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Weekly Report #114

Before we start, we would like to wholeheartedly thank all of you, who took part in our campaign to support the victims of the conflict in Ukraine. Your help is invaluable! In the near future, we will run another campaign for everyone to participate. Stay tuned for more info soon!

[h3]Hello Stalkers![/h3]
The life of a developer is fun. At least when everything works. Game development is a long, complicated process, and full of pitfalls. Glitches, bugs, and unexpected errors popping up at the production stage are the bread and butter of every developer. And yes, they are annoying and need to be fixed as soon as possible. On the other hand, they can sometimes put a smile on your face. Especially now, when keeping up the spirit is more important than ever. That’s why we decided to share with you the "best" errors that we encountered during the production of Chernobylite.

To start with: a message from the editor informing about the ending of video memory while... creating a fragment of a playground fence. Let's be honest, even NASA equipment wouldn't be able to handle all that.



Right next to the playground, we tried to test something about Chernohosts (what made us do it in the dark?!). Accidentally recreated a scene from Silent Hill 2. How cool is that!



While we’re on the subject of monsters, it's worth mentioning that these graceful creatures are an integral part of our monthly fun entitled "Ragdoll of the month". For starters, Chernohost-ballerina.

- Mark, go home. You’re drunk.
- No! I must dance!



Shadow was also a part of our game, or at least its better half...



Hello there! How's it hanging?



Nobody said everything had to be perfect. Here is an example: by some strange twist of fate we somehow managed to shoot Ariadne with a crossbow. We fear this type of damage is not covered by any warranty.



Also, while testing the Photo Mode, you could have come across some really bizarre stuff…

…AND BE ABLE TO SEE FOREVER!



But what we’ll never forgive ourselves are typos and translation errors. Our translator's task was to perfectly translate the text from English into Polish. And he almost pulled it off. Only in one case he made a rather funny mistake: the word "light", which in the following context should be synonymous with a light source, was translated as "light" in the sense of "slight, gentle, weak, airy". Google Translate would be so proud.



Granted, some errors are indeed the result of chance and if we didn't notice them in time, it would be bad. Here is one example: while observing the NAR soldiers, our attention was caught by one of them, who apparently started doing squats. Sport is good for health, but maybe not when a pissed off scientist with a gun is hunting you.



Here is another example. This was definitely not the way we designed the revolver. On the other hand, the side effect of this error was quite interesting. Especially when aiming, it is easy to imagine that there is a character in front of us, whose hands consist of bullets and, instead of his head, he has a large crosshair. :D



A task for the perceptive people. Can you count all the characters in the picture?



Last but not least: something to feast your eyes on - Mikhail's iconic breakdance!



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



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