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Chernobylite Complete Edition News

Rev 27648 Hotfix - Sound issues and localization

Localization:
  • We have added a large part of the Czech language version


Audio:
  • We fixed the bug with really bad audio during the storm
  • Intro music and main menu music should overlap no more
  • We added small part of new Tatyana voice overs


General:
  • We fixed few more bugs related to localization and UI
  • We added part of missing key binding icons for other type of keyboards.
  • We've repaired the blocker that occurred during voice in the woods
  • Blind fix on infinite loading screen. Check it, maybe it will help!

Mega Patch #4 - “Web of Lies” Changelog

Kept you waiting, huh?

Content Additions:
  • Added a new level: Pripyat Central. You will visit Lenin Square, the famous amusement park and several nearby buildings, such as Energetik or Polissya hotel
  • Added a new level: Fractal World “Web of Lies”. It is the conclusion of a new investigation on the board.
  • A new story character "Olga" has been added. Olga can be recruited to the base, sent on missions and learned new skills from her.
  • New quest “Some excuses” (part of Georgiy chain).
  • New quest “Hardware for real men” (part of Sashko chain).
  • New quest “Checkpoint assault” (part of Sashko chain).
  • New quest “A voice in the woods” (new chain - Olga).
  • Red Forest has been filled with several new events


Technology improvements:
  • Chernobylite now supports DirectX 12. If you have a compatible graphics card, this should have a very positive effect on framerate. Especially AMD card users.
  • Thanks to cooperation with AMD, we've added FidelityFX features to the game. Activating CAS should allow you to play at a lower resolution or lower "resolution scale" while maintaining very high image quality. You can also improve the quality of the game, with virtually no effect on performance. Try it, our testers are delighted! FidelityFX works on all graphics cards, regardless of the manufacturer.


Improvements/Additions:
  • Many of you complain about the lack of VO in the game, which for financial reasons we are not recording right now. So we've added a system that replaces all missing VOs with a suitably processed and personalized voice creation, so that the dialogues are at least reasonably indicated. For people who do not speak Russian, at the same time using Russian VOs for the "climate" should be a quite optimal solution. The system can be turned off in options.
  • We've improved MASS of things related to localization and UX, from interface to dialogs. Not everything is perfect yet, a lot of work ahead of us, but very many of you should feel a big improvement in this topic.
  • You really liked the Gore system, so from now on it will also work on monsters. Enjoy tearing them to pieces.


General:
  • Death in prison should not cause you to lose all your equipment in the new game loop.
  • Sashko should already train the player and start a conversation with Igor.
  • Fixed exploit that allowed infinite use of specific items from Storage (Thanks for @Ne mutlu from Steam Forums)
  • Fixed several collisions in first Fractal World (Thanks for @Ne mutlu from Steam Forums)

Weekly Report #22

Hello stalkers!

Everything in Chernobylite is about new Megapatch lately, which will be available in the following days. Stalkers, it’s coming soon. Very soon. But for now, let’s talk about other new content!



[h3]The Mysterious Man[/h3]
Igor meets Olga in the “Voice in the woods” mission, which we described few weeks ago. Now, we can show you another new character, especially his & Igor’s paths will cross. Well, maybe “show” isn’t the right word here.

We can’t say when, how or if he will influence Igor at all, but Kozlov will definitely play his role in the whole story. He’s a mysterious guy, that’s for sure. Look out for more information about Kozlov in the following weeks, stalkers. He can turn out to be one of your top priorities. Either for good or bad.



Vanishing ghosts of the past

If you played Chernobylite more than an hour or two, there’s a high probability that you have encountered ghosts. Well, not that very scary Spielberg-like angry menaces, but just projections of the past. If you get close to them, they will start to vanish - once it was started, the ghost will disappear completely (at least for some time).



We’ve always thought of it as a good way of showing the connection between the present times, when Igor returned to the Zona, and the past. They’re living (can we say that?) proof of the tragic events of 1986. Usually, the ghosts are totally consumed by their task - measuring something, sampling the water or just standing there silently. Just like they did after the Disaster happened.

Now we are working on improvements for our ghosts. Check out the work-in-progress visualisations of the dissolve effect.



Soon you’ll be able to visit new locations, so iconic to all interested in the history of Chernobyl. So stay tuned and look out for our big announcement that the Megapatch is ready!

And that’s all for this week.
Take care, stalkers!


Weekly Report #21

Hello stalkers!

Today we have some more monstrosities and a sneak peek at locations you all crave so much! Yes, we’re working hard on the incoming Megapatch, which will include several iconic places, so well known to you.

Let’s take a look at what we have prepared for this week!



[h3]Pripyat Center[/h3]
Many of you had questions about this name - we used “Lenin Square” previously, but as we worked on the area it grew bigger and more intense, so that’s why we recently started to refer to it as “Pripyat Center” instead of the other name.



Especially because the location is simply much more than just the Square. Take a look at our work-in-progress screenshots. Yes, these are not concept arts or specially prepared images. These are screenshots from the game itself, as we are working also on new lighting options for Pripyat Center.



Monstrosity!
Last week we showed you some new monsters we’re creating right now. Remember this little fellow?



By “creating” we mean really working on it. Since then we have prepared some early animations, so we thought you would be interested in what they behave like! Remember it’s just a sneak peek, this monster called “duster” may change a lot before we will implement him in the game!

He won’t be included in the nearest Megapatch, because we have to work on him more. But we’ll definitely let you know when he’ll be getting into the game!



We hope you really like what we’re changing! As always, don’t hesistate to leave us your opinions and ideas. We are now getting really close to the newest Megapatch which will be the halfway of our Early Access roadmap.

Have a good week, stalkers!

Weekly Report #20

Hello!

This week was intense! As you already know, we’re getting closer to the Mega Patch, which will include new locations (Pripyat Center, yay!) and many other upgrades. But it’s not like we are only doing that - we work on many other assets, missions and innovations. You may have seen some of that in the previous Weekly Report.

As for today, we’ve got something you’ll like for sure!



[h3]Scary, scarier, the scariest[/h3]
If you follow our posts, you probably know that we are listening to your feedback! Of course, we can’t make all of your suggestions happen (vide multiplayer), but we always try to think about what’s best for your in-game experience.



Although we had planned this long ago, some of you also suggested creating new monsters. We liked your ideas, so look what we’ve come up with and what are we working on (remember these are just early work-in-progress graphics):



Silence is your best friend
If you’ve played Chernobylite for at least a few hours, you surely know that Igor can perform a stealth kill. We hope you tried this at least once, because thanks to that skill, Igor can minimize the risk of getting caught by those nasty NAR soldiers.



The silent approach is always a good solution if you’re outnumbered or outgunned (sometimes both at once), especially if the mission requires just gathering intel or taking few things that could... change their owner, so to speak.

Right now, we’re working on stealth kills redesign. Soon, Igor will initially perform silent kills with a knife. But after training with Olivier, he will be able to eliminate enemies in a stealthy way without killing them. This way it won’t affect his psyche and will allow Igor to be even harder to detect by his enemies.

We think the new kills are pretty cool, but take a look for yourselves:



And that’s it for this week!
And remember: if you have some ideas, want to report a bug or just to post an overall feedback, you’re more than welcome! We really appreciate you spending your time to share your thoughts with us on our Steam forums.

Take care, stalkers!