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Chernobylite Complete Edition News

Weekly Report #19

Hello!

So you’ve probably seen our last posts about our new major patch which has just landed on Steam. If not, they’re really worth reading! Your Steam client will notify you about a possible update of Chernobylite and we encourage you try do it! There are some really important changes, strongly connected with gameplay experience.

If you haven’t seen the reports, you can read them here:
https://steamcommunity.com/games/1016800/announcements/detail/2214026254679991705
https://steamcommunity.com/games/1016800/announcements/detail/2212899721709593441

But let’s talk about another content that is going to be in the game.



[h3]Hardware for real men[/h3]
Chernobylite is changing, stalkers. Besides the planned content, by “changing” we also mean that we are constantly thinking about what to add, what to upgrade.

Lately we told you about new mission called Voice in the woods, so here’s another one! In this quest Igor will have to deal with some serious delivery. Enough to say, it will be easy for him to blow a few things up with that package.

It won’t be an easy mission, the place will be almost crowded with NAR soldiers. Igor will really have to try not to get caught, they don’t particularly like when some stalker puts his dirty hands on their property.



You may already know Tatyana
You know her, right? From Igor’s photos, from his memories… but also from his visions. She is the reason Igor returned to Chernobyl after many years, so you can imagine how important she is to him. And to the story!

We made some new cool animations of her. For now it may look simple to you, but remember it’s only a sneak peek and we’ll continue to work on this character! We think Igor won’t be disappointed, but take a look for yourselves and tell us in the comments if you like it!



And that’s it for today, thanks for reading! Don’t hesitate to write what you think in the comments section.

Have a good weekend, stalkers!

Major Patch - Players’ Feedback Pass 1

Although we treat this patch as a standard "major" one, I am convinced that for many of you it will be just as important as a Mega Patch. Unfortunately, we did not translate everything into all languages. Expect this in the next patches.

Improvements/Additions:
  • The Fractal timeline has been added to the game. You can read more about it in the previous weekly report.
  • All Igor's companions now have a "relationship factor" that changes it relation to the player’s decisions. This factor will be very important in the future.
  • The "Old documents" quest now has a choice that affects companions and the game world.
  • The "Meeting with Tarakan" quest now has additional consequences in "A few things from an old hideout" and has an influence on the game world.
  • The "A few things from an old hideout" quest now has a choice that can affect your companions.
  • The consequences of the decision from "Hacking into NAR servers" mission in "Mikhail in trouble" quest have been rebuilt in order not to be as unambiguously binary as before.
  • The "Hermit" quest now has a choice that affects companions.
  • The "Power plant’s plans" quest now has a choice that affects companions and the game world. Keep in mind that the prison is not finished yet, so the consequences of one of the choices may not be very clear at this time.
  • The Level Selector has been heavily designed due to the feedback we received from players. There still may be small bugs that we'll fix in the following patches.
  • Now while leaning, Igor will more realistically twist his weapon
  • For people who do not like excessive brutality - Gore System can be turned off in the game menu.
General:
  • We've improved some of the Gore System components - blood should now display properly on different surfaces, and cardboard should look better
  • Maps should now clearly indicate the area in which the player can move. They should also have more detail and be clearer.
  • A lot of minor location corrections. Of course there are still a lot of mistakes and we will work on them.
  • Fixed place where soldiers could shoot you through the walls (thanks to @ARcher and @nox from the Steam Forums)
  • Fixed place where you could fall under the map on Kopachi (thanks to @hmasi and @SunBeam from Steam Forums)


AI/Animations:
  • Opponents should notice Igor so easily when they find another soldier's body.
  • Shot particle will no longer obstruct the entire screen when firing a rifle with a scope.
  • During takedown, the soldier's threat indicator will no longer be visible.
  • Now soldiers should correctly stop searching for a player when he disappears from their sight for a long time.

26.04.1986

[h3]34 years ago...[/h3]
... in the thick darkness of fairly silent night of April 26th 1986, small town in Ukraine suffered from a powerful explosion. It woke up many citizens, but they didn't know what happend yet. They just saw distant buildings on fire and wondered why the air was glowing.

Today we comemorate all those who lost their lives due to Chernobyl disaster
All those who were lost during or after being on a "front line", fighting the effects of explosion. But also all those who were just unlucky to be affected by this.

Thousands of Pripyat residents left everything behind them evacuating in the following days. Noone expected the tragic scenario, everyone was affected.

We visited the place many times.
And to be honest being among that abandoned buildings does make you think. Seeing the scale of this disaster makes you respect the tragedy of that feral night of April 26th 1986. And all the nights that came later.

Chernobylite is an entertaining game, but remember - it is also a way to commemorate and respect that distressing event.

Weekly Report #18

Howdy!
Usually the marketing team writes weekly reports. They describe you the most important and interesting things that are going on not only in the game itself, but also around the development. However this time, as the Game Director I decided to write this report myself.

Why? Because soon there will be many changes in the world of Chernobylite...

We have reached a point where you have to stop for a while, look at Chernobylite and ask yourself a question: is finishing all mechanics, adding promised content and some final polishing enough to make this game truly good? We listen to your opinions, read all reviews, and track every single discussion on Steam and Discord. You point out a lot of bugs and mistakes and we cannot be indifferent towards them. Time has come to fix it.

WARNING! MAJOR SPOILERS BELOW!
Don’t read if you don’t have deep in-game experience!



Behold, the Fractal Timeline
Chernobylite was supposed to connect a deeply narrative game with roguelike permadeath. Judging by your opinions - it didn’t work out. Players who died, often were forced to replay the same elements, listen to the same dialogues and play the same missions. Doesn’t sound very fascinating, does it? On the other hand, we didn’t want to throw out the exciting idea of entrapping the player in a nightmarish time loop. So how can we join these elements together and still make it exciting?



We came up with the Fractal Timeline - an oneiric place where you go after death. A place in which you can see all your decision and the consequences of your actions. You can change or even erase them. Now death won’t force you to start from the scratch (unless you want to of course), but it will allow you to change the world you live in, without being forced to actually repeat every mission. It won’t happen for free though. Changing your memories will require Chernobylite, which you can gather by killing monsters.



More branching & tougher decisions
Decision making is very important in our game, but after all your feedback we can tell that it does not have so much impact on you as we would like it to. So we decided to polish and improve this element.

In Chernobylite, there will be new branching possibilities and new consequences of Igor’s actions. Every choice you make will influence your companions. They have their own preferences so making the right choices can earn their loyalty which will be very useful when you’ll eventually start the final mission.



New Level Selector
The Level Selector is the heart of the game, a place where you can see the whole game’s world and plan what to do the next day. The heart that pushes away many of you at the very first contact - which you clearly told us in your feedback.

Unfortunately, the Level Selector has been changing a lot which in return influenced its clarity and intuitiveness to such extent we didn’t want to. It was supposed to be simple: choose the right mission for you and your team. We have reduced the amount of information to a minimum (though leaving more detailed info within reach) and we simplified it. Now you only have to select the mission and the character you wish to accomplish it.

And now the cherry on top!
All these things I’m writing about are not just some vague ideas for distant future. What I described above will be handed over to you… next week!

Awesome, isn’t it?
Artur, Game Director



Weekly Report #17

Hello!

Today we have some really good news for you! A teaser of one of the most iconic locations from Zone, announcement of our contest’s winners and more information about a new character who will be able join Igor in his quest.

[h3]Pripyat Center incoming![/h3]
We bet that’s the news you’ve all been looking for a long time! Pripyat Center is coming to Chernobylite - it’s a bigger area that also includes Lenin Square! We won’t reveal the exact date of release yet… but it’s going to be our Megapatch “Web of lies”! We’ve prepared a little video teaser: part of it was captured by our drones in Zone, but the other parts are locations from the game.

Check it out:
[previewyoutube][/previewyoutube]

[h3]New mission “A voice in the woods”![/h3]
Olga is our new character which Igor will be able to recruit. She is a young woman living in a settlement deep in Red Forest and before joining Igor’s cause she’ll need his help with a delicate mission.



Her boyfriend, Kostya, is also a young stalker who went missing some time ago. And that can be no coincidence that it happened when NAR soldiers showed up precisely where he was supposed to look for supplies. So, Igor will have to decide about Olga & Kostya’s fate and you just have to know that it won’t be an easy mission.



[h3]Build your base contest: we’ve got the winners![/h3]
Choosing the winner was extremely difficult. You’ve send us dozens of great screenshots and while the competition was fierce we were amazed to see that our DevTeam jury gave similar scores to several bases.

And though we had to pick one main winner, we were really impressed with the amount of work and creativity you put in building your bases. That’s why we decided to award two other players with additional prizes: a set of T-shirt and a printed Artbook. We just had to appreciate your work. But to be honest, we had a really tough time choosing which bases we like the most.

Winners! Please contact us via Facebook fanpage or Twitter to confirm the shipment details.

So, now the grand moment…
The winner is… Gökhan Şimşek! He will receive our main prize - Main Hero Gas mask, T-shirt and Artbook. Congratulations, you really won our hearts!

Have a look at his base:
More screens can be found here.

The other two players who won a T-shirt and an Artbook are: sebs0109 and Noizebatch9.
Here’s sebs0109 work:
More screenshots from sebs0109 can be found here.

And here’s Noizebatch9 work:
More screenshots from Noizebatch9 can be found here.

That’s all for today. Congratulations again to the winners and see you next week!