let us know that there are people who want to have adventures in the Zone. Maybe this is some idea for a game that could be set at the site of the Chernobyl nuclear power plant disaster. However, we couldn't just immediately throw ourselves into working on a new project without being sure that it would pan out. We needed solid confirmation of our assumption that a game about Chernobyl is what would move players. Some kind of sign.



Such a sign appeared. When we climbed one of the tallest buildings in Chernobyl and looked at the entire Zone from there. It was then that the words "it would be cool to make a game here" were said.

You already know the rest of the story.



[h3]That's it for today![/h3]
Take care, Stalkers!

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