1. Chernobylite Complete Edition
  2. News

Chernobylite Complete Edition News

Weekly Report #107

[h3]Hello Stalkers![/h3]
Our weekly reports focus primarily on how Chernobylite was developed. However, this time we're going to tell you a bit about how the game actually works. In this context, it only makes sense to start with the most obvious: weapons. After all, the survival nature of Chernobylite requires you to defend yourself in all possible ways.

Before we move on to the main course, we would like to remind you that we are waiting for your feedback! Details can be found in the post below:

https://store.steampowered.com/news/app/1016800/view/3118180956263447368

Soon after the release, we began reading your comments and opinions about the game. Some of you emphasized the fact that we managed to reproduce a "good feeling while shooting". We also have received praises for the realism of using particular guns in the game.

What if we told you that it was all an illusion? ;)

Of course, it's not just any random magic, but a general rule that applies to game development says that games do not equal reality. This is especially true for the shooting mechanics. We learned this lesson ourselves 10 years ago, when we visited a shooting range as part of our research for Get Even. We immediately noticed that some aspects of operating a weapon simply cannot be transferred into our game on a 1:1 scale. Hence the feeling of “realism” in gunplay could only be reproduced on an artistic level.



Take for example the way Igor holds a gun. Visually, it looks really cool. In reality, however, it is very impractical - after several minutes of such running, his hands would hurt as hell.



Another example: the lock of a regular rifle is usually on its right side. When the empty cases are ejected, the shooter cannot see them.



In many games you will come across a popular design solution where the lock is positioned on the left side of a rifle, so that the nice effect of ejected shell-cases is clearly visible. If this solution was applied to real world weapons, each shot could have ended with a shell-case hitting you in the teeth. Or eyes. Or your face in general.

In our game, we managed to make it as it should be. But at the same time, we took care of the appropriate visual effect for our game, even though it’s not 100% real, is phenomenal.



Another thing worth mentioning is that all external conditions, such as wind or bullet drop, have a huge impact on the accuracy and range of any firearm. It’s quite common to miss the target because we didn’t account for these conditions. In-game however, this is simply considered a bug that needs to be fixed.



Of course, weapons can't just look good. In general, the idea is to skillfully balance all its elements so that the whole thing makes a good overall impression. Take, for example, the Nagant, known simply as the Revolver in Chernobylite. In the game, you reload it just like in real life. It looks badass, and you can have the satisfaction of reloading your weapon, but the animation itself is long and the process can be irritating.



Therefore, for balance, we had to make the revolver deal more damage than the AK. Of course, it doesn't make the slightest sense, because the AK projectile has much more kinetic energy and generally causes more havoc to the body due to its shape. But it also doesn't really matter, because in reality even a single shot from both a revolver and an AK ends up being fatal for the target. That is why in games the damage is very rarely realistically reproduced. And the sight of Igor absorbing half a dozen bullets like a sponge without dying on the spot should come as a surprise.



We hope that this short post helped you to learn a little bit more about how Chernobylite weapon design and gunplay works. But it's not over yet - we have more educational materials that we want to share with you in the near future. Stay tuned.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite Team needs your help!

[h3]Hello Stalkers![/h3]
Half a year ago we gave you the full version of Chernobylite. We’ve received a lot of feedback from you, both in the comments on Steam and in social media. Once again, thank you for all of them. Today, however, we would like to ask you about your overall impression.

[h2]We want to get to know you better![/h2]

The community around the game is extremely diverse, as we saw when reading your comments on the Internet. Each of you liked something different about the game; everyone had certain expectations that were met and not exactly. We tried our best to meet those expectations and we would like to know how well we did it.

Therefore, we have prepared a special, personalized survey on Chernobylite for you (link HERE). This way, we want to collect more detailed feedback from you about our game. Also we would like to know what kind of players you are: what elements of a game do you pay special attention to, which mechanics suit you better, what do you expect from modern games in general, etc. There are a couple of very simple questions about your preferences. The answers will be valuable tips that will help us in future projects.

But that doesn't mean we can't have fun doing it. The last question is an open-ended question that requires a bit of imagination and knowledge of games, including, of course, Chernobylite. We will reward the best answers with valuable prizes:

- glowing in the dark t-shirt
- unique Black Stalker mask
- artbook
- map of the Zone
- a set of Chernobyl postcards

We are waiting for your answers until 27.01. Don't hesitate! Tell us how we can get even better!

Chernobylite Contest Extension!



Good news Stalkers!

It’s easy to lose track of time when you’re wandering the wastelands in Chernobylite, so we’re extending the duration of the Chernobylite Holiday Fan Art contest until the end of January! With this extra time, we bet you’ll create a masterpiece.

We can’t wait to see your radioactive creativity–send in your submissions soon!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #106

[h3]Hello Stalkers![/h3]
In our reports, we often refer to what we are preparing for you in the near future. This way we revealed the content of Ghost Town step by step a few weeks before the release of this update - little things that didn't say much, but were quite enough to satisfy your appetites. Today we would like to look a little further - a few months ahead, to talk about something really big. Literally and figuratively. Here are the unfinished cooling towers of units 5 and 6 of the Chernobyl Nuclear Power Plant!



When the construction was planned, the towers were supposed to help cooling two yet-to-be-built new reactors (5 & 6) in the future. The existing ones used water from the Pripyat river in an open-cycle. But those towers were never finished - the Chernobyl disaster in 1986 stopped not only the power plant, but all the works around it. What about the towers? How big are they? The diameter is 120 meter with the height of about 150 meters.

Recently, during our last trip to Chernobyl, we had the opportunity to take a closer look at this structure. Literally, from the very inside.



We were able to take a lot of photos and record a lot of film material there, and also - which is equally important - record a lot of sounds.



However, the best views were outside. Especially near the water reservoir - here we had to be really careful not to fall into the water.



The reference material we collected during this trip was not in vain. Soon after returning to Poland, we started to transfer these views to the virtual world. We started modestly, with the preparation of assets...



…and then we went on to designing the entire level from scratch.



Do you see the differences?



It already looks pretty good. But there is still a long way to go until we give this area over to your use. From the very beginning, we wanted you to feel as if you were there when playing Chernobylite. We intend to keep our words to the very end.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #105

[h3]Hello Stalkers![/h3]
HAPPY NEW YEAR! As you can see, some of us are still celebrating.



Others slowly return from holidays. We have a very busy year ahead of us, which can be seen in this picture.



Yes, a lot of good things await you this year. Rest assured, we’ll reveal more details about what we’re currently working on soon. Well, maybe not right away - first we’ll have a little fun with you, as we are used to. ;)

Before we enter the new year for good, let's stay in 2021 for a while. Of course, we’ll not do a summary again - we did so in the last report. Instead, we want to take a little look at the end of the year. Because then we received from you two of the best gifts that a small studio like ours could receive from its fans.

First Gift: Chernobylite was voted the best indie game of 2021! Our game was selected from among 100 other productions that took part in the Indie DB contest. Thank you for all your votes!


[previewyoutube][/previewyoutube]
Second gift: Chernobylite has been in the top 10 highest grossing games to leave Early Access last year! In other words: you strongly supported our project long before the official premiere. The interest in the game exceeded our wildest expectations. And for this we would like to thank you once again with all our hearts!

The new year brings new challenges. We hope to go through them together!

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/