1. Chernobylite Complete Edition
  2. News

Chernobylite Complete Edition News

Chernobylite Contest Extension!



Good news Stalkers!

It’s easy to lose track of time when you’re wandering the wastelands in Chernobylite, so we’re extending the duration of the Chernobylite Holiday Fan Art contest until the end of January! With this extra time, we bet you’ll create a masterpiece.

We can’t wait to see your radioactive creativity–send in your submissions soon!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #106

[h3]Hello Stalkers![/h3]
In our reports, we often refer to what we are preparing for you in the near future. This way we revealed the content of Ghost Town step by step a few weeks before the release of this update - little things that didn't say much, but were quite enough to satisfy your appetites. Today we would like to look a little further - a few months ahead, to talk about something really big. Literally and figuratively. Here are the unfinished cooling towers of units 5 and 6 of the Chernobyl Nuclear Power Plant!



When the construction was planned, the towers were supposed to help cooling two yet-to-be-built new reactors (5 & 6) in the future. The existing ones used water from the Pripyat river in an open-cycle. But those towers were never finished - the Chernobyl disaster in 1986 stopped not only the power plant, but all the works around it. What about the towers? How big are they? The diameter is 120 meter with the height of about 150 meters.

Recently, during our last trip to Chernobyl, we had the opportunity to take a closer look at this structure. Literally, from the very inside.



We were able to take a lot of photos and record a lot of film material there, and also - which is equally important - record a lot of sounds.



However, the best views were outside. Especially near the water reservoir - here we had to be really careful not to fall into the water.



The reference material we collected during this trip was not in vain. Soon after returning to Poland, we started to transfer these views to the virtual world. We started modestly, with the preparation of assets...



…and then we went on to designing the entire level from scratch.



Do you see the differences?



It already looks pretty good. But there is still a long way to go until we give this area over to your use. From the very beginning, we wanted you to feel as if you were there when playing Chernobylite. We intend to keep our words to the very end.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #105

[h3]Hello Stalkers![/h3]
HAPPY NEW YEAR! As you can see, some of us are still celebrating.



Others slowly return from holidays. We have a very busy year ahead of us, which can be seen in this picture.



Yes, a lot of good things await you this year. Rest assured, we’ll reveal more details about what we’re currently working on soon. Well, maybe not right away - first we’ll have a little fun with you, as we are used to. ;)

Before we enter the new year for good, let's stay in 2021 for a while. Of course, we’ll not do a summary again - we did so in the last report. Instead, we want to take a little look at the end of the year. Because then we received from you two of the best gifts that a small studio like ours could receive from its fans.

First Gift: Chernobylite was voted the best indie game of 2021! Our game was selected from among 100 other productions that took part in the Indie DB contest. Thank you for all your votes!


[previewyoutube][/previewyoutube]
Second gift: Chernobylite has been in the top 10 highest grossing games to leave Early Access last year! In other words: you strongly supported our project long before the official premiere. The interest in the game exceeded our wildest expectations. And for this we would like to thank you once again with all our hearts!

The new year brings new challenges. We hope to go through them together!

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #104

[h3]Hello Stalkers![/h3]
In a few hours we will welcome 2022. We’re very, very excited about what the new year will bring us. We hope you do too, especially if you've seen our roadmap. However, before we look into the glass ball in search of an answer to the question of what awaits us in the near future, we would like to go on a journey with you. 12 months back to be exact.

Out of curiosity, we looked at all the reports from the past year, and gosh, we were taken by nostalgia. We were preparing the last mission for you, we polished the game to the limit, we tossed you various curiosities from the backstage of the game's development, and most importantly - we counted the days to the premiere of the game on PC, and then also on consoles. Oh yes, the past year has been extremely intense for us.

Before midnight strikes, we would like to remind you of the most interesting moments of the old year. Because no matter how you look, you also were a lot of part of those memories… So let's experience it again!

JANUARY

The new year brings new ideas. We had a pretty bold plan to show you more behind-the-scenes material. It was not just about graphics or object models without textures, but to authentically show how the game is made. The first thing we did was a conversation with Adam, our sound designer, who talked about how the sounds for the game are created. And that's with the use of homemade items.

https://store.steampowered.com/news/app/1016800/view/2942506324965663959

The next week brings new touches to the game. Thanks to the new capabilities of Unreal Engine, we could, for example, improve the appearance of the water surface so that it looked… well, like water, not like cloudy slush. We also boast about new voiceovers - ALL lines have been re-recorded to make them sound more natural. As a reminder: it was in the middle of the pandemic, so we couldn't record anything in the studio. So it wasn’t easy.

https://store.steampowered.com/news/app/1016800/view/3043838585267170744

Speaking of voice overs. Ian Russell, the award-winning British voice actor, narrator and most importantly our Igor told us a bit about his work on the game. A long but extremely fascinating conversation.

https://store.steampowered.com/news/app/1016800/view/3039335620001527927

FEBRUARY

This month is marked by improvements and tweaks. For example, we've given a specific tutorial explaining what you can see in the mission view screen, improved the look of the base, especially the weapon crafting and upgrade tables, and the effect of falling raindrops. Maybe not much, but it does make a difference.

https://store.steampowered.com/news/app/1016800/view/3042715219434760154

MARCH

Just before the Mega Patch was released, we asked for your help. We started a closed test of the patch, in which a group of 100 people could participate. These people had the opportunity to test the patch with all its content before we released it to the public. We didn't have to wait long for your response - applications started arriving a minute after the advertisement was published.

https://store.steampowered.com/news/app/1016800/view/3030332860923490188

Testing was needed because we wanted to release a patch without major bugs. Our forum on Steam was filled with bug reports and shortcomings. We admit some were even fun.

https://store.steampowered.com/news/app/1016800/view/3008941395559790180

APRIL

Mega Patch testing was in full swing. Meanwhile, we are revealing, piece by piece, what new content we will introduce with it, such as the companion inventory system and a tutorial of… death.

https://store.steampowered.com/news/app/1016800/view/3005564330492948747

https://store.steampowered.com/news/app/1016800/view/3100140557212092073

In mid-April, we revealed a new enemy - Heavy Armored Soldier. A piece of mother**** that is no joke to fight. In addition, we launched a large community art competition with lots of prizes to be won. Also, a video of Olivier's lore has been released on our YouTube.

https://store.steampowered.com/news/app/1016800/view/3037090795551299166

A few months of hard work, both for us and yours, and Mega Patch was finally here. Rewritten dialogues, new characters, the long-awaited Heist, gameplay improvements and much, much more. This was perhaps one of the thickest updates.

https://store.steampowered.com/news/app/1016800/view/3059609427951998126

MAY

We deflate some air. In the report, we explained to newcomers why the story in Chernobylite is so important and how much of an impact on the perception of the game are the supporting characters. We also explained the genesis of Ariadna, which is also an important element of the narrative layer. We also answered the question, what does this mysterious device have to do with Get Even?

https://store.steampowered.com/news/app/1016800/view/3079876894669275653

In the next report, we explained our comrades' weapons system. It turns out that giving them armor and weapons can be very helpful in fulfilling their missions.

https://store.steampowered.com/news/app/1016800/view/5660440217694290298

In the Mega Patch, we introduced a new tutorial explaining why it's worth dying sometimes. It is also a new way of extracting weapons, as well as a minor improvement in the inventory, thanks to which it will be difficult to get lost. In addition, we presented the results of the competition. We will say it again: you are mega artistically gifted.

https://store.steampowered.com/news/app/1016800/view/3041597566486166728

This is one of our favorite reports. In it, we showed the first concepts of the fractal world and how the idea evolved into the form you see today. In addition, we explained the importance of items and evidence found by Igor, as well as conversations with characters for the construction of fractal reality.

https://store.steampowered.com/news/app/1016800/view/3019080202255987439

JUNE

The beginning of the month brings further insight into how Chernobylite has developed over the years. For example, you may have learned that the village in the Red Forest was founded as a result of the need to show samosals who still live in the zone. Over time, the idea grew, and finally the village became an inseparable element of the game's plot.

https://store.steampowered.com/news/app/1016800/view/3042724733957434274

Heist Quick Guide. How to prepare for the mission, why is it important to complete the boards in the base and how does it affect the team members, how many choice paths we have, etc.

https://store.steampowered.com/news/app/1016800/view/3042725371156667779

The next report is another guide. This one can be titled "Why It Is Worth Caring For Our Companions". Their whims and pleading cries for help are definitely not something to be ignored.

https://store.steampowered.com/news/app/1016800/view/3005571306969550652

We have introduced a new difficulty level to the game - Insane. Probably not everyone knows how it works. So we took on this task to show it. It was a very painful experience...

https://store.steampowered.com/news/app/1016800/view/2981928041980433762

26 days to the game's premiere. In the report, we explained with content examples how the choices we make have a significant impact on the further course of the game. This is especially evident in Heist. The more, it is worth being interested in the possibility of changing the timeline.

https://store.steampowered.com/news/app/1016800/view/2981928042008626325

JULY

19 days to the premiere. This time we showed why it is sometimes worth listening to the whims of our comrades. If you don't want them to get pissed off at you and, as a result, quit the team, maybe it's worth taking care of an appropriate existence in the base.

https://store.steampowered.com/news/app/1016800/view/2981928042026525116

12 days to the premiere. Meanwhile, we showed a new toy. And quite a big one, which can cause damage.

https://store.steampowered.com/news/app/1016800/view/4703431001421376901

5 days to the premiere. And we go back to the past. To time, when Chernobylite hits Early Access in fact. An old intro, an attempt to get to the power plant, an earlier incarnation of the fractal world and a base half filled with water.

https://store.steampowered.com/news/app/1016800/view/2983056479585199467

July 28, 2021. Chernobylite officially premieres on PC!

https://store.steampowered.com/news/app/1016800/view/2983056479596286759

Part two of our trip to 2019. Quite a painful return, because then we can see how much difficulty was. But this is also the moment when you can check how much the whole world of Chernobylite has changed. Probably for the better, right?

https://store.steampowered.com/news/app/1016800/view/2983057112761456541

AUGUST

Summary of the first week of the premiere. Over 4,000 reviews, almost 4,000 played the game simultaneously, in total over 4 million watched our streams on Steam. And also we encouraged you to take photos in the game using the photo mode.

https://store.steampowered.com/news/app/1016800/view/2977428247146656691

These are also the first reviews of gaming media ...

https://store.steampowered.com/news/app/1016800/view/2985310180817294087

...and the players themselves.

https://store.steampowered.com/news/app/1016800/view/2967296416602660505

A moment of breath for us (holidays!). The report includes a series of films showing the backstage of the game. There were also many anecdotes from our trips to Chernobyl.

https://store.steampowered.com/news/app/1016800/view/2963919441273111932

SEPTEMBER

We also found tons of material documenting our work in Chernobyl.

https://store.steampowered.com/news/app/1016800/view/2963919441291471247

A short reminder about the release date of the console version, and a tease of the upcoming DLC.

https://store.steampowered.com/news/app/1016800/view/2881731277546709766

We've collected Chernobylite console reviews in one place. It is also a great opportunity to show off a new website and a new roadmap.

https://store.steampowered.com/news/app/1016800/view/2883983628174681026

OCTOBER

We are slowly coming back from long holidays. Before the whole team gets into the vortex of work, we share interesting facts from the game that not everyone knew about. For example, the fact that it was possible to end the game... right at the beginning of the game.

https://store.steampowered.com/news/app/1016800/view/3012336854688920823

We tease "Monster Hunt", the first big expansion to the full version of the game. We also gave important information about the game for consoles - a patch to fix the most important bugs in the game will be released at the end of the month.

https://store.steampowered.com/news/app/1016800/view/3044989230680288536

"Monster Hunt" Premiere! We're adding missions to the game to chase down the most powerful monsters in the zone. And it’s for free! Because of Halloween, we've added a pack of pumpkin skins and pumpkin ornaments to the base.

https://store.steampowered.com/news/app/1016800/view/3085522248132542164

NOVEMBER

Another of our favorite reports. We browse through all YouTube and Twitch videos for people who fell off their chairs in fear. Well, there was no falling off the chair (there was one escape), but we had a lot of fun anyway.

https://store.steampowered.com/news/app/1016800/view/3126056548246202080

The next two reports are special to us. 2020 closed the borders, and this meant the suspension of any foreign travel. Well, the borders have opened again. So we took the opportunity and went to Chernobyl again. We brought from there a lot of video, photo and audio materials, as well as a lot of new memories.

https://store.steampowered.com/news/app/1016800/view/3123805381744599640

https://store.steampowered.com/news/app/1016800/view/3123806002403213849

DECEMBER

Another tease of another free update. One whole report was devoted to the history of the "Lazurny" swimming pool, which a few days later officially appeared in the game.

https://store.steampowered.com/news/app/1016800/view/3123806740758235242

Before the expansion is officially released, we wanted to show you at least a small part of it. But we made the mistake of giving Mikhail the camera in his hand, and it turned out as it turned out...

https://store.steampowered.com/news/app/1016800/view/4453495168680164314

The last free update this year. With "Ghost Town" everyone can visit Pripyat. In addition, we released another paid DLC (kept in a winter climate) and a long-awaited soundtrack.

https://store.steampowered.com/news/app/1016800/view/4453495168680241953

[h3]That's it for today![/h3]
Happy new year, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite wins Indie of the Year 2021!



Stalkers, we’ve got some radioactive news! Chernobylite has won the Player’s Choice Indie of the Year 2021! We’re thrilled that so many players enjoyed the hyper-realistic environment, eerie atmosphere, and RPG mechanics of the game.

Thank you so much for all of your votes and support!

See all winners in the special video by IndieDB:

[previewyoutube][/previewyoutube]

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/