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Chernobylite Complete Edition News

Weekly Report #175

[h3]Hello Stalkers![/h3]
Before gray blocks will be placed on the map, on which textures will be applied, we have to plan the entire space on which the player will move. For e.g. design buildings, open and closed locations. Someone might ask, why do we spend so much time on this at all? After all, we are transferring a place that already exists in reality into the game anyway. So according to this logic, most of the work is already behind us, just put the buildings in the right places.

Well, it's partially true. However, photos from the Zone alone are not enough to build a good map. It is also necessary to create the right atmosphere, which consists of e.g. weather conditions or lighting. In a game that is supposed to be part horror, this is especially important.

In this and subsequent reports, we will show you concept art of places that have appeared in the game. Based on the photos taken in the Zone, we have created graphics presenting the locations in various weather conditions. The idea was to gain information on how they might look in the game environment and what tools to use (e.g. lighting) to achieve specific effects, and finally choose those options that best suited the style of Chernobylite. Now you will be able to see for yourself that the choice was not easy.

For starters, we present you graphics from the map Pripyat Port. Below you will find a few shots from the city...



...but most of them are views from the port to the lake.



Write in the comment which graphic you like the most :)

Be with us next week, because then we will take you for a walk under the big radar.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #174

[h3]Hello Stalkers![/h3]
As we promised, today and in the days to come, we are again looking behind the scenes of Chernobylite. This time, however, we want to show you materials that bridge the gap between an idea and making this idea a reality in the game.

Concept art is an essential first step in developing visuals and storyboards in the entertainment industry. Everything you see in movies, comics, and video games is the result of bringing ideas drawn on a piece of paper to life. Or in a graphics program. Concept artists give producers a snapshot of what the design will look like before it's finished. These graphics may concern, for example, the appearance of the environment, characters, or even individual items, as well as specific scenes.

A lot of concept art was created for Chernobylite. Over the last few years, we have presented you only a small fraction of them. Today we decided it was time to show something much more.

We will begin by presenting you with projects of some small objects. The point is to give you a foretaste of what awaits you in the near future. And it will be something to watch.

But to the point! Igor's portal gun project is the first on our list. The idea was for Igor to open a portal to another dimension with it, making a movement similar to cutting something in the air, like a piece of paper. Therefore, the original concept of the portal gun was to literally resemble such a cutter. The pictures below show that we are moving in the right direction. One of the earlier projects in particular seems interesting: Igor was supposed to wear on his back a device driving this "cutter". Old school in all its glory. The design evolved until it reached the form you can find in the game today.



PDA is another interesting project. We looked for inspiration in the design of mobile computers, walkie-talkies and old anti-shock mobile phones. On their basis, the first PDA project was created, which over time gained the appropriate shapes and functions visible on the screen.



Here’s a fine example of an idea that was interesting on paper but ultimately didn't make it into the game. The loot boxes were supposed to have a digital lock. The player's task was to find the code to the lock. Simple.



Finally, an interesting fact that you may have heard about before. As you may remember, in the report about Sashko, we mentioned that the rope on his belt wasn't there by accident. Originally, we planned to add the ability to climb the ropes that were hung in the Zone by Sashko. This gameplay element has been abandoned by us. As proof that we planned something like this, you will get this photo from us, where you can see the rope attached to the window.



As we mentioned, this is only a foretaste of what we are preparing for you in the coming weeks. The theme of the next post will be "nice views of the environment" :)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #173

[h3]Hello Stalkers![/h3]
We have never hidden the fact that when creating Chernobylite, we were inspired by games, movies and TV series. We wrote about it a few weeks ago. So if you haven't had a chance to read this material yet, we encourage you to do so 🙂

https://store.steampowered.com/news/app/1016800/view/3700313061239297399?l=english

Today we would like to spend some time with one game in particular. To be more specific, it's not about the game itself, but about its... title.

Although the well-known title of the GSC World game is in fact an acronym that reads "Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers" (this is how all people residing illegally in the Zone are defined), for the players it has become a single word; a synonym for someone with a hood and a backpack, sometimes with a gas mask on the face, who roams the Zone in search of loot. Stalkers are also present in our game. We even gave the main antagonist the appropriate nickname, Black Stalker. But where does this word come from anyway? We took a closer look at this matter. It turns out that the matter is not as obvious as it seems.



If you look at the timeline, you can see that the word "stalker" has come a long way from being born. And contrary to appearances, it was not created in the heads of designers from GSCW. This word appeared, for example, in the film "Stalker" by Andrei Tarkovsky from 1979. The main protagonist, the titular Stalker, earns his living by guiding people through the Zone, an area where the laws of physics do not work the same as in the rest of the world. The zone was created as a result of an unknown event 20 years before the action of the film.



The description of the character is somewhat at odds with the image of the Stalker shown in the book "Roadside Picnic" by Arkady and Boris Strugatsky, the book the film was based on. While in the film the stalker was a person who showed curiousity around a forbidden place, in the book we deal with people who illegally take various items from the Zone and sell them profitably on the black market. Sounds familiar?

There’s just one thing that you have to remember: the background of the story in Chernobylite and similar titles is a disaster at a nuclear power plant, not the arrival of aliens, as was the case in the book.



To make it even more interesting, we will say that the authors of "Roadside Picnic" did not create the word "stalker" just out of nowhere. Their favorite childhood book came to the rescue: “Stalky & Co” by Rudyard Kipling's (1899). Its main character, Arthur Lionel Corkran, was nicknamed "Stalky". "Stalky" in the school vocabulary means someone clever, prudent and cunning, and Corkran was just such a person. Well, stalkers staying in the Zone must be cunning and cunning in order not to be caught by the services.



Let's go even further into the past. Here we move seamlessly from cultural references to linguistics. The words "stalk" and "stalking" were already present in many Indo-European languages. Their spelling and pronunciation may differ, but they are similar in meaning. And we go all the way to 1424, where the word "stalker" was probably used for the first time. Specifically, it is in the Stockholm legislation, which defines a deer poacher in this way.

What you have read is just a shortened version of the "stalker" story. If you are interested, we invite you to watch the video on our channel, in which we look at this issue in much more detail.

[previewyoutube][/previewyoutube]

Finally, a short preview of what awaits us in the near future. Next week we will return to topics strictly related to Chernobylite. We've managed to collect some materials over the last few weeks, so there will certainly be plenty of topics. Be with us next week, we'll show you some drawings ;)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #172

[h3]Hello Stalkers![/h3]
As you may have noticed, we took a short break, so there was no report last week. But it's not because we ran out of inspiration or materials that we would like to show you (we have a lot of them, so don’t worry). Rather, because we were getting ready for an important day.

37 years ago, a tragic event took place in Chernobyl, which resonated widely around the world and the effects are still being felt. Today, it provides food for historians, scientists and urbex enthusiasts, as well as fans of pop culture, in which Chernobyl also left its mark.

This place is especially close to us, because it is where the idea for Chernobylite was born. A story about searching for a lost loved one, a desire to survive, alliances, betrayals, paranormal phenomena - all these elements and much more can be found in our game. However, what is most important to us is that with Chernobylite we give players the opportunity to explore the Exclusion Zone.

We want as many people as possible to see this place as it really is. That's why we've launched a special sale where Chernobylite: Enhanced Edition and all DLC are available for purchase at 55% off. More details can be found in the text below:



But our activities are not limited only to the game. We also share our passion on our social media. Including our YouTube channel, where small but significant changes took place a few months ago. Since then, not only videos related strictly to the game (e.g. behind the scenes) appear on the channel, but also interesting documentaries on topics related to Chernobyl.

And if you don't have enough videos about Chernobyl, check out our TikTok channel, where we provide knowledge about this place (and not only) in a much condensed form. It's modest for now, but believe us, we have ideas for more.



We hope you like what we do for you. Stay with us, in the next report we return to the world of Chernobylite to present it again from a side you don't know.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite Enhanced Edition in Franchise Sale!

Construction of the Chernobyl Nuclear Power Plant began in the 1970s. The first reactor was commissioned in 1977, and by 1983 four of the six planned reactors were operational.

April 26, 1986. On that day, an experiment was carried out in the refurbished unit no. 4. The duration of the experiment was planned only for a minute. However, when the test began at exactly 1:23 a.m., it led to a chain reaction that resulted in the destruction of the anti-radiation dome and the building of the fourth block. An uneven race against time has begun. Every minute of delay meant further spread of radioactive substances. Dozens of fire brigades were sent to the site, and over a hundred firefighters put out the fire. The entire local population was evacuated - first within a radius of 10 km from the crash site, in the following days it was extended to 30 km. Pripyat overnight became a "ghost town". The effects of this catastrophe are felt to this day.

37 years have passed since these events. A whole lot of publications have been written about what happened in Chernobyl during this time - historical and scientific articles, reports, analyses. Over the years, the story of Chernobyl has also penetrated into pop culture. The Exclusion Zone aroused the imagination of people who learned about this place from movies, TV series and even video games.

The Farm 51 team also had the opportunity to visit the Exclusion Zone many times, and the materials collected from this place (thousands of photos, hundreds of hours of recorded videos and countless with local residents) were used to create the Chernobyl VR Project and, of course, Chernobylite. Over the years, we've been sharing this content with our community on Steam and on our YouTube channel. One such example are videos comparing real-life places with their virtual counterparts.

https://steamcommunity.com/games/1016800/announcements/detail/2981928041998541762
https://steamcommunity.com/games/1016800/announcements/detail/2981928042027375970
https://steamcommunity.com/games/1016800/announcements/detail/2983057384609610019

Chernobyl is a special place for us, just like Chernobylite is a special game. Thanks to it, players can not only experience the adventure, but also visit the Exclusion Zone and see it for what it is. We want as many people as possible to have this opportunity. On this occasion, we have prepared a surprise for all players.

[h2]From today until May 10, Chernobylite: Enhanced Edition and all DLC released so far will be available at a discounted price of -55%.[/h2]

The promotional price will include: So if you haven't had a chance to play Chernobylite so far, now is the best time!