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Chernobylite Complete Edition News

Mega patch - “Monster hunt”

We promised to support Chernobylite long after its release, and we intend to keep our word. This is the first in a series of free DLCs we have prepared for you. The optional missions will give you the opportunity to face new monsters and replenish your Chernobylite supplies.

[previewyoutube][/previewyoutube]

Changelog:

Additions:
  • New enemy: Feral Chernohost. Watch out! You’re not alone in this forest. This monster usually spawns outdoors. When you see its green, glowing head, it means survival is about to get real. Feral Chernohost is extremely fast and it’s hard to escape him running in a straight line - try running in a zig-zag instead.

  • New Enemy: Overgrown Duster. It can spawn anywhere, as long as there’s a flat surface, so watch out for building rooftops or decayed vehicles. It’s small and attacks from a distance, which helps it blend into the background, making the monster even more dangerous. Overgrown Duster has also the ability to disappear.

  • New enemy: Ancient Shadow. It usually spawns indoors and likes to hide in the dark corners of buildings, so bring your flashlight and don’t get lost. Ancient Shadow is slow, but don’t be fooled - the monster can gain speed by glitching when moving.

  • New side quests: MONSTER HUNT. This new quest draws less frequently than regular food drops. After drawing it, the player must defeat one of the three monsters mentioned above. Each one can appear on any given level in three specific spots. Killing the monster ends the mission.
Improvements and feedback:
  • The Black Stalker has been heavily redesigned. He is now actively looking for the player. When defeated, he won’t respawn on the same day, and his strength scales with the strength of the storm.
Technology:
  • We have thoroughly updated the NVIDIA Ansel tool.
  • Nvidia DLSS now allows you to turn on the “Auto” setting.
General:
  • Sometimes the loot screen was visible for too long. We fixed that.
  • Items brought by your companions when the inventory is full will no longer disappear, but will be placed on the ground instead.
  • We have corrected the wrong names of some containers.
  • An indicator might occasionally not show up on some containers, when the player was in sprinting mode. We fixed that.
  • The lockpick icon would sometimes not display correctly. This has been fixed.
  • When giving away meals, the companion status would sometimes not display correctly. We fixed it.
  • The Black Stalker will now be highlighted by the PDA if we have the appropriate bonus.
  • Fixed a very rare bug where one of the crystals on the fractal timeline would not change its colour, making it very difficult to return to reality.
  • The poison that we could use to poison Kozlov would not disappear from the inventory. We fixed it.
  • Meeting with Tarakan: We fixed the blocker that was triggered by very fast skipping through dialogues.
  • Meeting with Tarakan: We fixed a blocker that was triggered by running in and out of the apartment without interacting with Tarakan.
  • Meeting with Tarakan: Soldiers should no longer get lost in front of the Tarakan’s block.
  • Voice in the woods: We fixed a bug that was blocking the interaction with the food crate when loading save at a very specific moment.
  • Heist: Sometimes Igor was unable to use the explosives, even though he did have them. We fixed it
  • Hermit: We corrected collisions to make it impossible to miss the key elements of the quest.
  • Chain Reaction: We removed unnecessary collisions that were blocking the player.
  • The opponent's death animation would sometimes break if the player has not witnessed it from the beginning. We fixed it
  • With a specific combination of upgrades, the Shotgun would start to deal much less damage than it should. We fixed it.
  • The zones should now be better marked when selecting missions.
  • Enemies in the large building in the Moscow Eye level should now move normally.
  • Fixed some objects disappearing while being too close to the player in the Moscow Eye and Pripyat Port levels.
  • We fixed some collisions in several places in Heist level to reduce the chance of getting stuck and falling out of level.
  • We have disabled the ability to climb certain objects in the prison level and on the timeline. They made it possible to go beyond the accessible area.
  • Fixed the spot in Kopachi where the player could get completely blocked.
  • Fixed the position of some dusters that were too far from the surface (Kopachi, Red Forest)
  • We have improved spawning points available for some Chernohosts at the train depot in Red Forest. They should not be blocking themselves anymore.
  • We improved the location of several resources in Pripyat Port level that were unintentionally unavailable for collection.
  • During one of the events with Tatyana in Pripyat Port not all objects would appear/disappear as planned. We fixed it.
  • We improved the implementation of the animations Pripyat Port carousels. They no longer should act as a catapult
  • We improved streaming in the largest building of the Moscow Eye level. It could have been the reason for clipping on slower computers
  • It was possible to leave Igor's room after turning on the photo mode. We fixed it.
+ A whole bunch of smaller bugs you've reported to us, too many to list them all. Thanks!

This is the first of many DLCs we are preparing for you. See what awaits you in the coming months.

Monster Hunt: Bestiary Entry #3 - Overgrown Duster

[h3]Stalkers![/h3]

The Zone grows more dangerous as new monsters appear in the new Monster Hunt DLC. Make Overgrown Duster bite the dust before it has a chance to sweep you clean.

[h3]Monster details:[/h3]



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Monster Hunt: Bestiary Entry #2 - Ancient Shadow

Stalkers!

If you think it’s safe inside, you’ve never been more wrong. Ancient Shadow is the last new monster roaming Chernobyl’s Exclusion Zone, and it feels quite at home in the dark corners of buildings.

Monster details:



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #94

[h3]Hello Stalkers![/h3]
There is an exciting event ahead of us — according to our roadmap, we’re one step (well, maybe a few) from the release of the first DLC!

https://store.steampowered.com/news/app/1016800/view/2881731277561675997


That is why today we want to give you (and ourselves) a moment of respite. Although… We'll do one more thing. A small, last tease of what we are preparing for you. We hope that your appetites will be even more acute thanks to this.



[h3]Important information about consoles[/h3]
Before we go any further, we would like to remind you: we are working on a patch that will solve the most common problems of the console version of Chernobylite, including the problem of disappearing saves, problems with loading textures or FPS drop during autosave. Additionally, the patch will add some features you asked for, including the ability to disable Motion Blur. You can read more about it on our website, and the patch will be available on consoles at the end of October.

And remember: any bugs you find on the console version, please report them via this form, and any bugs you find on the PC version — on our Steam forum.



[h3]Between realism and simulation[/h3]
As you probably noticed, another video has appeared on our YouTube channel. And it's quite unusual. Merging Worlds of Chernobylite is another mini-series that aims to show the similarities between the real world and the virtual world.

You know perfectly well that one of our main goals was to reproduce Chernobyl as faithfully as possible. And we did it, some of you who went there once praise us for it. But not everyone had such an opportunity. We decided to change it a bit. Of course, the pictures are definitely not enough to reflect the journey we have made. Therefore, we believe that the video will be appropriate material for this.

[previewyoutube][/previewyoutube]
By the way, we also encourage you to see how much the game itself has changed since it entered Early Access. A lot of work went into it, but looking at the end result you could say it was worth it.

[previewyoutube][/previewyoutube]
Finally, we have a question for you: do you know what Olivier looks like without a mask?



Now you know.

[h3]That's it for today![/h3]
Take care, Stalkers!



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Monster Hunt: Bestiary Entry #1 - Feral Chernohost

[h3]Stalkers![/h3]

Feral Chernohost is one of three new monsters from the upcoming DLC, the toughest you’ll encounter in the Zone. Better take notes before you set off to hunt it down.

[h3]Monster details:[/h3]



[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/