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Chernobylite Complete Edition News

Rev 22770 - Red Forest spawn point fixed

Chernobylite Rev 22770 Hotfix Change Log

General:
- Bug with all monsters spawning in the same place in Red Forest fixed

Mega patch - Red Forest

[h2]Hello![/h2]
Most of you are thinking about Christmas and presents, and we prepared something special for you as well! Just as promised in the Roadmap, we would like to introduce Red Forest Mega Patch! Merry Christmas everyone! ;)
Have a look on what you may find in the update below.

[h2]Behold, Red Forest is here![/h2]
The last weeks were devoted mainly to the new location called “Red Forest”. We’ve been teasing you with screenshots for some time, and now the moment has come! The gates are now open and you can explore the place yourselves.
We hope you like it!





[h2]Changes in the Base[/h2]
[h3]Feeding system redesigned[/h3]
We received a lot of feedback regarding the feeding system, that’s why we decided to redesign it completely. Thanks to you we knew what to change so now the system should be more intuitive and transparent. Let us know what you think of it!



[h3]Storage changes[/h3]
Weapon cabinet and Pantry have a visual representation of the objects stored in it. Now you can see your things inside them.



[h2]Free Play Mode[/h2]
As mentioned in our last Weekly Report, we introduced the Free Play Mode which will allow you to choose any location in a selected weather configuration. You will also be able to choose from the missions available in that location, turn random events on or off or even start the game with all available weapons and skills!

Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you.


[h2]Framerate improvements[/h2]
We kept on working on optimization and we’re consequently moving forward! Players with lower PC specs should notice a significant improvement in framerate. We hope this will make the game more enjoyable for you.



[h2]Lots of fixes![/h2]
  • Fixed problems with water visualisation
  • Fixed problem with Sashko accomplishing his task before being assigned to it
  • Various fatal errors are now fixed. Thank you for your reports and keep on sending us your logs and saves!
  • Fixed problems with item storage in the base.
  • Fixed error with weapon upgrade display in other languages than English.


[h2]Christmas Streams![/h2]
We wanted to meet with you once more before Christmas, and we will do this three times this week! You can meet us during streams on Steam on Wednesday at 2 PM CET, and on Thursday and Friday, 5 PM CET. There will be Christmas giveaways and contests! See you then!

Weekly Report #4

Hi Everyone!

Another week - another weekly report with an update about the progress on the Mega Patch where you will find what to expect, and we hope that you will like the things we are going to present to you in the next update.

As per last report, we received a lot of feedback from you and we used that to make a huge progress to improve our game.

Without further ado, let’s recap on what’s new:

The Red Forest


Our work on the Red Forest is at the final stage. We are making the last corrections, also we are adding quests, events etc. Our testers are checking if everything is OK and we hope that you’ll enjoy the results.



Free Play Mode

We know for a fact, that many of you like to play very specific missions in our game. Therefore, we are working on a free play gamemode for you, in which you will be able to choose any location at your discretion in the selected weather configuration, to see how the place looks like in different weather variants. You will also be able to choose from the missions available in that location and turn random events on or off so that they will not distract you during the playthrough. You will even be able to start the game with all available weapons and skills!

This will allow you, among other things, to test the variations of missions and it will give our virtual photographers more freedom to prepare the environment for screenshots better.

Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you :)



Optimization:

Of course, we have not forgotten about optimization! In the "Red Forest" update you can expect a slight increase in the smoothness of the game. We're working hard to make the game run better even on weaker configurations. This is not an easy task, but we are doing our best to make you happy.



Community:

If you like what we do, follow us on our social media. New "behind the scenes" materials and "beginners guide to chernobylite" are presented every week. Moreover, our Developer live streams will return next week! Again, you will have the opportunity to see our developers in action, ask questions or even win prizes!





That’s all about this week report.

[h2]See you next time! :) [/h2]

Weekly Report #3

Hi everyone!


Another week of work in the studio is behind us. We are working hard, in order to prepare new patches to fix some issues reported. Also we are making progress with the content for the next Mega-Patch. In addition, since the last report, we fixed the problems with the storage system and the shotgun you reported to us. Thank you for that!

We see that the changes we make and the content we add are the things which you like. We recently received a large number of positive reviews, and we are grateful for that.

Remember that everything we are working on, is to diversify and lengthen your gameplay. We want to give you freedom in terms of gameplay style.

The Red Forest


The preparation of the new level, The Red Forest, is at a really advanced stage. Our Level Designers are working hard on many aspects and are refining the elements of the map so you will see the effects of their work soon. In the meantime, we’ll show you a couple of screenshots of it to arouse your curiosity:





Food Ration Splitting





The Red Forest is not the only thing we are currently working on. The current system of sharing food with companions got a lot of mixed opinions, so we are testing new ways of making it more transparent both in terms of how it works, and the appearance of the interface. You can expect the refreshed version of this system in the next Mega-Patch.


Weapon Upgrade System




Our Community liked the Weapon Upgrade System, that was added in the previous Mega-Patch. Thank you very much for the really large amount of feedback. That leads us to the fact that in the near future we want to add more elements to it, so the possibilities of personalizing your weapon during the gameplay will be much greater. In addition, we are still improving the readability of the elements, and we want to introduce a system of indicators in the form of stripes, that will show you more precisely how your weapon parameters change in a given configuration.


Community:


Recently, new things have appeared in our social media.

BEGINNER'S GUIDE TO CHERNOBYLITE




On our Twitter account, you could see the first episode of the series called "Beginner’s Guide to Chernobylite" - a weekly dose of simple information about what to expect during gameplay and about some game elements. Expect various surprises too!


BEHIND THE SCENES




We also returned to revealing the trivia about our project, in the form of "Behind the scenes". Every week on Facebook you will be able to learn something that you may not have had a clue about, or what you accidentally missed on our social media. Furthermore, you can ask questions and comment about this matter, which will allow us to create this type of content ahead of time to satisfy your curiosity.


DEV STREAMS ON STEAM




Also last week, we conducted a number of activities on Steam, in the form of Developer Live Streams, and our brave Devs played the game and answered Community Questions. During these struggles you could see, among others:
Artur - Our Technical Artist,
Sławomir - Level Designer,
Tomasz - Animator,
Sebastian - Lead Level Designer,

and Krzysiek - our Community Manager. We also did a small giveaway with several codes and physical rewards. Keep an eye out for more of these activities in the future!

That's it for this week.

See you in the next weekly report!


Vote for Chernobylite on The Steam Awards!

Hi there, all!

If you think that our Team and Project deserves it, remember that you can vote for Chernobylite as "The Game of the Year" in THE STEAM AWARDS, simply just cast your vote above.

Also, tomorrow we'll be hosting another one of the Dev Streams, but this time we will be starting out in the morning, and finishing it at the end of the sale at 7PM CET/1PM EST!

Join us tomorrow to listen about some crazy stories about the game, and to have a chance of winning some prizes!

If you liked what you already got in Early Access, don't hesitate to press the vote button!