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Chernobylite Complete Edition News

Weekly Report #181



[h3]Hello Stalkers![/h3]
The fractal world was one of the most exciting projects we've worked on. Just imagine: you're creating a bridge between the real world and a location where time and place don't exist. We have devoted two reports to this topic. In the first one, we presented what the original ideas for what function would the fractal world play in the game. The very concept of walking inside a large sphere still makes us dizzy to this day.

https://store.steampowered.com/news/app/1016800/view/3019080202255987439

In the second report, we presented where the idea for the fractal world came from and how it evolved over the years (e.g. we used some of the solutions earlier in Get Even).

https://store.steampowered.com/news/app/1016800/view/3642879484778982379

Today we return to this topic again. This time we want to show you the first attempts at turning our ideas into reality. We put down the results of the brainstorming on paper. The result are conceptual sketches of something that was supposed to appear in our game soon.

Crystals were the priority. Not only were they basis of the fractal world, but basically of the entire game - chernobylite crystals can be found almost everywhere, not to mention that almost the entire story of Chernobylite revolves around crystals. Only at a later stage of project were we able to combine them in such a way that they formed part of a larger architecture.



As you can see in the above image, we wanted to create something like corridors in huge caves, straight out of a fantasy novel. Over time, the design of the crystal corridors has undergone modifications: sometimes we gave the player more space, other times we locked them in tight corridors.



For a long time we couldn't decide on the final look of the short corridor. But in the end, we made a compromise that you could see in the game in Early Access: a short corridor where we walked on a chernobylite footbridge, and above our heads there was an open space with a view of hundreds, thousands of chernobylite blocks. Of course, that too has changed a lot. But that's another story ;)



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite Franchise Sale 55% off!

Even though the Summer Sale is over and summer is just getting warming up (literally!), we don't stop! Especially for fans of Chernobylite and for new players, we are starting another summer sale!

[h2]From today until August 6, Chernobylite: Enhanced Edition and all DLC released so far will be available at a discounted price of -55%.[/h2]

But that's not all: in our promotion you will also find Chernobyl VR Project at a lower price - an educational project from which our adventure with Chernobyl began.

The promotional price will include: Join us and let the summer last!

Weekly Report #180

[h3]Hello Stalkers![/h3]
After the last report on the concept art of the Shadows - the ancestors of the Borderers - we noticed that you were very interested in this topic. Which is not surprising, because - in general - the topic of monsters in games and how the ideas for them evolved during the development of any games, have always enjoyed great interest. So we thought it was worth taking the topic a bit further.

Short summary: before the Chernobylite monsters were created, the first prototype of the monster was inspired by "shadows" that would come out of the walls and attack the unsuspecting stalker. An interesting idea, but we had to reject it due to technical reasons.

https://store.steampowered.com/news/app/1016800/view/3649652637281378404

At this point, we must strongly emphasize that we were one step away from putting this idea into practice. Before the Shadows evolved into the Borderers you have met, we had the opportunity to test them a bit: we drew their variations on the background of corridors in buildings. This way, we wanted to see if these creatures would be able to scare someone, especially indoors.

We had lots of fun with it. We started gently, by creating Shadows with a human silhouette…



... and then let your imagination run wild. And so it began: demons, titans, flying bats, faint streaks gradually creeping out of the wall. There were plenty of ideas on how to present Shadows to the players.



We even reached for the classic elements of horror: ghosts signaling an attempt to get out into our world by stretching their arms towards the player.



Our imagination knew no bounds, but reality finally caught up with us anyway. We would gladly come back to this idea. Who knows, maybe someday…

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

DLC Announcement

[h3]Stalkers,[/h3]
We know very well that you are waiting for the next, last DLC for Chernobylite - Black Smoke. Questions about new content for the game multiplied more and more and grew stronger the closer it got to the planned release. Unfortunately, our plans have changed a lot over the last few months, which made the development of the DLC longer. Plus, there are other issues related to… something we can't tell you about. Yet. But it'll probably be worth the wait.

Nevertheless, we are forced to postpone the release of the DLC. When will Black Smoke finally get to the game? The date has not yet been set by us, but trust us, you will find out about it in due time.

As for the owners of the game for consoles - don’t be afraid, we haven't abandoned you. We will also deliver the outstanding DLC as promised. In this case we will also inform you about the premiere in a separate message.

[h3]Thank you for your patience and for being with us![/h3]

Chernobylite Enhanced Edition in Steam Summer Sale - 55% off!

Whether heat or storms, sun or rain - any weather and time of day is good to spend your summer holidays with Chernobylite!

[h2]Steam Summer Sale is on! From today until July 13, Chernobylite: Enhanced Edition and all DLC released so far will be available at a discounted price of -55%.[/h2]

The promotional price will include: Join us today and see if you can survive your fears...