Hi everyone!
Another week of work in the studio is behind us. We are working hard, in order to prepare new patches to fix some issues reported. Also we are making progress with the content for the next Mega-Patch. In addition, since the last report, we fixed the problems with the storage system and the shotgun you reported to us. Thank you for that!
We see that the changes we make and the content we add are the things which you like. We recently received a large number of positive reviews, and we are grateful for that.
Remember that everything we are working on, is to diversify and lengthen your gameplay. We want to give you freedom in terms of gameplay style.
The Red Forest
The preparation of the new level, The Red Forest, is at a really advanced stage. Our Level Designers are working hard on many aspects and are refining the elements of the map so you will see the effects of their work soon. In the meantime, we’ll show you a couple of screenshots of it to arouse your curiosity:


Food Ration Splitting

The Red Forest is not the only thing we are currently working on. The current system of sharing food with companions got a lot of mixed opinions, so we are testing new ways of making it more transparent both in terms of how it works, and the appearance of the interface. You can expect the refreshed version of this system in the next Mega-Patch.
Weapon Upgrade System

Our Community liked the Weapon Upgrade System, that was added in the previous Mega-Patch. Thank you very much for the really large amount of feedback. That leads us to the fact that in the near future we want to add more elements to it, so the possibilities of personalizing your weapon during the gameplay will be much greater. In addition, we are still improving the readability of the elements, and we want to introduce a system of indicators in the form of stripes, that will show you more precisely how your weapon parameters change in a given configuration.
Community:
Recently, new things have appeared in our social media.
BEGINNER'S GUIDE TO CHERNOBYLITE

On our Twitter account, you could see the first episode of the series called "Beginner’s Guide to Chernobylite" - a weekly dose of simple information about what to expect during gameplay and about some game elements. Expect various surprises too!
BEHIND THE SCENES

We also returned to revealing the trivia about our project, in the form of "Behind the scenes". Every week on Facebook you will be able to learn something that you may not have had a clue about, or what you accidentally missed on our social media. Furthermore, you can ask questions and comment about this matter, which will allow us to create this type of content ahead of time to satisfy your curiosity.
DEV STREAMS ON STEAM

Also last week, we conducted a number of activities on Steam, in the form of Developer Live Streams, and our brave Devs played the game and answered Community Questions. During these struggles you could see, among others:
Artur - Our Technical Artist,
Sławomir - Level Designer,
Tomasz - Animator,
Sebastian - Lead Level Designer,
and Krzysiek - our Community Manager. We also did a small giveaway with several codes and physical rewards. Keep an eye out for more of these activities in the future!
That's it for this week.
See you in the next weekly report!