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Chernobylite Complete Edition News

Weekly Report #3

Hi everyone!


Another week of work in the studio is behind us. We are working hard, in order to prepare new patches to fix some issues reported. Also we are making progress with the content for the next Mega-Patch. In addition, since the last report, we fixed the problems with the storage system and the shotgun you reported to us. Thank you for that!

We see that the changes we make and the content we add are the things which you like. We recently received a large number of positive reviews, and we are grateful for that.

Remember that everything we are working on, is to diversify and lengthen your gameplay. We want to give you freedom in terms of gameplay style.

The Red Forest


The preparation of the new level, The Red Forest, is at a really advanced stage. Our Level Designers are working hard on many aspects and are refining the elements of the map so you will see the effects of their work soon. In the meantime, we’ll show you a couple of screenshots of it to arouse your curiosity:





Food Ration Splitting





The Red Forest is not the only thing we are currently working on. The current system of sharing food with companions got a lot of mixed opinions, so we are testing new ways of making it more transparent both in terms of how it works, and the appearance of the interface. You can expect the refreshed version of this system in the next Mega-Patch.


Weapon Upgrade System




Our Community liked the Weapon Upgrade System, that was added in the previous Mega-Patch. Thank you very much for the really large amount of feedback. That leads us to the fact that in the near future we want to add more elements to it, so the possibilities of personalizing your weapon during the gameplay will be much greater. In addition, we are still improving the readability of the elements, and we want to introduce a system of indicators in the form of stripes, that will show you more precisely how your weapon parameters change in a given configuration.


Community:


Recently, new things have appeared in our social media.

BEGINNER'S GUIDE TO CHERNOBYLITE




On our Twitter account, you could see the first episode of the series called "Beginner’s Guide to Chernobylite" - a weekly dose of simple information about what to expect during gameplay and about some game elements. Expect various surprises too!


BEHIND THE SCENES




We also returned to revealing the trivia about our project, in the form of "Behind the scenes". Every week on Facebook you will be able to learn something that you may not have had a clue about, or what you accidentally missed on our social media. Furthermore, you can ask questions and comment about this matter, which will allow us to create this type of content ahead of time to satisfy your curiosity.


DEV STREAMS ON STEAM




Also last week, we conducted a number of activities on Steam, in the form of Developer Live Streams, and our brave Devs played the game and answered Community Questions. During these struggles you could see, among others:
Artur - Our Technical Artist,
Sławomir - Level Designer,
Tomasz - Animator,
Sebastian - Lead Level Designer,

and Krzysiek - our Community Manager. We also did a small giveaway with several codes and physical rewards. Keep an eye out for more of these activities in the future!

That's it for this week.

See you in the next weekly report!


Vote for Chernobylite on The Steam Awards!

Hi there, all!

If you think that our Team and Project deserves it, remember that you can vote for Chernobylite as "The Game of the Year" in THE STEAM AWARDS, simply just cast your vote above.

Also, tomorrow we'll be hosting another one of the Dev Streams, but this time we will be starting out in the morning, and finishing it at the end of the sale at 7PM CET/1PM EST!

Join us tomorrow to listen about some crazy stories about the game, and to have a chance of winning some prizes!

If you liked what you already got in Early Access, don't hesitate to press the vote button!

Weekly Report #2

Hi There Everyone!

Next week, next Weekly Report! Here is the recap of things that changed during last week in game.

First of all - On Tuesday we've released a Mega Patch called "Aftermath" with a lot of new content for you, couple of new mechanics as well as additions and corrections.

You can check out the trailer for the patch here:

https://www.youtube.com/watch?v=5nbJM3sd8cI

New weapon: Assault rifle

Although our game is not focused on shooting as much as Metro or Stalker, you still cite these titles by complaining about the small amount of weapons in Chernobylite. You missed the fast-firing rifle the most, because it was used mainly in the previously mentioned games. Your requests have been answered - from today you can shoot soldiers and monsters also with an assault rifle.



Weapon upgrade system:

Since we are already on a topic of a small amount of weapons - from today we are giving you the first iteration of the weapon upgrade system. Do you want to convert a revolver as a large, accurate weapon for long-range combat? Or maybe a shotgun for a small, fast cut to fight closely? It is now possible. We are giving you 12 upgrades for Nagant and 6 shotgun upgrades. Over time, we will add more elements to the system and enable improvement of the rifle.





Storage:

If we were to indicate one element of Chernobylite, the lack of which you complain about the most, it would be Storage. You have often argued that the ability to store equipment in the database is crucial for survival games. Because. although we planned to take care of it only next week, we have accelerated work and we are giving you the first iteration of storage now.



New crafting items:

Together with the introduction of new mechanics, we are also introducing items necessary for service. In the base building menu you will find 2 new tables that will allow you to upgrade your equipment. Storage type items will gain new functionality. In addition, you can build a rifle on the old tables from today
and ammunition for him.



Rebuilding the quest "Meeting with Tarakan":

Although everyone loves Tarakan, you didn't liked the quest dedicated to him. A large number of placeholders combined with numerous issues didl not made a good impression. That is why we decided to finish it and rebuild it a bit. We hope you will enjoy it now.

New languages to choose from:

We added the first iteration of Czech and Ukrainian today. Both done by our community. Let me know how you like them.

Also we are currently doing some Developer Streams Daily! That means you can see some of our Developers actually playing the game and answering the questions.

You can watch them here, on the main page of the Steam Store Page of Chernobylite:
https://store.steampowered.com/app/1016800/Chernobylite/

Also you can follow us on Social Medias to be reminded about stuff.

Get the daily pics on Instagram: https://www.instagram.com/chernobylite/
Facebook: https://www.facebook.com/Chernobylite...
Twitter: https://twitter.com/ChernobylGame
VK: https://vk.com/chernobylitegame
Discord: https://discord.gg/chernobylite

Rev 22165 - Shotgun and Storage fix

Chernobylite Rev 22165 Hotfix Change Log
General:
  • Bug with jamming shotgun should no longer appear. Thank you all for help finding it!
  • Storage should now correctly save data and transfer it to a new game when Igor dies.

Rev 22079 - Localization fixes and fatal errors problem

Chernobylite Rev 22079 Hotfix Change Log
  • Czech and Ukrainian language versions should now work correctly
  • Shameful mistakes associated with UI in the Russian language have been mostly corrected.


Thank you all very much for sending us your logs and saves!

Many of you have had huge problems with fatal errors since the last patch. We've recently added a lot of the features you've been waiting for. Save system can't cope, because the differences in information from older revisions are too large ...
We are working hard on this problem, but we are not sure if we can solve it and what the consequences will be. If you don't want to wait, start the game again. This should resolve the fatal error. We apologize for this inconvenience :(