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Chernobylite Complete Edition News

Rev 24000 - Rifle mods, new quests and storage hotfix

AI:
  • We've changed the way soldiers use covers. This should give a huge increase in GPU performance during combat, but opponents can sometimes behave strangely. We will continue working on it.
General:
  • All players should already be able to build an assault rifle modification station without problems
  • To be able to play the missions from the new patch, you no longer have to start the game again
  • Issue with double work brench has been solved
  • Issue with moving storage to another place (indicator remained in its old position) has been resolved
  • Soldiers should now properly hold their rifles during the cutscene on "Power plant plans"

Chernobylite Megaupdate #3 - “Old Friend” Changelog

Hello guys,
behold, our first of many story-related updates is finally live! “Old Friend” is the biggest update we’ve prepared so far. There will be many new quests, dozens of events, quite a lot of improvements and accessories for weapon crafting. All this sprinkled with many fixes, visible optimization and redesigns of those elements, which you had objections to.
Today, Chernobylite is about 50% bigger than at the launch. We hope that those players who put our game aside in the last couple of months will give it another try and will like what they see. We’re perfectly aware that we still have a long way ahead of us filled with lots and lots of mega patches until the game is finished. But we really feel that after those very difficult months we’re heading towards the end holding our heads high and we hope you will walk with us along the way.

[previewyoutube][/previewyoutube]

[h3]Improvements/Additions:[/h3]
[h3]Quests added:[/h3]
  • New quest “Old Friend” (new chain - Georgiy).
  • New quest “Power Plant’s Plans” (part of Georgiy chain).
  • New quest “Secret Storage” (part of Olivier chain).
  • New quest “Hermit” (part of Mikhail chain).
  • New quest “Big Fish” (part of Mikhail chain).

[h3]Other:[/h3]
  • Events: Pripyat port has been filled with events.
  • Events: Kopachi has been filled with events.
  • Combat: Soldiers now fire more often. No-hit effects are visible in the environment.
  • AI: Black Stalker can now be defeated in battle and driven out of the level.
  • AI: Appearance of the Black Stalker is also associated with time anomalies. Igor and Black Stalker move normally, and the rest of the world stops.
  • Crafting: Added an Assault Rifle upgrade system.
  • Crafting: Added a new crafting table. It can be used to upgrade the assault rifle.
  • Difficulty: There will be far fewer opponents on easy and very easy mode. This should significantly facilitate the gameplay of those for whom Chernobylite was annoyingly difficult.
  • A few lootable containers added on all levels.


[h3]General:[/h3]
  • Fixed the Level of Details and stuck spots (Thanks to our Community from Steam forums for suggestions!).
  • Fixed FOV values causing Shotgun and AK to look badly (Thanks to @Fathom from Steam forums).
  • Fixed various bugs with Storage Units (Thanks to our Community from Steam forums for suggestions).


[h3]Optimization:[/h3]
The levels should load significantly faster.
Time spent in Hawking Tunnels should be significantly reduced.
We are currently working on optimizing the CPU. The overall game performance should be better.
Problems with the Moscow Eye performance should be significantly reduced. The level can still have problems, but we're on track to fix them.

[h3]Adrenaline Redesign [/h3]
Chernobylite from the beginning was to be a difficult game with elements that need to be repeated and mastered. Unfortunately, in some places of the game we have clearly exaggerated. Players often (also through no fault of their own, but due to EA errors) fail their mission, and are forced to perform it again, without the possibility of using alternative methods available only after the next pass. To limit this situation and make more players have access to new content, we modified the way adrenaline works. Now its use is not associated with mission failures, and additionally gives a special power-up that should help you get out of a difficult situation.



[h3]Day limit[/h3]
Time loop in our game is very important - it allows you to make other choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you focus more on survival and team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.

[h3]That’s all for this update. We hope you like the changes and don’t hesitate to write a review about our game and give us your comments and suggestions on our Steam forum.[/h3]

Weekly Report #7

Hello!

We have some good news to share! The next Mega Patch is planned to be launched next week! So in just a couple of days you will be able to push forward your investigations about Tatyana and check out all the quests we prepared.



But apart from story quests, which we discussed last time, this update will consist of other things, like changes to the gameplay. Let’s have a look at them now.

[h3]Adrenaline redesign[/h3]
Chernobylite was planned from the start to be a challenging game with many elements to be repeated and mastered. But at some points we were too harsh for the players who were forced repeat their missions due to bugs or simply due to some simple errors. So we came up with a solution and modified the way adrenaline works.



Now its use is not associated with mission failures, and additionally gives a special power up that should help you get out of a difficult situation.

[h3]Day limit - it’s up to you![/h3]
Time loop in our game is very important - it allows you to make different choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you spend more time on survival and your team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.

[h3]New items to craft[/h3]
Recently we added a new weapon - Assault Rifle - to the game so some of you already tested it in action. Now it’s time for attachments and upgrades thanks to which you will be able to adjust your new weapon to your needs on a brand new crafting table!







[h3]Making of extra goodie[/h3]
Remember our Kickstarter campaign? The ultimate reward we offered to our backers was the Eternal Fame Edition which included 3D scanning and including the backer’s scan into the game. We’re currently working on their models and here’s one of them. Nice isn’t it?



That’s it for today! See you next week!

Weekly Report #6

[h3]Hey guys![/h3]

Here’s some fresh news right from the oven. In today’s report we want to tell you a few words about new story quests which we’ve been working on for the last few months and also some changes on Kopachi and Pripyat Port levels. We’re planning to add them soon, some in the next mega patch and some soon after.

Oh and in case you haven’t noticed, Chernobylite is now on sale until January 27! Those who are interested to visit the Chernobyl Zone themselves, now it’s your chance at a lower price!
Now, back to development news ;)

[h3]STORY QUESTS[/h3]

The next mega patch is right around the corner and along with it, you will be able to check out new quests related to Olivier, Mikhail or the new character - Georgiy. Of course, we don’t want to spoil you anything so let’s have a look at brief descriptions of the quests.



SECRET STORAGE (Olivier)
Olivier overheard NAR chatter on the radio about a stash in Kopachi next to Pripyat River. He asks Igor to check it out and bring some valuable supplies for the base.



HERMIT (Mikhail)*
Mikhail, contacted by his good friend who is in deep trouble with the NAR, asks Igor for a favour to find this friend in Pripyat Port and check if he is alright. Will Igor help this mysterious person?

BIG FISH (Mikhail)*
Mikhail approaches Igor and tells him that someone very important will be visiting Kopachi village. Alas, a big fish, who may have some vital information, is heavily guarded by soldiers. Mikhail asks Igor to go to Kopachi and get his hidden weapon which will help Igor deal with the soldiers.

*You need to have Mikhail on your team to do this quest.



OLD FRIEND (Georgiy)
Igor heard soldiers talking on the radio about some Professor Georgy Semonov who will be soon in Kopachi kindergarten. Igor knew once a man by this name, his mentor, many many years ago. Will this be a chance to meet an old friend from the past?

POWER PLANT PLANS (Georgiy)
One day Igor’s radio picks a mysterious looped recording. He has some documents for Igor hidden in the Pripyat Hospital which many contain an important clue for the investigation. This may be a breakthrough!


[h3]New events in locations[/h3]

Story quests are not the only thing that are coming soon to the game. We’re also filling the levels which are currently a bit empty with new events! Most of them will add a little weirdness and creepiness to Kopachi and Pripyat port. Some will involve dolls, some shadows, stalkers or Tatyana.

[h3]Making of extra goodie[/h3]
Have you ever wondered how a raw 3D scan looks like while it’s rendering? Have a look at this building. Anyone recognizes what it is? That’s a tricky one but a true stalker will know ;)





And when a 3D scan is properly prepared, rendered and cleaned, the effects can be stunning. This gym is just a WIP version and requires still a lot of reworking, but looks awesome already isn’t it?



That’s is for today, see you next week!

Major Update - AI improvements, balance and fixes

Chernobylite Rev 23213 Patch Change Log

Improvements/Additions:
AI: Opponents should squat more often and use covers
AI: Opponents fight a lot better in close range combat
AI: Opponent's feet should adapt better to the ground
Combat: Parameters of all weapons, enemies and upgrades have been balanced
Psyche: Killing a lot of soldiers will have a negative impact on our psyche
Psyche: A low level of psyche will put us in a state of psychosis. This element will be further developed.
Feeding system: System is almost finished and should work much better than the previous one.

General:
Putting on a mask during rain should no longer cause crash
We've repaired almost 120 smaller bugs. Thanks for reporting them!

AMD has told us that drivers released at the beginning of the year should noticeably speed up the game. You can expect at least a few percent increase in performance. Remember to update your drivers!