Weekly Report #174
[h3]Hello Stalkers![/h3]
As we promised, today and in the days to come, we are again looking behind the scenes of Chernobylite. This time, however, we want to show you materials that bridge the gap between an idea and making this idea a reality in the game.
Concept art is an essential first step in developing visuals and storyboards in the entertainment industry. Everything you see in movies, comics, and video games is the result of bringing ideas drawn on a piece of paper to life. Or in a graphics program. Concept artists give producers a snapshot of what the design will look like before it's finished. These graphics may concern, for example, the appearance of the environment, characters, or even individual items, as well as specific scenes.
A lot of concept art was created for Chernobylite. Over the last few years, we have presented you only a small fraction of them. Today we decided it was time to show something much more.
We will begin by presenting you with projects of some small objects. The point is to give you a foretaste of what awaits you in the near future. And it will be something to watch.
But to the point! Igor's portal gun project is the first on our list. The idea was for Igor to open a portal to another dimension with it, making a movement similar to cutting something in the air, like a piece of paper. Therefore, the original concept of the portal gun was to literally resemble such a cutter. The pictures below show that we are moving in the right direction. One of the earlier projects in particular seems interesting: Igor was supposed to wear on his back a device driving this "cutter". Old school in all its glory. The design evolved until it reached the form you can find in the game today.

PDA is another interesting project. We looked for inspiration in the design of mobile computers, walkie-talkies and old anti-shock mobile phones. On their basis, the first PDA project was created, which over time gained the appropriate shapes and functions visible on the screen.

Here’s a fine example of an idea that was interesting on paper but ultimately didn't make it into the game. The loot boxes were supposed to have a digital lock. The player's task was to find the code to the lock. Simple.

Finally, an interesting fact that you may have heard about before. As you may remember, in the report about Sashko, we mentioned that the rope on his belt wasn't there by accident. Originally, we planned to add the ability to climb the ropes that were hung in the Zone by Sashko. This gameplay element has been abandoned by us. As proof that we planned something like this, you will get this photo from us, where you can see the rope attached to the window.

As we mentioned, this is only a foretaste of what we are preparing for you in the coming weeks. The theme of the next post will be "nice views of the environment" :)
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook
Follow us on Twitter
https://store.steampowered.com/app/1016800/Chernobylite/
As we promised, today and in the days to come, we are again looking behind the scenes of Chernobylite. This time, however, we want to show you materials that bridge the gap between an idea and making this idea a reality in the game.
Concept art is an essential first step in developing visuals and storyboards in the entertainment industry. Everything you see in movies, comics, and video games is the result of bringing ideas drawn on a piece of paper to life. Or in a graphics program. Concept artists give producers a snapshot of what the design will look like before it's finished. These graphics may concern, for example, the appearance of the environment, characters, or even individual items, as well as specific scenes.
A lot of concept art was created for Chernobylite. Over the last few years, we have presented you only a small fraction of them. Today we decided it was time to show something much more.
We will begin by presenting you with projects of some small objects. The point is to give you a foretaste of what awaits you in the near future. And it will be something to watch.
But to the point! Igor's portal gun project is the first on our list. The idea was for Igor to open a portal to another dimension with it, making a movement similar to cutting something in the air, like a piece of paper. Therefore, the original concept of the portal gun was to literally resemble such a cutter. The pictures below show that we are moving in the right direction. One of the earlier projects in particular seems interesting: Igor was supposed to wear on his back a device driving this "cutter". Old school in all its glory. The design evolved until it reached the form you can find in the game today.



PDA is another interesting project. We looked for inspiration in the design of mobile computers, walkie-talkies and old anti-shock mobile phones. On their basis, the first PDA project was created, which over time gained the appropriate shapes and functions visible on the screen.

Here’s a fine example of an idea that was interesting on paper but ultimately didn't make it into the game. The loot boxes were supposed to have a digital lock. The player's task was to find the code to the lock. Simple.

Finally, an interesting fact that you may have heard about before. As you may remember, in the report about Sashko, we mentioned that the rope on his belt wasn't there by accident. Originally, we planned to add the ability to climb the ropes that were hung in the Zone by Sashko. This gameplay element has been abandoned by us. As proof that we planned something like this, you will get this photo from us, where you can see the rope attached to the window.

As we mentioned, this is only a foretaste of what we are preparing for you in the coming weeks. The theme of the next post will be "nice views of the environment" :)
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]


https://store.steampowered.com/app/1016800/Chernobylite/