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Chernobylite Complete Edition News

Weekly Report #87

[h3]Hello Stalkers![/h3]
Our stories about traveling to Chernobyl always ignite the imagination in the minds of those who have not yet had the opportunity to go there. But what stimulates the imagination more are the pictures. And we certainly do not lack these.

In total, we spent about 100 days in the Chernobyl zone. We took countless photos and recorded many, many hours of videos, including those taken by a drone. Terabyte of history of one place. Below you will find just a small excerpt of what we have collected on the spot. But it is still impressive.

[previewyoutube][/previewyoutube]

And to think that in the beginning we did all this to create Chernobyl VR - a project that made it possible to go for a walk in the Chernobyl zone. - When you’re high up in Reactor Number 5 you can see practically the whole Chernobyl area. When I was standing there with Wojciech Pazdur, our Creative Director, and said “Wow, what an amazing place, it would be awesome to make a video game here” and “Imagine, how cool would it be if a player could see this view every day in-game and choose where to go next from this lookout and even see their influence on the game world?” - this is what game director Artur Fojcik recalls.

[previewyoutube][/previewyoutube]

And so, the idea turned from a small seed into concrete serious plans for a full-fledged game. For us, that meant more journeys and more research.

[previewyoutube][/previewyoutube]

You can see the effects of our work in the movies below, but more importantly - also in our game. Was it worth it?

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Warning, contest! Reactivated chance to win a free copy of Chernobylite.



[h3]Stalkers and wannabe Stalkers![/h3]

So you think there’s nothing more to know about Chernobyl’s Exclusion Zone? You know the Zone like the back of your hand now, don’t you? Well, that may be what you think, but Igor’s not so sure. Want to prove him wrong? Enter our Chernobylite contest and check your knowledge. If you win, you’ll be awarded with a free copy of Chernobylite!

[h3]The contest:[/h3]

You don’t need to own the game to participate. All you need to do is answer our questions correctly. Yes, all 5 of them. If you’ve been following our channels, this should be a piece of nuclear cake for you.

  1. Join our Discord if you haven’t yet: https://discord.com/invite/m5zhV5hzzW
  2. Head to the Stalkers’ Camp chat
  3. Wait for Igor Khymynyuk’s instructions and follow them
  4. Read the questions carefully
  5. Send your answers in an email to [email protected]


The first 15 people who answer all of the questions correctly will receive a free Chernobylite game key* for Steam. The order of sending answers is taken into account!

Answers will be accepted until the end of the day on Sunday, September 6, and winners will receive an email to the account they entered the contest with within 48 hours after the contest deadline. The correct answers will be revealed at a later date.

*A maximum of 1 game key can be won by the same person in the contest, however, there is no limit to the number of quizzes you can participate in.

See the terms and conditions here.

Are you ready for another challenge, Stalkers? Get to crafting answers!

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #86

[h3]Hello Stalkers![/h3]
For some time now, we’ve been showing you how Chernobylite looks today and what both the media and the players themselves think about it. Today we want to show our game from a completely different angle. For this purpose, we’ve put our team members in front of the cameras to tell about the backstage of their work on the game. And there is a lot to talk about.

We have said many times that the story plays a huge role in Chernobylite. However, if we delve into the history a bit, we discover that - as Wojciech Pazdur, creative director says, - the game is primarily about interpersonal relations. Małgorzata Płatek-Brix, our lead game designer, talks a bit more about this. - At this time, every decision counts. Even if it seems like a simple one, which theoretically doesn’t change anything in the game, because you can choose who you are nice to or not. Despite this, companions hear your conversation and can react accordingly, so the decision makes some impact on what happens to the world in the game - she says. Therefore, it was very important to us that the relationship between Igor and his companions was of key importance. We also had to provide all sorts of methods to take care of it.

[previewyoutube][/previewyoutube]

We know that the game characters, their backgrounds and motivations appealed to us from your reports and numerous reviews. However, nothing beats our stories from inside the Zone. The first trip in 2015 was a real adventure. In addition, it is very tiring. - We drove to Ukraine by car and we had lots of gear with us: huge photo lamps, floodlights, power generator, petrol canisters. It was really interesting. The road was long, tiring, we were stopping at the borders, they were checking papers, permissions, asking “why are you carrying crash helmets?” - recalls Katarzyna Pazdur, scanning and costume artist. And that was just the beginning.

[previewyoutube][/previewyoutube]

If someone thinks that a photo shoot in the field is easy and pleasant, they are grossly mistaken. In addition to carrying a ton of photographic and film equipment with you, you also had to get up very early every day, take care of good, natural lighting, an atmospheric place and many other things. There were also problems with the weather. - I remember that once it was around 0 degrees, so very cold. I was wearing all the jackets we had, jumping out of them when we were doing photoshoots and then jumping in those clothes again, just not to freeze - says Joanna Tarasek, 2D artist, and our model of Tatyana. But there were also some scary and funny moments on the set. So it was impossible to complain about boredom.

[previewyoutube][/previewyoutube]

From all these trips to Chernobyl we took a whole lot of photos and videos, but most importantly also memories. These have been preserved in the walls and in the things left on the spot. - There are places destroyed by fires, buildings that just collapsed or will in the nearest 3 or 4 years. They will just disappear. But they will still live in our game, recreated in the best way possible today - says Michał Mierzejewski, lead 3D artist.

[previewyoutube][/previewyoutube]

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Take your camera to the Zone to win a free Chernobylite White Rose Pack



Stalkers!

Time to start shooting...pictures, of course! Once you’re done crafting and arranging, take a few great screenshots in the game according to the instructions announced on Discord and enter them in our contest. You can win a free Chernobylite White Rose Pack key!

[h3]How do I join the contest?[/h3]

It’s super easy:

  1. Join All In! Games Discord if you haven’t yet here.
  2. Head to the Stalkers’ Camp chat
  3. Wait for Igor Khymynyuk to give you more instructions


[h3]See the terms and conditions here: https://bit.ly/3mwRg6s [/h3]

Are you ready, Stalkers? Become the best photographer in the Zone!

[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #85

[h3]Hello Stalkers![/h3]
In the previous report, we looked at selected Chernobylite reviews in gaming media. Many of them were positive for us, although there were also words of criticism in them, whether regarding the mechanics of the game or its other elements. Today we want to look at the opinions of those whose opinion we value 100 times more than from the media. Namely, yours.



So far you have put our game almost 5 thousand reviews, of which the vast majority (over 80%) are positive. There have also been some critical voices, but we're not going to turn a blind eye to them - we're taking them into account as much as possible in the Chernobylite patches etc., and even for our future projects. Thank you once again for all votes, and we’re asking for more!



It's time to see how you rated our game after its premiere. We'll look at a selection of Steam reviews. Ready? Let's go!

[h3]PLOT[/h3]



The first thing that pops into your reviews is how you rated the storyline in the game. Most of you found it exciting and suspenseful. You were especially positive about making choices throughout the game and how it has a huge impact on the plot.

“Very, very interesting and exciting. And you have a lot of "own leeway" to even shape the story yourself - absolutely brilliant. You even had the feeling at the end that you really "did the right thing" with your own conviction, and that felt damn good. Many, many thanks dear developers for this "intense story", which was just really fun!” SɢᴛFᴏᴘᴘᴇʀ

“The story is great, I really got attached to my squad mates. I genuinely got worried when they didn't come back from a mission, and I genuinely wanted to know more about them and what made them tick. And without spoiling too much, this all culminated into a great ending sequence almost akin to Mass Effect 2's suicide mission, where a ton of your choices throughout the game all come together and affect things in all the perfect ways. (With a Fallout-esque tapestry ending and everything) Chernobylite is by far one of my favorite games of 2021, and I cannot wait to see what else these devs pull off in the future.” VortexMars

“The choices genuinely matter, and with the way the plot progresses, you question them all the way up until the end. I found myself having to enter the death chamber in my base multiple times just to balance my choices, so a certain companion didn't reach terrible status. The story immerses you from the start and keeps you immersed throughout the end, and manages to deal with interdimensional subjects and explain it to where you can actually understand it. You end up caring for every companion, to where if one of them dies or disappears (yes, this can happen pretty easily if you aren't careful) you feel awful. Everyone has their own motives, has their own past, and all feel like real people.” Jiggmin10

“Chernobylite exceeds all my expectations going into a story driven game set in modern Pripyat. Each of the five supporting characters have excellent story lines that are interconnected with your own and one another’s. Each story line is multilayered with choices that affect the outcome of the given moment and future, these choices have an effect not only on the story line in focus but other supporting characters too, so choose wisely and take into consideration past and potential future choices. There is so much more to the game it would be hard to give it all justice, in short the companion, hideout and mission select systems remind me a lot of ‘This War of Mine’.” ^4JB^7L^1ZR

There were also voices on the other hand - the story was accused of being linear, and that it lacks depth, and the side missions - to put it mildly - are disturbing. And some found the ending unsatisfactory.

“The story itself is interesting, but it isn't deep, and the characters are arch-typical Slavic tropes who thankfully have some interesting things to say. Expect a lot of real takes about the fall of the Soviet Union, real world conflicts, and bleak philosophy in some quality Russian voice acting or...awful English. The main narrative is interesting, but as shallow as a puddle, with a plot twist directly taken from STALKER.” Isabelle

“The story-line is extremely straight, the world looks scary only first two hours, then you would just run and kill everything as non-stoppable machine. Some events are so schizophrenic, that, make you uncomfortable. Game have so much of "let's do this to get that, but next step is still locked because it is not a time to unlock it yet" that drives you mad, you would run on the same locations over and over again. The ending it does not give sufficient free will, and it's pure "WTF".” svx

“The story was disappointing to me personally, as there is a correct way to play the game. That way is to make the wrong decision over and over and go back in time to fix your 'mistakes' until you make the right one. It does tie in well to the story, and the ending is a lovecraftian loco interdimensional hoopla that some people may find shiny and enjoyable, but the minute to minute game was meh.” GOAT James

[h3]GRAPHICS[/h3]



You also devoted a lot of space to graphics in your reviews. You especially praised the realistic representation of all the visited places, as well as their lighting, which strongly influences the atmosphere.

“The photo-scanned environments are amazing, far more detailed than I ever would have expected.” VortexMars

“The game is gorgeous despite some of the textures showing lack of detail, the way the world is created through lighting, shadows, foliage, ambient occlusion and other effects such as fog, mist, time of day are what make this game look as good as any.” ^4JB^7L^1ZR

“Regarding the maps, I can say that the developers really made a lot of effort to implement Chernobyl true to detail, which was also implemented very well and authentically for the most part. You can tell that the developers were really on site and wanted to bring a lot of things into the game 1-to-1. Props for that!” SɢᴛFᴏᴘᴘᴇʀ

“The graphics are gorgeous and the character animations, in my opinion, feel rather natural. The way the lighting and weather system work are nothing short of beautiful. Even on lower graphics settings, this looks like a Triple A game.” Colt

However, not everyone liked it. Some said directly that the game looks great on the screenshots, but not really in the game itself.

“The screenshots are not actually representative of what the graphics in the game are, you can find on YouTube many content creators running maxed with maxed rigs, it looks nothing like the 'photos'. This is obviously concept art that they're advertising.” Clarity

“The graphics are very, very basic. It reminds me of old Metro Exodus. The screenshots make the game look nice, but when you actually playing it, it isn't that great.” Zakky090

“Graphically, the game looks like Modern Warfare except with worse animations.” eboyarama

[h3]AUDIO[/h3]



The audio layer of the game was also widely commented on by you. You especially like the soundtrack of Mikołaj Stroiński's highway. Warm words were also spoken in the context of sound design, which, combined with visuals and Russian voice-overs, builds the atmosphere in the game.

“I'm having a great time! It's got great ambience and atmosphere! The Sound Design is insane! Well Worth the money! Love it and can't wait to see more from these devs!” The Messenger B

“Tatyana voice lines scared me more than the game itself. And I hate the little girl giggling in the shack, scares me to bits.” sevenn

“Great production values, especially the voice acting and sound design.” RedDevSe7en

“Atmosphere and music? Phenomenal, the first time you step into the open map... UGH, unforgettable. Great sound, great music, great ambience, great ideas! Keep going fellas” A COOLER NAHYON

“(...) sneaking down through ramshackle corridors, among leaves and cracking twigs while slowly immersing yourself in the eerily soothing ambient music unique to each level - you won't notice the downsides” Sailenthropus

But even in this area, not everything was perfect. While a lot of you praised the game for its great Russian voice over (greater immersion), the English version received mixed ratings.

“The (English) voice-overs aren't great. A number of them sound as though the actors simply read the lines off a piece of paper, hoping for the best, and never actually interacted with one another, or fathomed the tone, context and setting.” Lycaerix

[h3]GAMEPLAY[/h3]



In short, what is the backbone of Chernobylite. This consists of, among others, building a base, crafting, fighting enemies, sneaking... Everything that was supposed to bring fun to the player. Here you gave a real show of writing - you wrote down to the smallest detail about what you liked, what could be improved, what to add, what to give up. We got reading for long evenings.

“The gameplay and environment are super immersive as well. Base building is fun, although I wish we had some more space in our base. The survival aspects are well-thought-out to make resources on your mind, but not so much that you can't focus on the story. The stealth is well-made, and it always feels like your fault when you get caught. The gunplay is much better in the full release. All the customization and the 2 futuristic super guns make it so when you do go guns blazing, it's still fun. The armor is nice, although making plates for it was annoying. Gearing up your companions was a logical thing to do, and becomes more essentially the latter in the game you go. Upgrading skills was really nice, even if some companions had much better skills than others.” Jiggmin10

“Gameplay-wise, the game features an intelligent and solid combination of different game mechanics that, although they don't stand out for their originality, do because of how well they are combined. Chernobylite is not focused on killing or shooting - despite being allowed, but does reward and encourages strategical, non-lethal, and stealth-based play styles. The gameplay needs your patience and is strongly focused on the best management of daytime, weather, resources, and player inventory.” RodroG

“The main thing that surprised me was the amount of mechanics and gameplay loop. It's more akin to Deus Ex than STALKER, as you go from managing a base in a sort of lite version of Fallout 4's base building (but nowhere near as obnoxious) where you place objects individually to make up your base that all require resources you get while on missions, and manage stats of the base and the companions that live in it with you. Afterwards, you send said companions on missions with lots of modifiers, and take one up yourself that sends you to a Deus Ex style area, not an entire map but a small sliver of one that you're free to explore and carry out the mission as you choose. Gather resources, talk to people, kill enemies, do the objective, then you return. Repeat and watch as the story unfolds, and all the while prepare slowly for the heist at the end and obtain clues for the (very necessary and highly recommended to do) dream sequences that unfold the story further. Absolutely worth a purchase. Great game, and I wish that we'd get more experimental but polished experiences of the AA middle-market level like this like we used to.” looking for small dads

“Chernobylite is an absolutely beautiful game that manages to set itself apart from other games that also take place in the Zone, and does so incredibly well. It does so with some interesting gameplay concepts that you don't really expect from a Chernobyl game, and management/base management style gameplay on the side.” EvilApple

“Chernobylite is a surprising game. It's an amalgam of different gameplay, features, and even genres. On paper, it sounds very odd, and in reality it works surprisingly well. There's a bit of everything, and while your mileage may vary, it offers a very good balance of everything. Everything is wrapped up in a beautifully crafted atmosphere. I feel I got more that I bargained for. The base-building/management part is rather satisfying, the survival aspects are "asynchronous" (This War of Mine style), meaning you get the good of psychological pressure, without minute-to-minute micro-management. Overall, the gameplay is chunked in a way that allow you to focus on a single type of experience at once (during a mission, you play a more classical/stealth FPS, etc.), meaning each different gameplay don't step on each other's toe, allowing you to effectively don't care so much about the part that don't interest you so much, if any.” Nebukam

“The gunplay is decent. The sneaking and general gameplay is pretty good, but exploration and discovery are the primary attractions.” RogueThrax

“There are a lot of gameplay mechanics in Chenobylite, and it can be a bit overwhelming at first. However, by the end of the game, they all feel pretty simple or shallow, but I appreciate that they all worked. In my opinion, this is the game where the rough elements are worth overlooking. The developers focused on the right elements to make sure the overall product is fun, and I look forward to seeing what they release next.” jjbruch

“It's fun. Limited bugs (physics) but no game breaking problems. Story is fun, gameplay is also fun. Focus is much more on survival and resource management than combat, which makes sense for the setting and adds to the atmosphere. Great sci-fi with branching choices that matter significantly.” Uncanny Danny

[h2]And how do YOU rate Chernobylite?[/h2]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/