Weekly Report #175
[h3]Hello Stalkers![/h3]
Before gray blocks will be placed on the map, on which textures will be applied, we have to plan the entire space on which the player will move. For e.g. design buildings, open and closed locations. Someone might ask, why do we spend so much time on this at all? After all, we are transferring a place that already exists in reality into the game anyway. So according to this logic, most of the work is already behind us, just put the buildings in the right places.
Well, it's partially true. However, photos from the Zone alone are not enough to build a good map. It is also necessary to create the right atmosphere, which consists of e.g. weather conditions or lighting. In a game that is supposed to be part horror, this is especially important.
In this and subsequent reports, we will show you concept art of places that have appeared in the game. Based on the photos taken in the Zone, we have created graphics presenting the locations in various weather conditions. The idea was to gain information on how they might look in the game environment and what tools to use (e.g. lighting) to achieve specific effects, and finally choose those options that best suited the style of Chernobylite. Now you will be able to see for yourself that the choice was not easy.
For starters, we present you graphics from the map Pripyat Port. Below you will find a few shots from the city...

...but most of them are views from the port to the lake.

Write in the comment which graphic you like the most :)
Be with us next week, because then we will take you for a walk under the big radar.
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook
Follow us on Twitter
https://store.steampowered.com/app/1016800/Chernobylite/
Before gray blocks will be placed on the map, on which textures will be applied, we have to plan the entire space on which the player will move. For e.g. design buildings, open and closed locations. Someone might ask, why do we spend so much time on this at all? After all, we are transferring a place that already exists in reality into the game anyway. So according to this logic, most of the work is already behind us, just put the buildings in the right places.
Well, it's partially true. However, photos from the Zone alone are not enough to build a good map. It is also necessary to create the right atmosphere, which consists of e.g. weather conditions or lighting. In a game that is supposed to be part horror, this is especially important.
In this and subsequent reports, we will show you concept art of places that have appeared in the game. Based on the photos taken in the Zone, we have created graphics presenting the locations in various weather conditions. The idea was to gain information on how they might look in the game environment and what tools to use (e.g. lighting) to achieve specific effects, and finally choose those options that best suited the style of Chernobylite. Now you will be able to see for yourself that the choice was not easy.
For starters, we present you graphics from the map Pripyat Port. Below you will find a few shots from the city...











...but most of them are views from the port to the lake.









Write in the comment which graphic you like the most :)
Be with us next week, because then we will take you for a walk under the big radar.
[h3]That's it for today![/h3]
Take care, Stalkers!
[h3]Do you like Chernobylite? Give us a review.[/h3]

[h3]Follow our official channels to stay up to date:[/h3]


https://store.steampowered.com/app/1016800/Chernobylite/