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Chernobylite Complete Edition News

Weekly Report #84

[h3]Hello Stalkers![/h3]
In the previous report, we gave a brief overview of what happened with Chernobylite from the game's Early Access release to its full PC release. It's time to give a voice to those who checked our game and issued their verdicts. Let's take a look at what reviewers wrote about Chernobylite.





“Chernobylite is a curious mash-up of ideas orbiting a pretty stiff first-person shooter, not unlike The Farm 51's previous game Get Even. But where Get Even felt like a game that couldn't get its ideas in order, coming across as aloof in its attempt to tell a poignant story, Chernobylite does a much better job of welcoming us into its world.”

PC Gamer



“I won't spoil any of those climatic moments, but Chernobylite's a genuinely good time, folks. The ease of the crafting and the management side of things might lack depth for some, but it does give you a constant sense of satisfaction as you bring goodies back to base and watch it grow. Similarly, the simplicity of its party management ensures balancing their needs doesn't detract from the fun roguelite loop it's got going on. The Chernobyl wilderness might be distinctly "bad vibes" here, but Chernobylite the game gets a big, irradiated thumbs up.”

Rock, Paper, Shotgun



“It’s easy to recommend Chernobylite to Stalker fans – The Exclusion Zone has never looked better, and an ambitious choice-lead approach to storytelling means that your decisions always have very tangible consequences. Despite this, a repetitive formula and shortcomings with the base building system prevent Chernobylite from taking that last great step to irradiated greatness.”

NME



“I have thoroughly enjoyed playing Chernobylite and I look forward to replaying to discover the multiple conclusions it offers. It’s a great example of a dedicated and talented team of developers and an early access success story. I highly recommend checking it out if you’re a fan of the multiple genres it spans or even if you just find the mystery and dread surrounding the exclusion zone interesting. At the very least, you’ll get to see what the rapid evacuation of 50,000 people does to a city, without the risk of radiation poisoning (or worse).”

WellPlayed



“While Chernobylite definitely has some rough edges with its AI quirks, the lack of hip-firing, and some performance issues, the game is ultimately a great experience at the end of the day. If you're a fan of all things Chernobyl and you want something to play while you wait for STALKER 2, I can't recommend Chernobylite enough. It's easily one of the best PC games of 2021.”

Windows Central



“Chernobylite can give the impression of a small overgrowth of form over content. The creators wanted to include a lot of elements in their work, fortunately most of these things do fit here, and any rest can be easily ignored. After exploring some of the best-crafted locations in the games and getting a satisfying ending, the feeling is just very good. It's true that you can see a smaller budget and other limitations - there are no cinematic cutscenes, and the village in Zona scares with static characters stuck to their places. In return, however, we get several hours with a solid AA game. If someone lacked proper gameplay and freedom in The Medium - here they will get enough of it with equally good graphics and an extremely atmospheric aura. Until the premiere of the second part of S.T.A.L.K.E.R., fans of exploring the Chernobyl Zone will not find anything better.”

Gry-Online.pl



“There’s no question that I should have initially given Chernobylite the benefit of the doubt, primarily because the game – even in Early Access – has already been a hit with players, currently sitting at a “Mostly Positive” Steam User Rating prior to its full release. The past few months, especially, have seen an uptick in positive scores, giving a clear indication that the developers have been taking community feedback to heart and implementing the things that players want to see in the final product (beyond any technical fixes).Chernobylite is special. If you enjoy RPGs that feature things like crafting, base building, team management, and heists, the ambitious Chernobylite is one that you won’t want to miss.”

TheGamer



“Chernobylite offers a deep survival game experience that offers elements of sci-fi, horror and RPG. It’s hard to call this a survival horror title, but all the management aspects and the branching storylines will provide fans of the survival genre plenty to enjoy. There are only a handful of areas to go to and while they’re decent sized, enemies tend to respawn in the same location upon returning to the location. The atmosphere could have gone a different direction, but the visuals and environments are undeniably effective. The visual design in the portals in particular are something to marvel at. With a structured base of a game with varying options to keep players coming back, Chernobylite is worth checking out.”

Hardcore Gamer



“Chernobylite may look like it's a cheeki breeki away from being a full-on S.T.A.L.K.E.R tribute act, but The Farm 51's shooter isn't quite a retread of irradiated ground. While aesthetically the two games are interchangeable, sharing core stylistic motifs like mutants, anomalies, oppressive weather, and a certain nuclear power plant that had a bit of a mishap in April 1986, structurally they've mutated in quite different ways. (...) It was little surprises like this that kept me invested in Chernobylite whenever my attention began to drift. I'd endure a couple of survivalist milk runs and start eyeing the quit button, but then I'd have to pull a companion out of a building filled with hallucinogenic gases, or be forced into a protracted fight with the NAR because I'd stumbled into a radiation hotspot while trying to sneak past. It's not a thrill-a-minute game, and the structure is as much a hindrance as it is a help. But when everything comes together, Chernobylite clicks like a dosimeter near the elephant's foot.”

Eurogamer.net



“Chernobylite showing the twists and turns of the story of Igor, a physicist who wants to find his beloved, showed the potential of the native team. In the reviewed production, almost all mechanics and ideas have passed the test and it's hard to look for elements or problems here that would spoil the positive reception of the game. The Poles threw the 4A Games gloves (to the team responsible for the Metro series), showing the claw and announcing to the Ukrainian creators that they would fight fiercely for the first place on the podium in the "best survival horror" category. The people of Gliwice have a lot of credit of trust with me and I hope that in the future they will offer more single-player positions, where making nightmares is a formality. If in the future there will be additional content developing the adventure of the Ukrainian stalker (the creators intend to support their eye in the eye also after the premiere), I will definitely return to the exclusion zone and try to beat my nose with other enemies. Mandatory with Russian dubbing which came out amazing. Congratulations, The Farm 51.”

PPE.pl



“Chernobylite’s tapestry of intertwining mechanics treads a fine line between being a half-hearted effort and an obnoxiously complex one. That being said, it’s not for everyone – and it shouldn’t be. While its story elements are heavily hampered by uninteresting characters and the campaign littered with a number of repetitive quests, the moment-to-moment gameplay is brutal in the truest sense. Its unique implementation of choice and consequence allows for a number of divergent paths that bolster its replayability. It’s an enjoyable experience, albeit a flawed one.”

Gamingbolt



“Developers The Farm 51 have woven a fascinating, twisting, mysterious narrative and placed it in a highly ambitious first-person, sci-fi/horror, survival RPG. Chernobylite explores technological advancement (mostly its dark side) and the human cost of experimentation — relevant themes when using Chernobyl as a backdrop — as well as the importance of maintaining your humanity in dire situations where immediately, it might be easier not to. The story is set in the trappings of a political spy thriller, along with some Lovecraftian horror to keep you up at night, in an atmosphere that’s not so much dreamlike as it is hallucinatory. (...) Chernobylite is a solid game with a thoughtful story, enjoyable characters, memorable scares, and amazing design. You have freedom in the directions you want to go with crafting and leveling up, and the narrative choices you make feel meaningful. The game keeps you constantly engaged, as it always feels like there’s an important mission to complete or something to take care of around the base. The mystery is fascinating all the way to the end, and the main narrative doesn’t overstay its welcome, feeling spot on at a tight 20-ish hours. If you’ve ever wanted to tour the Chernobyl area but were afraid of the radiation, here’s your ticket to some of the sites, with some monsters tossed in to keep things lively (or deadly). So what are you afraid of?”

RPGFan



“Chernobylite is hard to define, but you should definitely not treat this game as a successor to Stalker or just a classic FPS. Here, the story and the mood play the first fiddle, and other gameplay elements, though numerous and rich, are only a supplement to the former. By approaching the game this way, you will forgive it for a certain monotony or a few less successful patents. And I admit that I admire Farmers for their ambition and common sense. They grabbed a lot of magpies by the tail, but measured their intentions and brought them back as a result. They balanced all the elements of the game in such a way that they built a very good game out of not always good pieces. Respect.”

Gram.pl

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Major Patch - Bug fixes and improvements

This patch focused on resolving the most important technical issues. Relax, we hear your calls for Black Stalker tweaks or the possibility of slower walking. The time will come for them. Also to announce our plans for the future ;)

Technology:
  • We fixed a rare crash caused by the game renderer. As a result, the game should now run more stably on slower computers.
  • We've improved thread management. This should solve the stuttering problem that has occurred on some CPUs.
  • We have resolved a rare issue with an infinite loading screen that occurred with a specific event setup. Thanks to everyone who gave us their saves!
  • We have updated DLSS to the latest version.


Additional:
  • We've added some new events at different levels. Unfortunately, we didn't manage to polish them for the premiere, but we didn't want to throw them away. So – hocus pocus - some new stuff for you guys!
  • We have added a significant missing piece of the script in the Ukrainian language version.


Improvements and feedback:
  • Turning off head bobbing now also affects camera wobbling when looking around. This should significantly improve the experience for people with motion sickness.
  • After loading saves, the resources were randomized in the places that have already been visited. It was confusing and allowed the players to cheat the game. Now, the resources are randomly selected during the start of the level and are permanently saved in the game save.
  • Sashko's recruitment quest started very late, so we've improved his probability a bit. So now Sashko should join us faster.
  • During a manual save, a message appears informing about how long ago the "state of the game" was saved. Unfortunately, the info expresses the time in minutes, which made it say "0 minutes" most of the time, making it highly misleading. Now time is expressed in seconds.
  • We have graphically improved a few places. Now finding the lockpick places should be a bit easier.
  • Weapons lighting for dead soldiers in indoor spaces has been improved.


General:
  • The self-renewing railgun magazine should now function properly.
  • Evgeniy refused to sell us the loot box during the Old Hideout mission. We persuaded him to improve.
  • Before the "death mechanics" tutorial, the power plant explosion will no longer use up the adrenaline from your backpack.
  • The deserter cheated on us in the trade and sold us the weapons without upgrades as upgraded. We had a serious conversation, and he should be more honest from now on.
  • We still have no clue how some players manage to lose Portal Generator. For now, we've added checking each time the save is loaded if the player has the necessary equipment, and adding it in the event of a bug, so now, at least loading the save should fix the problem. Still, we would appreciate any hint as to how you lose the Portal Generator.
  • We fixed the timeline bug that blocked the player if the player died at a certain point in Voice from the Woods
  • We fixed a few events that triggered multiple times even though they should have been triggered once
  • We fixed a rare bug where the build menu could get stuck and could not be disabled
  • We fixed some typos in the script
  • We fixed a bug in Some Excuses where we would get stuck when approaching Semonov with Build Mode enabled
  • We fixed markers on the Crumb Trails quest. They broke if we skipped one stage of the quest
  • Collisions on the roof of the hospital entrance have been corrected, and the note will no longer collapse under the mesh there.
  • We fixed the collapse spot on Red Forest.
  • One type of fence stopped projectiles, but it shouldn't. We fixed it.
  • We removed some untraceable resources from the Moscow Eye.

Weekly Report #83

[h3]Hello Stalkers![/h3]
The most exciting week is behind us - one week from the official launch of the full version of Chernobylite! Now is the time to do a little recap!



[h3]Numbers![/h3]
You have given our game about 4,000 reviews, the vast majority of which were positive reactions. We can see that you like the game. Thank you for all positive voices as well as for any constructive criticism!

On launch day, loads of you were eager to see how Chernobylite 1.0 performs, and that number was growing day by day. Most of you showed up in the middle of the weekend - almost 4,000 people played the game at the same time!

And now a huge number: a total of over 4 million people watched our streams on Steam! You were also very active in the comments, willing to ask questions and share your opinions about the game.



[h3]Take photos![/h3]
All this doesn’t mean that we are slowing down! The DLC we promised are in the pipeline, and the console version of Chernobylite will be released in exactly one month!

Until then, we encourage you to use the Photo Mode that we added to the game. With its help, you can take a lot of great and effective photos in the game.

You can take both bad photos, as we did…


(we had to do it, it was stronger than us...)


...or you can create real works of art like those from our community.

by Giglanz

by SɢᴛFᴏᴘᴘᴇʀ

by Akrav

by Yorik

by re-active johnny

by Legion

by Kanonymous

Take photos, share them on social media, and don't forget to tag us - we'd love to see your creations and share them with the world!

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/

Chernobylite vs Reality - Video #3 - The Chernobyl Nuclear Power Plant

[previewyoutube][/previewyoutube]

The Chernobyl Nuclear Power Plant is a focal point of the Chernobyl Exclusion Zone, a now desolate area that was once full of life and hope. The city of Pripyat was founded nearby to house the plant’s workers and their families; the ninth “atomgrad” (a closed city) in the Soviet Union. They had no idea what the future held in store for them.

The power plant consisted of four RBMK-1000 reactors that produced about 10% of Ukraine’s electricity. Construction began in 1970 and was planned all the way to 2010 with a total of 12 reactors. The explosion of reactor No. 4 in 1986 buried those plans forever.

Like many great catastrophes, the Chernobyl disaster didn’t come without warning. Several dangerous incidents took place in the early 1980s, earning the Chernobyl power plant the reputation of “one of the most dangerous nuclear power plants in the USSR'' according to the Moscow government.

In 1986, a string of costly mistakes caused reactor No. 4 to finally explode and the Soviet government was very slow to react to it. It took a day to start evacuating nearby Pripyat. It took three days to tell the world, and only after Sweden demanded to know why they were getting abnormally high radioactive readings in Stockholm.

After the reactor fire had been contained and rubble cleared, reactor No. 4 was hastily covered by a steel and cement structure that was built in less than 8 months with liquidators working in 5-7 minute increments. In 2016, the aging structure was covered by the New Safe Confinement steel sarcophagus; it’s this structure that’s featured in Chernobylite.

What may come as a surprise, reactors No. 1-3 remained in operation even after the explosion of reactor 4—the Soviet Union couldn’t afford to shut the plant down both service-wise and financially. Yet 1991 saw a turbine fire in reactor No. 2, leading to its permanent shut down afterwards and the final nail in the power plant’s coffin. It was the same year Ukraine gained its independence from the Soviet Union and, now run by ambitious reformers, both internal and external pressure was put on finally shutting the fickle power plant down. In 2000, the plant produced its last spark of electricity.

Life continues and time is very slowly healing the Exclusion Zone’s wounds. Today, tourists can visit the Chernobyl Power Plant, and recently they can even step foot in the infamous reactor No. 4 for a very brief moment and in protective clothes.

Have you been to or plan on visiting Chernobyl? Play Chernobylite and see what you can expect in the 3D scanned recreation of the area.

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/1016800/Chernobylite/

Weekly Report #82

[h3]Hello Stalkers![/h3]
The big day is finally behind us: the premiere of the full version of Chernobylite on PC! We hope you are having fun so far.



We’ll continue the journey to 2019 that we started a week ago to show you what the beginnings of Chernobylite looked like. Refreshed and ready? Well, let's go!

[h3]Where would I go?[/h3]
People who are just starting their adventure with Chernobylite may feel surprised at what they’ll see now. Because the way Igor embarks on his first mission is very different to what you see in the latest version of the game.

After cleaning the lower tier of the base, we should go to the upper floor, listen to Olivier's sermons and then choose the mission we want to go on. Meanwhile, in the early version of the game it was as follows: before we go to the upper floor, we’ll be stopped by a voice from the radio (Mikhail or Tarakan) asking us for help. After a short cutscene, we go up the stairs to the first floor, and we’ll be stopped by Olivier, who, instead of giving advice and telling morals, will turn his nose and wonder if we should trust strangers. This is the first visible difference. But it isn’t everything.



We avoid the board, which, as we know from the previous report, was only a decoration at the beginning and go straight to the mission selection screen.



Apart from the appearance of the UI and the fact that we were able to start the story mission (in the newer version we give players a moment to familiarize themselves with the game mechanics), pay attention to the number of places we could visit. To put it mildly, it doesn’t knock you down. One map, Pripyat Port, was still in a very rough condition.



Currently, this map is finished, and we’ve added more - Pripyat Central with the famous Lenin Square and Red Forest with a village on its very edge. The last map is especially noteworthy, so we have devoted one of the latest reports to it. We've also added some additional maps, not available from the mission selection level, but also of significant importance, such as the NAR prison, fractal worlds, the power plant from the mission "The Heist". In total, throughout the Early Access period, we have made available to you 10 new places that you can visit.

[h3]Here we go![/h3]
We chose a mission, it's time for a short walk...



...first event...



...and the first fight.



We must admit that in the game in Early Access we tightened the screw tightly when it comes to the level of difficulty: not only does Igor go into the field armed only with a revolver, he may also encounter quite a large group of NAR soldiers.



Not only that, we could even come across Shadow. It would not be surprising if it were not for the fact that a) it appeared outside the buildings, b) it appeared during the first visit to the Zone. Remember: we are armed only with a revolver. And death clearly marked the failure of the mission.



Yes, surviving in the Zone was not an easy task. All these experiences have given us tips on what new mechanics to introduce to make the game a pleasure, not just anger and frustration.



First, we've given you the option to choose the difficulty level. The higher the level, the more difficult the combat becomes, less resources can be found in the field, and it becomes more difficult for both our and our comrades to survive. For the most persistent, we recommend the Insane level. Why? More on that in this report.

Secondly, we've expanded the weapon set with a whole host of upgrades and modifications. And so, in addition to the revolver, you can also make a rifle, shotgun, Chernobylite Blaster, Anti-Chernobylite Burner, and the latest toy that you received after the premiere - Railgun. A powerful weapon that can make a lot of mess. Plus, we've provided you with a wide selection of armor that can be crafted to protect yourself in combat.



Third, we have also introduced the build system outside the base. Thanks to this, it is possible to create traps, control threats, the amount of monsters and radiation in the field. By the way, we've made a ton of changes and fixes to the base build system: not only have we added new stuff to build, but we've also given them new modifiers that affect our companions. There are also more stuff that can be crafted.



And another, perhaps the most important thing - the fractal world, which is an integral part of the game. Thanks to him, death in the game is not the end, but rather the beginning to correct the mistakes of the past... or spoil the future.



Of course, it’ll not always be easy and pleasant. For balance, we've introduced a few new monsters to the game - the fast Chernohost and the arachnid Duster, as well as several types of NAR soldiers, including the tough as hell Heavy Armored Soldier. If you want to attack him with a revolver in hand, we can only wish you good luck.

As you can see, Chernobylite has undergone a considerable metamorphosis in less than 2 years. What we have listed above is just a tiny bit of what we finally gave you on the day of the game's premiere - you can find out about the rest of the new stuff and changes on our dedicated website. However, theory can never replace practice. So we can do but encourage you to dive into the game and see for yourself how far we've come with our humble project, which has just left Early Access.

[h3]That's it for today![/h3]
Take care, Stalkers!

[h3]Will you join us? Let us know in the comments or on Discord.[/h3]



[h3]Follow our official channels to stay up to date:[/h3]
Like us on Facebook Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/