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Chernobylite Complete Edition News

WEEKLY REPORT #5

[h2]Hello![/h2]
Happy New Year everyone! Did you make any resolutions? For us it’s going to be a challenging year with many updates to go and now we would like to share our first report this year with news from behind the scenes!

Apart from polishing the things you’ve reported to us so far, we’re focusing on preparing content for the next Mega Patch we planned on our roadmap.

[h2]New Character - Georgiy[/h2]
One of the main things coming with the next Mega Patch is a new character - Georgiy. For the last weeks we’ve been working on 3D modelling and preparing animations.





[h2]Improvements in combat and AI[/h2]
We know, that one of the things that bother you the most is combat and AI and we’re working on them very very hard to make you happy. Out of the things we did lately are many fixes and additions in animations like, for example, covers, crouches or IK system - thanks to which the characters’ feet will react to the terrain and look more naturally. Have a look!



When it comes to combat changes, you will be able to test them very soon. We modified the balance of the combat itself and health, enemies’ behavior etc. We can’t wait to show them to you!

[h2]Changes in the UI[/h2]
We’re constantly working on UI - reworking, redesigning and coding. It will be clearer and more consistent visually. Soon you will see the freshened-up main menu and feeding distribution UI in action. For now have a look at the concepts.




[h2]Last but not least…[/h2]
Here is a tiny sneak peek of assets being prepared for the Lenin Square. Follow our next reports for more!



That’s it for today and we hope to hear from you in the next updates! Dancing Georgiy is saying bye bye to you too ;)

Small update - Turkish language added

Hotfix Change Log:

General:
- thanks to our community support we added Turkish language
- small bugs connected to feeding system fixed

Rev 22770 - Red Forest spawn point fixed

Chernobylite Rev 22770 Hotfix Change Log

General:
- Bug with all monsters spawning in the same place in Red Forest fixed

Mega patch - Red Forest

[h2]Hello![/h2]
Most of you are thinking about Christmas and presents, and we prepared something special for you as well! Just as promised in the Roadmap, we would like to introduce Red Forest Mega Patch! Merry Christmas everyone! ;)
Have a look on what you may find in the update below.

[h2]Behold, Red Forest is here![/h2]
The last weeks were devoted mainly to the new location called “Red Forest”. We’ve been teasing you with screenshots for some time, and now the moment has come! The gates are now open and you can explore the place yourselves.
We hope you like it!





[h2]Changes in the Base[/h2]
[h3]Feeding system redesigned[/h3]
We received a lot of feedback regarding the feeding system, that’s why we decided to redesign it completely. Thanks to you we knew what to change so now the system should be more intuitive and transparent. Let us know what you think of it!



[h3]Storage changes[/h3]
Weapon cabinet and Pantry have a visual representation of the objects stored in it. Now you can see your things inside them.



[h2]Free Play Mode[/h2]
As mentioned in our last Weekly Report, we introduced the Free Play Mode which will allow you to choose any location in a selected weather configuration. You will also be able to choose from the missions available in that location, turn random events on or off or even start the game with all available weapons and skills!

Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you.


[h2]Framerate improvements[/h2]
We kept on working on optimization and we’re consequently moving forward! Players with lower PC specs should notice a significant improvement in framerate. We hope this will make the game more enjoyable for you.



[h2]Lots of fixes![/h2]
  • Fixed problems with water visualisation
  • Fixed problem with Sashko accomplishing his task before being assigned to it
  • Various fatal errors are now fixed. Thank you for your reports and keep on sending us your logs and saves!
  • Fixed problems with item storage in the base.
  • Fixed error with weapon upgrade display in other languages than English.


[h2]Christmas Streams![/h2]
We wanted to meet with you once more before Christmas, and we will do this three times this week! You can meet us during streams on Steam on Wednesday at 2 PM CET, and on Thursday and Friday, 5 PM CET. There will be Christmas giveaways and contests! See you then!

Weekly Report #4

Hi Everyone!

Another week - another weekly report with an update about the progress on the Mega Patch where you will find what to expect, and we hope that you will like the things we are going to present to you in the next update.

As per last report, we received a lot of feedback from you and we used that to make a huge progress to improve our game.

Without further ado, let’s recap on what’s new:

The Red Forest


Our work on the Red Forest is at the final stage. We are making the last corrections, also we are adding quests, events etc. Our testers are checking if everything is OK and we hope that you’ll enjoy the results.



Free Play Mode

We know for a fact, that many of you like to play very specific missions in our game. Therefore, we are working on a free play gamemode for you, in which you will be able to choose any location at your discretion in the selected weather configuration, to see how the place looks like in different weather variants. You will also be able to choose from the missions available in that location and turn random events on or off so that they will not distract you during the playthrough. You will even be able to start the game with all available weapons and skills!

This will allow you, among other things, to test the variations of missions and it will give our virtual photographers more freedom to prepare the environment for screenshots better.

Important: After the day ends, the game will automatically return to the main manu, so treat this mode as a test field for you :)



Optimization:

Of course, we have not forgotten about optimization! In the "Red Forest" update you can expect a slight increase in the smoothness of the game. We're working hard to make the game run better even on weaker configurations. This is not an easy task, but we are doing our best to make you happy.



Community:

If you like what we do, follow us on our social media. New "behind the scenes" materials and "beginners guide to chernobylite" are presented every week. Moreover, our Developer live streams will return next week! Again, you will have the opportunity to see our developers in action, ask questions or even win prizes!





That’s all about this week report.

[h2]See you next time! :) [/h2]