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Chernobylite Complete Edition News

Major Patch - Bug fixes and improvements

This patch focused on resolving the most important technical issues. Relax, we hear your calls for Black Stalker tweaks or the possibility of slower walking. The time will come for them. Also to announce our plans for the future ;)

Technology:
  • We fixed a rare crash caused by the game renderer. As a result, the game should now run more stably on slower computers.
  • We've improved thread management. This should solve the stuttering problem that has occurred on some CPUs.
  • We have resolved a rare issue with an infinite loading screen that occurred with a specific event setup. Thanks to everyone who gave us their saves!
  • We have updated DLSS to the latest version.


Additional:
  • We've added some new events at different levels. Unfortunately, we didn't manage to polish them for the premiere, but we didn't want to throw them away. So – hocus pocus - some new stuff for you guys!
  • We have added a significant missing piece of the script in the Ukrainian language version.


Improvements and feedback:
  • Turning off head bobbing now also affects camera wobbling when looking around. This should significantly improve the experience for people with motion sickness.
  • After loading saves, the resources were randomized in the places that have already been visited. It was confusing and allowed the players to cheat the game. Now, the resources are randomly selected during the start of the level and are permanently saved in the game save.
  • Sashko's recruitment quest started very late, so we've improved his probability a bit. So now Sashko should join us faster.
  • During a manual save, a message appears informing about how long ago the "state of the game" was saved. Unfortunately, the info expresses the time in minutes, which made it say "0 minutes" most of the time, making it highly misleading. Now time is expressed in seconds.
  • We have graphically improved a few places. Now finding the lockpick places should be a bit easier.
  • Weapons lighting for dead soldiers in indoor spaces has been improved.


General:
  • The self-renewing railgun magazine should now function properly.
  • Evgeniy refused to sell us the loot box during the Old Hideout mission. We persuaded him to improve.
  • Before the "death mechanics" tutorial, the power plant explosion will no longer use up the adrenaline from your backpack.
  • The deserter cheated on us in the trade and sold us the weapons without upgrades as upgraded. We had a serious conversation, and he should be more honest from now on.
  • We still have no clue how some players manage to lose Portal Generator. For now, we've added checking each time the save is loaded if the player has the necessary equipment, and adding it in the event of a bug, so now, at least loading the save should fix the problem. Still, we would appreciate any hint as to how you lose the Portal Generator.
  • We fixed the timeline bug that blocked the player if the player died at a certain point in Voice from the Woods
  • We fixed a few events that triggered multiple times even though they should have been triggered once
  • We fixed a rare bug where the build menu could get stuck and could not be disabled
  • We fixed some typos in the script
  • We fixed a bug in Some Excuses where we would get stuck when approaching Semonov with Build Mode enabled
  • We fixed markers on the Crumb Trails quest. They broke if we skipped one stage of the quest
  • Collisions on the roof of the hospital entrance have been corrected, and the note will no longer collapse under the mesh there.
  • We fixed the collapse spot on Red Forest.
  • One type of fence stopped projectiles, but it shouldn't. We fixed it.
  • We removed some untraceable resources from the Moscow Eye.

Weekly Report #83

[h3]Hello Stalkers![/h3]
The most exciting week is behind us - one week from the official launch of the full version of Chernobylite! Now is the time to do a little recap!



[h3]Numbers![/h3]
You have given our game about 4,000 reviews, the vast majority of which were positive reactions. We can see that you like the game. Thank you for all positive voices as well as for any constructive criticism!

On launch day, loads of you were eager to see how Chernobylite 1.0 performs, and that number was growing day by day. Most of you showed up in the middle of the weekend - almost 4,000 people played the game at the same time!

And now a huge number: a total of over 4 million people watched our streams on Steam! You were also very active in the comments, willing to ask questions and share your opinions about the game.



[h3]Take photos![/h3]
All this doesn’t mean that we are slowing down! The DLC we promised are in the pipeline, and the console version of Chernobylite will be released in exactly one month!

Until then, we encourage you to use the Photo Mode that we added to the game. With its help, you can take a lot of great and effective photos in the game.

You can take both bad photos, as we did…


(we had to do it, it was stronger than us...)


...or you can create real works of art like those from our community.

by Giglanz

by SɢᴛFᴏᴘᴘᴇʀ

by Akrav

by Yorik

by re-active johnny

by Legion

by Kanonymous

Take photos, share them on social media, and don't forget to tag us - we'd love to see your creations and share them with the world!

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite vs Reality - Video #3 - The Chernobyl Nuclear Power Plant

[previewyoutube][/previewyoutube]

The Chernobyl Nuclear Power Plant is a focal point of the Chernobyl Exclusion Zone, a now desolate area that was once full of life and hope. The city of Pripyat was founded nearby to house the plant’s workers and their families; the ninth “atomgrad” (a closed city) in the Soviet Union. They had no idea what the future held in store for them.

The power plant consisted of four RBMK-1000 reactors that produced about 10% of Ukraine’s electricity. Construction began in 1970 and was planned all the way to 2010 with a total of 12 reactors. The explosion of reactor No. 4 in 1986 buried those plans forever.

Like many great catastrophes, the Chernobyl disaster didn’t come without warning. Several dangerous incidents took place in the early 1980s, earning the Chernobyl power plant the reputation of “one of the most dangerous nuclear power plants in the USSR'' according to the Moscow government.

In 1986, a string of costly mistakes caused reactor No. 4 to finally explode and the Soviet government was very slow to react to it. It took a day to start evacuating nearby Pripyat. It took three days to tell the world, and only after Sweden demanded to know why they were getting abnormally high radioactive readings in Stockholm.

After the reactor fire had been contained and rubble cleared, reactor No. 4 was hastily covered by a steel and cement structure that was built in less than 8 months with liquidators working in 5-7 minute increments. In 2016, the aging structure was covered by the New Safe Confinement steel sarcophagus; it’s this structure that’s featured in Chernobylite.

What may come as a surprise, reactors No. 1-3 remained in operation even after the explosion of reactor 4—the Soviet Union couldn’t afford to shut the plant down both service-wise and financially. Yet 1991 saw a turbine fire in reactor No. 2, leading to its permanent shut down afterwards and the final nail in the power plant’s coffin. It was the same year Ukraine gained its independence from the Soviet Union and, now run by ambitious reformers, both internal and external pressure was put on finally shutting the fickle power plant down. In 2000, the plant produced its last spark of electricity.

Life continues and time is very slowly healing the Exclusion Zone’s wounds. Today, tourists can visit the Chernobyl Power Plant, and recently they can even step foot in the infamous reactor No. 4 for a very brief moment and in protective clothes.

Have you been to or plan on visiting Chernobyl? Play Chernobylite and see what you can expect in the 3D scanned recreation of the area.

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #82

[h3]Hello Stalkers![/h3]
The big day is finally behind us: the premiere of the full version of Chernobylite on PC! We hope you are having fun so far.



We’ll continue the journey to 2019 that we started a week ago to show you what the beginnings of Chernobylite looked like. Refreshed and ready? Well, let's go!

[h3]Where would I go?[/h3]
People who are just starting their adventure with Chernobylite may feel surprised at what they’ll see now. Because the way Igor embarks on his first mission is very different to what you see in the latest version of the game.

After cleaning the lower tier of the base, we should go to the upper floor, listen to Olivier's sermons and then choose the mission we want to go on. Meanwhile, in the early version of the game it was as follows: before we go to the upper floor, we’ll be stopped by a voice from the radio (Mikhail or Tarakan) asking us for help. After a short cutscene, we go up the stairs to the first floor, and we’ll be stopped by Olivier, who, instead of giving advice and telling morals, will turn his nose and wonder if we should trust strangers. This is the first visible difference. But it isn’t everything.



We avoid the board, which, as we know from the previous report, was only a decoration at the beginning and go straight to the mission selection screen.



Apart from the appearance of the UI and the fact that we were able to start the story mission (in the newer version we give players a moment to familiarize themselves with the game mechanics), pay attention to the number of places we could visit. To put it mildly, it doesn’t knock you down. One map, Pripyat Port, was still in a very rough condition.



Currently, this map is finished, and we’ve added more - Pripyat Central with the famous Lenin Square and Red Forest with a village on its very edge. The last map is especially noteworthy, so we have devoted one of the latest reports to it. We've also added some additional maps, not available from the mission selection level, but also of significant importance, such as the NAR prison, fractal worlds, the power plant from the mission "The Heist". In total, throughout the Early Access period, we have made available to you 10 new places that you can visit.

[h3]Here we go![/h3]
We chose a mission, it's time for a short walk...



...first event...



...and the first fight.



We must admit that in the game in Early Access we tightened the screw tightly when it comes to the level of difficulty: not only does Igor go into the field armed only with a revolver, he may also encounter quite a large group of NAR soldiers.



Not only that, we could even come across Shadow. It would not be surprising if it were not for the fact that a) it appeared outside the buildings, b) it appeared during the first visit to the Zone. Remember: we are armed only with a revolver. And death clearly marked the failure of the mission.



Yes, surviving in the Zone was not an easy task. All these experiences have given us tips on what new mechanics to introduce to make the game a pleasure, not just anger and frustration.



First, we've given you the option to choose the difficulty level. The higher the level, the more difficult the combat becomes, less resources can be found in the field, and it becomes more difficult for both our and our comrades to survive. For the most persistent, we recommend the Insane level. Why? More on that in this report.

Secondly, we've expanded the weapon set with a whole host of upgrades and modifications. And so, in addition to the revolver, you can also make a rifle, shotgun, Chernobylite Blaster, Anti-Chernobylite Burner, and the latest toy that you received after the premiere - Railgun. A powerful weapon that can make a lot of mess. Plus, we've provided you with a wide selection of armor that can be crafted to protect yourself in combat.



Third, we have also introduced the build system outside the base. Thanks to this, it is possible to create traps, control threats, the amount of monsters and radiation in the field. By the way, we've made a ton of changes and fixes to the base build system: not only have we added new stuff to build, but we've also given them new modifiers that affect our companions. There are also more stuff that can be crafted.



And another, perhaps the most important thing - the fractal world, which is an integral part of the game. Thanks to him, death in the game is not the end, but rather the beginning to correct the mistakes of the past... or spoil the future.



Of course, it’ll not always be easy and pleasant. For balance, we've introduced a few new monsters to the game - the fast Chernohost and the arachnid Duster, as well as several types of NAR soldiers, including the tough as hell Heavy Armored Soldier. If you want to attack him with a revolver in hand, we can only wish you good luck.

As you can see, Chernobylite has undergone a considerable metamorphosis in less than 2 years. What we have listed above is just a tiny bit of what we finally gave you on the day of the game's premiere - you can find out about the rest of the new stuff and changes on our dedicated website. However, theory can never replace practice. So we can do but encourage you to dive into the game and see for yourself how far we've come with our humble project, which has just left Early Access.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite 1.0 is out today, adding base management to the Stalker formula

If your ears perked up at the announcement of Stalker 2 last year, you may want to turn your attention to a new survival horror game that launches today called Chernobylite. Leaving Early Access after just under two years of final development, Chernobylite takes Stalker's premise, dials it up a couple of notches, and throws in some base building and management for good measure.


The Stalker series has always featured a heavy layer of the paranormal, and Chernobylite leans heavily into this theme as well. In it, you play as a talented scientist who has been compelled by visions to return to the site of the Chernobyl nuclear disaster to search for his lost fiancée. The disaster rent the fabric of reality, and produced a new element called chernobylite - which has opened the door to cross-dimensional travel through space and time.


The exclusion zone, however, has been occupied by hostile forces - as well as by a number of rival stalker factions. This is where Chernobylite gets interesting: in addition to working out a way to get into the reactor facility, you'll be gradually building up a base and a group of soldiers who can help in your mission.


Read the rest of the story...


RELATED LINKS:

Radioactive survival mystery Chernobylite launches in July

Stalker-like Chernobylite hits early access next month