1. Chernobylite Complete Edition
  2. News

Chernobylite Complete Edition News

Major update: customize your gameplay style + virtual photo contest awards!

2019-11-06
Chernobylite Rev 21432 Patch Change Log

Localization:
  • The huge number of errors in the location have been corrected. There are still some mistakes, we know about them and we fix them soon.
  • VO sound balance has been made, now all should be heard


Fixes:
  • We solved a problem that caused Tarakan's key to remain in inventory forever.
  • We've fixed a rare bug that caused players to spawn under the level.
  • Checkpoints on the Convoy quest should now work correctly.
  • Mouse sensitivity settings should no longer reset after death.
  • A lot of small bugs reported by steam have been resolved.
  • Few smaller bugs related to level geometry have been resolved.


Difficulty Levels:
Our game is not yet in a place where you can balance every element well, which is why many of you complain that it is too easy or too difficult. To improve your game experience, we've decided to create a tool that will allow you to customize the game to your preferences. From today you can balance the level of difficulty in three categories - survival, combat and base management difficulty. Just start a new game. And in addition, so that you don't have to go through the power plant and all tutorials again - we've also added the option of skip them.



Scanner:
We have seen on streams that players have a problem with scanner detection. You ask, "If I choose raw material on it, why do they all light up?" We wanted to make players do not have to perform many scans, and at the same time could easily locate the raw material they are looking for. Navigation on the scanner screen was clearly not readable enough for you. Therefore, now we have changed the raw materials selection method. All raw materials are marked in yellow and those that we are looking for in green. This should help you a lot in your search:



Changes that we have done in level design for combat and stealth have been warmly received by you, which is why we continue working in this direction. This week we've improved several more arenas:

Almost all outdoor at Prypiat Port:



Surroundings of a large building on the Moscow Eye:



And today we’ve selected the winners of our first virtual photography contest!
Let’s make it clear. We thought it’ll be an quite technical task, but it took us several days - so many amazing screenshots have been sent to us, that we spent quite a time on checking them all. Then it was even harder to choose the best pictures, because the quality of work you’ve delivered was simply astonishing.

Today we can reward only few of virtual photographers, but we’ll take care to share your art and honor you within following weeks on our social media.

The winner and the person who’s invited to go with us for a real-life photo session in Chernobyl Exclusion Zone is…

#1
Eugeny Demidov

for his depiction of Chernobyl liquidator:



Check more of his work in his galleries on Flickr (https://www.flickr.com/photos/141192508@N07/albums/72157711471561538) and Twitter (https://twitter.com/Jack1_1Hammer)

The next winners, who’ll receive the artbook and t-shirts, are…



for the Chernobyl Nuclear Power Plant heist screenshot:




for beautiful portrait of Tatyana:




for capturing the amazing mood of the Chernobyl Zone scenery:



We’ll contact the winners for the delivery of the prizes this week.

And good news for those who’d like to keep fighting on this ground. Looking at what you’ve provided, we’re sure this is not the last of our virtual photography contest.
Stay tuned for the next announcement!

Hotfix: Base crash and marker issue

Chernobylite Rev 21240 Hotfix Change Log

- Major issue with game crashing when returning to base has been fixed.
- Quest marker should no longer bug during "Convoy" and "Hack NAR servers"

Few Hotfixes: Geometry, sound and optimalization

Chernobylite Rev 21232 Hotfix Change Log

Overall:
- Problem with black screen after using inventory should be resolved
- We have corrected a very annoying bug with the volume of storm and lightning.
- Minor changes on Kopachi should improve optimization
- A lot of small bugs related to level geometry have been resolved
- Resolution scale can be changed by single percent, which gives more freedom. Even a slight decrease in this parameter strongly affects performance.

Major update: Survival and stealth adjusted + bugfixes and optimization.

Important note: to make the whole game working smoother, updating faster and requiring less space on your hard drive, we've strongly altered and optimized the general structure of the game build. This means that with current patch you'll need to re-download the whole game content which is about 28 Gigabytes of data after compression. But from now you'll have more free space on your hard drive and the next patches will be smaller and more effectively downloaded and installed.

General fixes:
  • For everybody willing to make perfect screenshot or virtual photography without the game interface: we've added the option to disable UI using the CTRL + ALT + [ combination of keys. This shortcut disables the UI completely and permanently, to invert it you need to reload the game. We are working on a more elegant solution.
  • Compression and Steam packages optimization made game build much smaller. Instead of 45 GB right now it should occupy about 30 GB on the disk.
  • Not all gameplay mechanics were clear to you, especially those in Base and after death. We've added some new tutorials to explain them.
  • Items and containers now have a small overlay that appears before we pick them up. This should facilitate scavenging and looting soldiers when several items are close by.
  • Compass UI is a little more subtle.


AI and combat:
  • Soldiers should now behave more naturally when they find the body.
  • Takedown produces sound. Killing a few soldiers next to each other should no longer be possible.
  • Black Stalker uses the laser and no longer shoots using debug tracing lines.


Fixes:
  • Beating dolls should no longer cause a crash...
  • Equipment size can no longer be expanded indefinitely.
  • Tarakan should now appear correctly in the database when using retrospective branching.
  • Exiting the game at transition levels should no longer cause damage to save if you do so after the indicator disappears.
  • We've fixed a whole bunch of smaller bugs you have reported. Thanks!


Survival:
The flow of survival is one of the most important elements of our game. Unfortunately, not all of our design decisions were presented clear to you. Many of you asked, "why if the meaning of the game is to survive in Chernobyl, then the game lasts only 10 days?". Well, the game was not limited to 10 days, we rather wanted you to replay the story missions with branching and retrospections, which is best seen at repeated transitions. Today, we are not sure if this decision was correct. Therefore, as part of the experiment, we raise the limit to 100 days, additionally introducing several changes that should emphasize on survival aspect:
  • Over time, Chernobylite storms are becoming more frequent. Build a Q-wave generator to defend against them.
  • As a result of chernobylite substance activity, the zone is becoming more and more radioactive every day. Moving around it will be more and more difficult.
  • Raw materials for crafting are slowly diminishing in the following days, which will result in fewer and fewer of them with time progress.
  • There will be fewer and fewer animals over time. Hunting for food will be more difficult.


Stealth improvements:
We often hear from you that unfinished AI is one of the biggest problems of the game. However, the problem is much more complex. To make AI better, we also need to improve patrol roads, level design and many game balance parameters. So far we’ve chosen 3 places for testing. If you like it, we will improve the rest of the game in a similar way:

Center of military base on Eye of Moscow:



Near the hospital at Prypiat Port:



Western part of the resort on Kopachi:



In addition, we have introduced the following changes in combat:
  • When we hide in the bushes, they become slightly transparent. It's easier to move around and watch soldiers.
  • New takedown animation. Only one at the moment, but it shows the direction in which we want to go. It is slower, more emotional and emphasizes more on the fact that Igor is not a killing machine.


Psyche system:
  • We have finally started to work on this mechanics. Treat these solutions as prototypical, it's just a base for the future, which will ultimately hinder survival:
  • Igor's lack of food allocation results in a decrease in Psyche
  • When Psyche is at 0 the player starts to drop health points, down to 1 point.
  • We've added the ability to craft alcohol in a laboratory that raises psyche.


Remember about our virtual photography contest that ends soon:
https://steamcommunity.com/gid/103582791463995837/announcements/detail/1663444077006171888
Many stalkers already provided their great artwork, you can still contribute and win the trip to the real Chernobyl Zone with us!




Chernobylite Screenshot Contest!

If you have ever dreamt about going to Chernobyl Zone on your own, we’ve prepared a virtual photography contest that would lead the winner to join one of their very specific trips and be able to shoot the photos of Igor, Tatyana and Black stalker in the real Zone.




The only thing you need to do is to make a beautiful virtual photo / screenshot within the game and post it on our Steam community forum or your Twitter with the #chernobyliteVP hashtag. Alternatively, put it on the Discord channel (https://discord.gg/mehRmzY in the special #chernobylite-virtual-photos channel). The deadline is Halloween, October 31st, 24 pm PDT. If you’ve already posted some cool screens from the game, feel free to upload them again with the hashtag to take place in the contest.



Just to let you know, to make a Steam screenshot you press F12 (by default) during playing the game (then you can upload it to the community forums). And if you’re more ambitious and you owe NVIDIA graphic card, you can use the NVIDIA’s Ansel
tool, activated by Alt+F2.




To give you an idea of what you can achieve with these simple steps, check the few screens captured by our talented friend Eul Keke (you can check his Twitter
@Eul_keke
for more beautiful virtual photos he’s making on regular basis).



You don’t need to have any extra software, just your copy of Chernobylite and the will to capture your best game moments. We don’t recommend using Photoshop or other software to make your pictures look better – anyway, we want to let you show what you like in the game at its current state.

The best work judged by the devs will be awarded the trip to Chernobyl Zone together with the dev team (requirements: you need to be +18 years old, you need to have valid international passport and you need to go to Kyiv, Ukraine or Gliwice, Poland on your own – the other things, including travel, food, overnight stay, photo equipment, and permissions will be covered by us and the dates can be anywhere within next 12 months). The winner will also receive a Chernobylite t-shirt and printed physical artbook. At top of it, we’ll give away 3 physical artbooks and 3 Chernobylite t-shirts for the following best photographers.



By the way, if you owe the game but still didn’t review/vote Chernobylite on Steam, we’d like to ask you to do so, especially if you like the game 🙂