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Chernobylite Complete Edition News

Weekly Report #171

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
If we were to use the simplest of comparisons, we would say that Chernobylite resembles a large building made of many bricks. The bricks symbolize the elements that make up the game, such as graphics, music, 3D models, and also the less obvious ones like day and night mechanics and crafting. However, before these “bricks” were even created, we first had to have an idea for them. And we had to look for them.

Of course, the trips to Chernobyl and the experience with Get Even were quite important in laying the foundations for the new project. However, like any self-respecting game development company, we drew inspiration from many other sources. Including games. After all, we're all gamers.



We were looking for key references primarily in three main areas of the game: setting, story and survival. Let's start with the setting. We knew from the beginning that we wanted to make a game set in the very center of the Exclusion Zone, which we would be able to explore with our companions or compete with them. In this case, the most obvious associations fell on S.T.A.L.K.E.R. - a game that popularized the word "stalker" and the image of Chernobyl as a gloomy place overrun by radioactive mutants and mercenaries. This atmospheric title was an important element in the search for an identity for Chernobylite, but not the only one. We also drew inspiration from the Metro series, from which we took some ideas (e.g., acquiring resources and crafting weapons and ammunition from them) and the Fallout series (exploring post-apocalyptic radioactive areas, interacting with the surrounding world).



In addition, there are also paranormal, terrifying phenomena and the fact that we are dealing with a place where time has stopped in the 80s. In this case, we looked to the Stranger Things series for a change, which was also very helpful when creating monsters in the Zone. You can read more about it in the material below.

https://store.steampowered.com/news/app/1016800/view/5639086788836370509


In the case of history, it is easy to guess which game series we used. Just read this description: the main character ends up in a ghost town in search of a loved one. In this place he is tormented by memories and voices from the past, experiences paranoia, hallucinations, and sometimes he visits other dimensions. Sounds familiar? For many of you, it certainly is. After all, Silent Hill (especially the second part) is the best and most important game ever, and for us too. As fans, we finally had the opportunity to put into practice the lessons we learned from Akira Yamaoka's work years ago.



The last element, survival, was much more difficult. Over the years, a whole lot of games have been created for which survival is the core, but we were looking for something special. In Chernobylite we have the main character who must survive in an unfamiliar environment, with danger around him, and to make matters worse, he must provide for the companions he meets along the way, who also have their own goals to achieve. While looking for the perfect solution, we came across a game that is in line with what we wanted to achieve in Chernobylite. This War of Mine from our compatriots is very much focused on survival in the best sense of the word: it focuses on real problems, flesh and blood people, cooperation and resource management. You have to work both day and night to survive. It's not easy, but no one said it would be. In Chernobylite, you also have to work hard during the day to be able to take care of the health (physical and mental) of your companions at night.



You already know what games we used as references when creating Chernobylite. Of course, if we disassembled the game, there would be a few more titles that helped us better understand the mechanics we wanted to add to the game, and even expand them a bit. However, it was these productions that formed the real basis for us. And the result of this research and consideration is a unique game that you can play today.

In the next report we'll come back to one of these games again because we want to draw your attention to its… title. What does this have to do with Chernobylite? Find out in the next report :)

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



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Weekly Report #170

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
In the Zone, you can come across various people: from tourists, through its last living inhabitants, to stalkers hiding in the wild in these areas. We spent the most time in our game with this last group. Of course, we presented them in a slightly exaggerated form (we used our imaginations and pop cultural associations, we didn't meet any stalkers in Chernobyl) to fit the game's atmosphere.

You met three of them a week ago: three traders with their own history and the desire to earn money for various purposes. Today we will introduce you to the profiles of more characters. Unusual characters, lost in the literal, but also metaphorical sense.



Semyon Kuk (70) a demented guerrilla who roams the forests and swamps of Pripyat, hunting and setting traps for Nazis, Communists, invaders, occupiers and any other enemies he can imagine. Maybe it's the fault of those mushrooms he finds in the forest? He was a partisan of the Ukrainian Underground and mentally he still lives in the past. He believes that Hitler and Stalin conspired to create the NAR and monsters from another dimension to enslave the Ukrainian people. Semyon is truly delusional, but he is also very fit, extremely intelligent, and effective in combat for his age.



Yuriy Melnyk, locksmith. Yuryi and his twin brother Athanasius grew up in a church orphanage where they were abused by staff and colleagues alike. They had to fight for their own survival. Their lives of crime started very early, the duo becoming very skilled at pickpocketing and picking locks over time before they reached maturity. They began to travel around the country, living off petty crime, until someone told them that there were still many unclaimed riches in the abandoned city of Pripyat. They went there in search of treasures that would make them rich. Unfortunately, Athanasius disappeared one night and Yuriy has been looking for him ever since. 10 years have passed, the search yields no results. Yuriy still believes that he will find his brother alive and well.



Stepan Romaniuk, aka Hermit, is a former musician who left his hometown of Lviv after his wife died in childbirth and came to Pripyat. There he began to have visions of an innocent young woman in a red dress. He wonders if the Blessed Virgin Mary will somehow help him find peace. A quiet and humble person, but with a rich list of contacts that make him a valuable friend for everyone. Stalkers, traders, selfies, and even some NAR soldiers rely on him for food and information.

The zone attracts all kinds of people… The eccentric one you can meet only in Chernobylite.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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Weekly Report #169

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
Reading the subtitle of today's report you are probably thinking to yourself "these guys are out of ideas". However, if you know the history of Chernobyl and the Exclusion Zone, watch the materials on our YouTube channel, you probably know that the appearance of Evgeniy, Vladimir and Volodya is no coincidence.

We have said many times that what inspired us to create Chernobylite were the stories of the people living there. These are the elderly, most often the sick, who refused to leave their homes years ago. They live Exclusion Zone in small clusters, in houses that have not yet collapsed and are habitable. In fact, the life of samosiels became the direct reason why we created a village separated by a large fence on the Red Forest map, which we wrote about earlier.

However, if we had to point, we would say that the real inspiration for us came from stalkers - people who come to the Zone and simply live in it. In the wild and completely illegally. They come there because they want to have an adventure, out of curiosity, or simply to collect "souvenirs" from there and then sell them. It is obvious that if such an illegal stalker is caught, he will then be deported and pay a fine. Unless he's a repeat offender, in which case he'll get a bigger fine. But he certainly won't be shot at by the NAR.

Evgeniy, Vladimir and Volodya are just such stalker-traffickers. They came to the Zone for various reasons, but the most important one was the desire to make money.



Evgeniy Ilianov Popovich is part of Prypyat Bratva, a local Ukrainian drug trafficking gang that enjoyed a brief period of prosperity after the fall of the Soviet Union. Unemployment skyrocketed, and trafficking in illegal substances was a quick way to make money. The Exclusion Zone was a great place to hide labs and manufacture the product. All that changed when the NAR came along. Prypyat Bratva was disbanded, its members imprisoned or killed, leaving Evgeniy alone in the Zone.



Vladimir Rybakov, aka Vagabond, was one of the first to ride the wave of wild capitalism through the countries of the former USSR. Although he was brave, brash and had a talk like no other trader, skills necessary to succeed in this new world, he lacked the ability to plan and save money for future investments. Therefore, he never really became anything more than a comedian.



Volodya Andrukhovitch used to be a history teacher, but after the collapse of the Soviet Union, he decided to travel to various places that had fallen into ruin and help rebuild. By providing various goods at affordable prices, he contributes to rebuilding civilization in Pripyat. He is the only character who does not trade in Pripyat to fill his wallet, but to help others.

These three are not the only ones looking for experiences in Chernobyl. Stay tuned to this thread. In our next report, we will give you profiles of other "personalities" you will come across in the Zone.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #168

[h3]Hello Stalkers![/h3]
We are gathering more material and information to share in the next reports with you. Get ready, there is a lot of valuable stuff waiting for publication ;) Of course, until then, we don't want to leave you with nothing. How about another batch of videos?

As you remember, at the end of last year we relaunched our YouTube channel. Since then, every week there has been plenty of videos devoted to Chernobyl and everything else related to this place and the events of three decades ago. There is no shortage of topics, because the more research we do, the more we learn things ourselves. And, of course, we share this knowledge with you.

https://store.steampowered.com/news/app/1016800/view/3620362751711309971

Since our last post we have published a lot of new material on our YT channel. For example, here is one which explains how RBMK works.

[previewyoutube][/previewyoutube]

We also continue our series concentrating on the HBO series “Chernobyl” and answer what was well-reproduced and what is an element of fiction.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

We have also published the second part of a mini-documentary on the history of the Chernobyl disaster through the eyes of the liquidators.

[previewyoutube][/previewyoutube]

From a historical point of view, we look at other events that happened just before the disaster...

[previewyoutube][/previewyoutube]

...and we also try to answer the question of where the name "Chernobyl" came from in the first place.

[previewyoutube][/previewyoutube]

And now a bit of science. We answer the age-old question that has fired the imagination of gamers around the world: do mutants walk around Chernobyl?

[previewyoutube][/previewyoutube]

We also check what it is about those fungi mushrooms that would grow in the Zone and whether they pose a threat to humanity, as shown in the TV series and earlier in the game The Last of Us.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Hope you'll enjoy watching them :)

Before we finish, we have one more piece of information.

[h2]WE ARE ON TIKTOK![/h2]

If you can't get enough of our original content about Chernobylite and Chernobyl, scan the code below to start watching us.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #167

[h2]Before we get to the report, a quick announcement![/h2]

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.

[previewyoutube][/previewyoutube]

[h3]Hello Stalkers![/h3]
The genesis of Chernobylite is probably known to everyone. In a nutshell: a group of game developers from Poland went to Chernobyl to take scans of the whole place and decided it would make a good theme for a game. The end.



However, the real story behind the scenes of Chernobylite is a little different and much more interesting. So the time has come for you to learn it as well.

The fact is that we traveled to Chernobyl to collect materials in the form of photos, videos, and, of course, scans of various places in the Zone. However, we were not doing this for the game, but for... an educational software. Maybe some of you don't remember, but long before we released into Early Access a game about a man searching for a lost love from 30 years ago, we were working on two other projects: Get Even and the Chernobyl VR Project. The second one is an app that lets you take a virtual tour of Chernobyl and Pripyat. For us, this was a big thing. Firstly, because it was the first time we used the then-new technology of photogrammetry. And secondly, probably more obvious, was that for the first time we could go to a place about which legends have been created over the years. We could finally see with our own eyes whether radiation-induced mutants were running around the Exclusion Zone!

Spoiler: they weren’t :(



We had a lot of trips to Chernobyl. We collected so much material that we not only managed to recreate all the highlights of the Zone, but even use a significant part of the scans for Get Even. If you look closely, you'll see that some of the locations known from Chernobylite appeared earlier in Get Even, such as a fragment of a school in Pripyat or a bunker from Kopachi. This can be seen especially at the very beginning of the game.



We've mentioned this before, but it's worth mentioning again in this context: there are many more of these similarities between Get Even and Chernobylite (the look of the locations, the properties of Pandora and Ariadne, the dream scenes, etc.). This is because originally Chernobylite was going to be called Get Even 2. However, we eventually moved away from the atmosphere of an abandoned mental institution in favor of another historical location.



However, before any decisions were made about future projects, we still had the Chernobyl VR Project on our minds. We were very happy with this app. After all, it's not every day that an app allowing people to feel as if they were really in Chernobyl is created. We wanted to share the results of our work with the world. We traveled around the convents and showed people the app. They sit down on a chair, put on VR goggles, walk around Pripyat and ask... how to take out a gun. Seriously. There were plenty of similar questions: will a mutant jump out from around the corner? Can I use any weapons? Where are some NPCs?

The reviews of the Chernobyl VR Project let us know that there are people who want to have adventures in the Zone. Maybe this is some idea for a game that could be set at the site of the Chernobyl nuclear power plant disaster. However, we couldn't just immediately throw ourselves into working on a new project without being sure that it would pan out. We needed solid confirmation of our assumption that a game about Chernobyl is what would move players. Some kind of sign.



Such a sign appeared. When we climbed one of the tallest buildings in Chernobyl and looked at the entire Zone from there. It was then that the words "it would be cool to make a game here" were said.

You already know the rest of the story.



[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Do you like Chernobylite? Give us a review.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/