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Chernobylite Complete Edition News

Chernobylite is available in full version for PC!

[h3]Hello Stalkers![/h3]
It's been a long road, but we finally reached the finish line. When we released Chernobylite on Early Access, even in our wildest dreams we couldn’t foresee the extent to which a project created by a small group of enthusiasts would grow.

[h2]Today we’re giving you the full version of Chernobylite![/h2]

How much the game has changed in Early Access?

We extended the game time three times. Now it takes an average of 25 hours to complete it.

We expanded the game with 15 new story missions, as well as numerous random events in all locations.

We’ve introduced 11 new characters. In addition to side characters such as Konstanty, Locksmith, Semyon, Vagabond, Volodya, we’ve added a new companion to the game - Olga

We supplemented the game world with 10 new maps. Including: prologue, Pripyat Central and Red Forest, NAR prison.

We've added new enemies: 4 new monsters and some new variants of NAR soldiers.

We’ve given you 5 new weapons with a whole range of upgrades at your disposal.

We tossed in a whole host of technical and gameplay improvements, such as character development, weapon and item crafting, difficulty levels, improved enemy AI etc.

The soundtrack for the game was composed by Mikołaj Stroiński, known among gamers as the author of music, incl. for The Witcher 3: Wild Hunt and Vanishing of Ethan Carter.

...and many others.

All the work that we’ve devoted to the game consists of:
  • 35,000 scanned 3D models
  • 7,000 lines of dialogue (that's 110,000 words!)
  • 100 days spent in the Chernobyl zone
  • 14,000 bugs fixed
  • countless feedback from our players

All this work was certainly not in vain.



[h3]What's new?[/h3]
Those who have the game in Early Access will be happy that we've made a ton of bug fixes that were caught by us, as well as those that you reported to us on the Steam forum. Thanks again! But these are not the only novelties we’ve prepared for the game's premiere.

Technology:
  • In cooperation with AMD, we have fully implemented FidelityFX Super Resolution 1.0
  • We improved memory management that could cause micro stuttering on slow HDDs and weaker computers.
  • We have resolved the various crashes that were reported to us. The game should be more stable.


Additional:
  • Heist level Finished: It is now 3 times longer and can be completed from start to finish in many different variants.
  • Game ending: You can end the game in several ways and see an outro depending on your decisions.
  • New weapon: Railgun. There are too few weapons in chernobylite? So here is the kinetic cannon. It uses the power of Chernobylite to instantly energize the coils and use them to create an enormous electromagnetic field that gives the projectiles great strength and speed.
  • New base structure: Railgun Calibration Tools. It will allow you to create 14 upgrades that will have a considerable impact on the operation of the Railgun.
  • Photo mode. The Chernobylite world is a great place to take some photos. We decided to make it a bit easier for you ;)

Chernobylite review




Chernobylite is a curious mash-up of ideas orbiting a pretty stiff first-person shooter, not unlike The Farm 51's previous game Get Even. But where Get Even felt like a game that couldn't get its ideas in order, coming across as aloof in its attempt to tell a poignant story, Chernobylite does a much better job of welcoming us into its world...
Read more.

Win Free Game Codes at DreamHack Beyond now!



Stalkers!

DreamHack Beyond is a game convention unlike any other. It’s a game, a virtual convention experience. Chernobylite will be there throughout the event from July 24-31 at the All in! Games virtual booth in Kaiju 4 hall.

It’s worth your while to visit the booth during the convention because you just might win a free game code for Chernobylite and more. If you can find and solve some hidden riddles that is. Are you up for the challenge?

[h3]How to visit our booth[/h3]

  • Go to https://dreamhack.com/beyond/
  • Claim your free ticket and launch the DreamHack Beyond ‘game’
  • Go to the expo area, WORLD FAIR BUT KAIJU ATTACK / EXPO
  • Use the in-game map in the top right corner to quickly travel to Kaiju 4 hall
  • Find the booth with All in! Games written on the top


[h3]I want to win free game codes![/h3]

We’ve got you! On each day of the event (July 24-31), there will be different riddles hidden somewhere in the All in! Games virtual booth, related to Chernobylite.

What you can win: A Steam game code for Chernobylite and more!

How to participate:

  1. Visit our virtual DreamHack Beyond Booth between July 24-31.
  2. Find the riddles hidden somewhere in the booth.
  3. When you think you have the answer to one of the riddles, find the Contest Manager in his own channel on the All in! Games Discord server and follow his directions.


Be one of the first 5 people to answer one of the day’s riddles correctly, and you’ll win a game code!*

*A maximum of 2 game codes can be won by the same person throughout the whole event, however, there is no limit to the number of riddles you can attempt to answer.

[h3]You can find the detailed contest rules here: [/h3]
https://www.allingames.com/win-free-game-codes-at-dreamhack-beyond/

See you at the DreamHack Beyond expo!

[h3]Share your thoughts about DreamHack on our social media:[/h3]

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https://store.steampowered.com/app/1016800/Chernobylite/



Weekly Report #81 - 5 DAYS LEFT TO THE LAUNCH OF CHERNOBYLITE

[h3]Hello Stalkers![/h3]
We are less than a week away from the premiere of the full version of Chernobylite on PC! We hope you are as excited as we are.

It's hard to believe how fast this time has passed. It feels like we just released an Early Access game yesterday. All this really happened almost two years ago. Today, after two years of hard work, the game has been greatly extended (an average of 25 hours of gameplay) and received a whole ton of new content, as well as changes and improvements.

Taking the opportunity that the game will be released soon, we decided to stop and look a bit back. We launched Chernobylite from 2019 to check how much the game has changed over these several dozen months. So press "New Game" and join us on a journey into the near past!



[h3]Let's get it started[/h3]
Before we get to the main course, a few words of explanation as to why we changed the intro in the game. You have asked us about it many times, and it should be finally clarified.

Yes, the previous intro with Tatiana and the lullaby in the background set the vibe and was very well edited. Artistically - really great… But that's it. Because from the narrative point of view, it didn’t make the slightest sense. We have emphasized many times that the story in Chernobylite is a solid foundation for the whole game. That is why we wanted all elements in the game to be consistent in this respect. The current intro is doing its job in full.



We admit, we threw the players into deep water from the very beginning. No word of introduction - instead, we immediately started our mission to break into the plant. The rest, player, you'll find out along the way.



At this point, you can see how much this little piece has changed over the years. 2019's Chernobylite was far from perfect, but playing it today feels like the game was in a more raw state than it seems. The latest version of Chernobylite is a completely different level: dialogues have been rewritten, voicovers have been re-recorded, the appearance of the visited locations has also changed dramatically (you can see it in close-ups especially), UI ...



… and characters. Did you know Olivier has eyes? Here is the proof!



Static pictures from the power plant are still nothing. The differences between the 2019 game and the version you are playing today can be best seen in the cutscene next to the reactor. The character's movements are dynamic and more natural. Plus, the whole environment looks much better, and the dialogues are more easier to pick up for every player.



The first visit to the fractal world. Looking at the pictures below and looking at the pictures you will find in the current version of the game, you can clearly see that we are dealing with two different worlds. Of course, by the time we got to the point where we said, "ok, it looks great, let it stay that way", there were a lot of concepts. See the report in which we mention, among others about the “sphere”.

What you see in the photos is another incarnation that stayed with us for a little longer.



The final version that we shared with you on the occasion of the Mega Patch is what we ultimately wanted to achieve - it’s an important part of the gameplay. It's not just a simple path leading into the unknown anymore! With its help, we can change the past and thus have a huge impact on the future. We can also see the results of Igor's investigations.

A little curiosity: while going through the fractal world in the previous version (e.g. after choosing a mission), we got alternately memories related to Tatiana, or a scene explaining a small fragment of the plot. Thanks to this, it was possible to find out, for example, who Mikhail was, or what secret Duga is hiding.



[h3]All your base are belong to us[/h3]
Welcome to the base! Already at the door, Olivier greets you with warm words, invites you inside. You'll make yourself at home.



The base has also undergone changes, not only in terms of appearance. Although we admit that this pipe passing through the center of the room was very annoying…

Either way, the base has undergone some adjustments. One of them concerns the line separating the base expansion zone. Almost like The Sims! It was a pretty cool patent ...



... which became impractical in the much later version of the game, when we got rid of the water from the lower tiers of the base. Thanks to this, you have received much more space for expansion. And there was a lot to expand, because the set of new things and devices that make life in the zone much easier, has significantly expanded during this time.



A little fun fact: the base could get flooded by water if it rains heavily outside. Plumbing was definitely not the base's forte… It wasn't something that affected the gameplay thou, but it had a nice effect.



We go upstairs to the viewpoint. On the way we pass Olivier, tired of life apparently…



... and we go straight to the board. In the beginning, it was basically a decorative function - after clicking on it, we didn’t get detailed information about "Heist", but a message in the style of "stay tunned". This was for quite obvious reasons: the game was at a very early stage of Early Access, so not all locations and missions were available at the time. And we didn't want to reveal everything right away. Only later we turn it into a much wider chalk board, which we filled with loads of photos and handwritten notes.



It's time to go to sleep. Believe it or not, even Igor's room is different from what you can see today. The first thing that catches your eye is Ariadna. We've dedicated a whole report to this device, and you know how important it is to the history of Chernobylite and how it relates to the previous game The Farm 51, Get Even.

In the early version of the game, it not only looks more like something to help you learn a foreign language...



... then we will not see the device plans on the desk. The existence of these goggles and their purpose was a mystery for some time.



And the thing that frustrates me personally: the bookcase with the projector was on the right side of the room, not on the left as it is now. Unnatural!



It was the first part of our visit to Chernobylite in 2019. We invite you to the next report, in which we’ll visit the Zone this time. We’ll tell about missions, about enemies you could meet on the road, about weapons and many other things that have changed enormously after 2019. Of course, for the better.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



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Chernobylite devs spent days at a time scanning the real Exclusion Zone




There are few places in the world as eerily evocative as Chernobyl. Much of it abandoned for decades, it remains a constant source of fictional and real accounts; a fusion of Cold War tension, nuclear threat, conspiracies and cover-ups. No wonder, then, that it has become such great fodder for games. The latest, survival horror RPG Chernobylite, is right around the corner, and ahead of its launch I chatted to creative director Wojciech Pazdur about the extra lengths the team went to as they recreated the infamous Exclusion Zone...
Read more.