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Chernobylite Complete Edition News

Weekly Report #9

[h3]Hello![/h3]
Our bug fixing offensive is in its bloom and our last week’s main focus was specifically on improving and fixing all the old and new issues.

After the last update we realized that we should pay more attention to stability when adding new content and changes. Early Access game is a living organism and breaking things affects all our player community so it requires care and thorough tests. We took all your recent reviews very seriously and decided to put almost all our manpower to fix bugs and problems.



The first fruit of our labour was the recent major update which solved some problems with CPU and FPS drops, save system, the starting mission, some animations and began the process of rebuilding Moscow Eye to improve its performance. The full list of changes is here:

https://steamcommunity.com/gid/103582791463995837/announcements/detail/3744117349102512645

[h3]Plans on what’s next[/h3]
In the following weeks we will be focusing on improving and fixing e.g. elements of the soldier’s AI, UI (Inventory, Base Building, Tutorials), skill trainings or perk system and, of course, we’ll continue to optimize the game.

Let us know how the recent changes worked for you on our Steam forum. The more details you give us the better! :)



[h3]It’s community vote time![/h3]
Reviews and forum discussions are one way of learning what you think. But now, we want to add something else. From now on we will be making regular surveys on our social media to learn more globally what things you like about our game. Today we launched our first one on Twitter:

Which of these locations is your favourite and why?
https://twitter.com/ChernobylGame/status/1230853230709657607



All you need to do is choose the place you feel is best in your opinion, and, if you like, share some thoughts why you think so in the comments section.

Now here’s a treat for that! The most interesting answer will win a Chernobylite T-shirt, Artbook and a printed bundle from the game! The poll ends on Wednesday 26 February 2020.



Rules of the contest: http://www.thefarm51.com/chernobylite-contest-rules/

[h3]#Friday[/h3]
Last Thursday was one of the best days in the whole year - it was Fat Thursday! It’s a special day before the Lent when everyone eat as many donuts as they can. Poland specializes in amazing donuts with various fillings - marmalade, cream, pudding, chocolate - well literally everything!

Our team of course needed energy to keep up the pace and keep fixing the game, so we got a whole bunch of tasty donuts to fill our bellies and heal all those negative emotions with sugar!



And what is magical about this day it that all the calories from those donuts go exactly where you want them to - NOWHERE! At least this is what people believe after eating their 5th donut… But you know…

Major Update - Lots of optimization and bug fixing

Improvements/Additions:
  • We've added the save versioning system. Now you will be informed when save may not be compatible with the latest changes.
  • We have added a popup that forces confirmation of the will to delete storage filled with items.
Optimization:
  • Optimization of audio content has significantly reduced the size of the game. Build should weigh almost 2 GB less.
  • Optimization of the CPU and many global settings should greatly increase the FPS of the game. Unfortunately, this was associated with the need to create settings again. If you have significantly modified the game settings (such as advanced graphics options or key mapping), then you will have to do it again.
  • There have been problems with the Moscow Eye for a long time. This was our first level and object of many tests. To significantly increase its efficiency, we decided to build it again. Not everything is finished yet, some places may be bugged or look ugly, but the level itself works MUCH better than before. We will continue to work on improving its quality.


Localization:
  • Language version has been updated for: Hungarian, French, Turkish


General:
  • Starting mission should no longer have a problem with FPS drop
  • Benchmark should now display the average frame rate correctly.
  • Olivier should no longer stutter during the starting mission. At least he promised to improve very much.
  • Mikhail should now appear correctly in the base after using "alternate memories"
  • Quest markets should no longer break in free play mode
  • Problem with the disappearing loot icon has been resolved
  • We've improved resources that appeared off the map.
  • Fixed an issue where soldiers sometimes walked in a very strange way.
  • Gesture animations and idle animations have been improved for many. Much is yet to come ...

Weekly Report #8

[h3]Hello![/h3]

First of all, happy Valentine’s Day!
Since love is an important subject in our game, we simply could not resist this ;) We hope that by the next Valentine’s Day Igor will solve the mystery about his beloved Tatyana. And so will you.



Now, let’s move on to our last week’s recap.

[h3]Fixes Fixes Fixes![/h3]
Last week was veeeery busy for us because we were rushing with fixes to the problems you encountered after the latest mega patch. Big thanks to all of you who reported us their issues. Thanks to you we were able to trace many of them and fix them.



Developing a game can be a really tricky process. Changes and adding new things can cause other things, which used to work so far to stop doing it. We’re very sorry for those problems you faced and we really take all feedback, even negative to our hearts.

There were a couple of hotfix patches released after the patch, so here’s a summary of what has changed with full lists of fixes for those who want to dive deeper:

https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388958487135
https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388944242460
https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388940713545

[h3]Man does not live by fixes alone[/h3]
But this was not only we’ve been working on lately. Some of you probably noticed on our social media some sneak peeks of the new location - The Lenin Square. It’s the place with the famous Energetik Palace and a nearby Amusement Park with even more famous Ferris Wheel. We scanned lots of things and places from there and now we’re finally implementing them into the game. Have a look!







Oh and this is us there on one of our many many trips to Chernobyl :)

Our hardcore Chernobyl veteran team ;) Some of them can’t even count how many times they’ve been there.

[h3]Making off goodie[/h3]
Have you seen those electric cars in the amusement park? Let’s make a quick comparison between a real photo and a 3D scan.



Find 3 differences ;)

[h3]# Friday[/h3]
Sometimes when working on WIP levels, those poor, hard-working PCs can sometimes really gasp for air and one needs to look for all help possible. Unfortunately, this patient died anyway ;(



That’s it folks! See you next week!

Chernobylite Rev 24116 Hotfix - Quest bugs, storage and localization update

AI:
We have optimized enemies behavior in combat, the fight should no longer cause large FPS drops
Enemies should now correctly notice player when he takedown their colleagues
Oliver and Anton should no longer stuck in a power plant
Shadows should now properly lose aggro when the player runs away from them. Thanks to this interaction with the world will work correctly.

Localization:
Language version has been updated for: Polish, Russian, Czech and German
Turkish language version should now work correctly

General:
"Hack NAR servers" should no longer block when using the radio before soldiers run into the building
"Old Friend" should no longer get stuck when we continue with save
“Convoy” will no longer crash the game in the last section when soldiers notice you.
Storage should no longer lose player items
Storage should no longer have problems with memory leaks. Epic fault, but somehow managed to fix it.
Quest marker should no longer show bad destinations if the quest is played again.

Rev 24026 Hotfix - Saving and Rifle issue

General:
  • The rifle modification system should now work, even on an older save
  • Error with save during "Hermit" quest should no longer occur