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Chernobylite Complete Edition News

Weekly Report #69

[h3]Hello Stalkers![/h3]
No introductory text. Just a picture.



We did it. We finally did it.

Ok. Let’s move on.

[h3]Art contest - last call![/h3]
Before we get to the main menu, a quick reminder. A few weeks ago we launched a community art contest. We have been inundated with a lot of different kinds of work. You can see that your creativity has no limits. You can now vote for the best of them. However, we also noticed that among you there are a large number of people who, for various reasons, have not had time to send anything and would like to take part in the competition.

We listen to your voices. That is why we decided to extend the possibility of submitting works in our competition. Regardless of whether they are newly created works, or maybe they were created months or years ago, and you put them in a drawer - we accept everything (of course, everything must be in accordance with the competition rules). Works should be sent by May 3 at midnight CET.

What about the voting? As we mentioned, votes have already started, and it is impossible for us to stop them. Therefore, due to the extension of the time for submitting works, we also extended the time for casting votes. Voting ends on May 9 at Midnight CET.

Don't hesitate! There will be no second chance!

The rules of the competition can be found at THIS LINK. You can submit your works in the following categories: ART, COSPLAY and VIRTUAL PHOTOGRAPHY.



[h3]The Mega Patch has brought a lot of good[/h3]
The highlight of the past week, both for us and for you, was the release of the last Mega Patch, which we called "Final Stage". It was created by thousands of hours spent in front of computers, a lot of new, improved elements has been added. It's also a huge support from our community - thanks to the closed testing you took part in, we knew what needed to be improved before we released the Mega Patch. Thank you again for this help!

In total, we’ve introduced several thousand fixes and improvements to the game. They covered every aspect of Chernobylite, from the story, to gameplay, graphics, to technical issues. You can read about all the most important changes in the post below.

https://store.steampowered.com/news/app/1016800/view/3059609427951998126

[h3]When is the premiere?[/h3]
Last week was also an opportunity to share with you the release date of Chernobylite. The full game will be released on PC, PlayStation 4 and Xbox One in July this year. The current generation console version will be released a little later this year.

By the way, we would like to remind you that today is the LAST DAY when you can buy Chernobylite in the PC version with a 20% discount. In our opinion, it is worth doing this for two reasons. First, you'll get the game cheaper, duh. Second, only those who purchased the game in Early Access will be guaranteed access to the free DLC available after the game's premiere. So don't hesitate - we are preparing a lot of cool things for you!



[h3]Now to the point[/h3]
Although the Mega Patch has been released quite recently, it does not mean that our work is finished. We still have a lot of work to do. It consists of all the elements that we are going to give you back on the day of the premiere of the full version of Chernobylite. For example, the remaining ⅔ Heist - ⅓ of the entire level you can play today, as a foretaste of what awaits you in July.

But these are also some bug fixes that you report to us on Steam and Discord. Probably the most common bug you have reported to us was in the area of missing voice overs. It didn't happen often, and only at random moments, but still.

You can read about the latest fixes in the game at this link.

https://store.steampowered.com/news/app/1016800/view/3059610062004794121

By the way, we make small touches to what is already there. Have you seen what the new portal looks like? It already looks cool, but we want to make it even better. We are working on a solution that will allow a smooth transition between the portal and the loading screen.



Additionally, we are working on new things ... but we won't say anything about them. At least for now. We can offer you a small sneak-peek in the form of a detailed head model. Whose? We will tell about it another time.



[h3]That's it for today![/h3]
Take care, Stalkers!

Rev 42320 SuperHotfix

Yesterday's update broke something in the save for some of you. I am so sorry for causing the problems. Return to base should fix this bug. If you have any problems with the save (black screen, spawn in a strange place), load the previous save and get killed in any way - radiation, monsters. Going through the timeline should fix everything.

General:
  • After returning to the base, the game misread the information about the progress of quests, which could lead to many strange errors. We fixed it.
  • The "Old friend" quest should now end correctly
  • More fixes in the crash reporter
  • A few smaller fixes reported on steam and caught by us (blends, music, collisions)

Rev 42295 Hotfix

This hotfix solves the most common and serious bugs. If your problem has not been solved then don't worry. If you reported it on the steam forum bug it will be fixed. Or at least we'll try hard ;)

Technology:
  • Crash raporter did not work properly in many situations. We have improved its operation.
  • We fixed the position of the weapon in non-standard aspect ratios such as 21: 9 or 32: 9. PDA should no longer be under the screen
  • Fixed a rare crash related to the incorrect steam initialization
  • Fixed a crash related to write errors while streaming data
  • We fixed one of the random engine bugs. Don't worry Epic, we still love you.
  • We fixed the infinite loading screen bug. If it still happens to someone, send us a save.


General:
  • Fixed a blocker that appeared after the power plant exploded during the "dying tutorial".
  • Fixed problems with music on the base and during training
  • We fixed many lines with VO not working properly. Both in Russian and in English.
  • We have fixed many localization issues in different languages.
  • We have fixed problems with blending various landscape elements.
  • We solved some bugs with heistline (it's the equivalent of a fratal timeline to Heist itself)
  • Some events restarted even though the player had already completed them. We fixed it.
  • The melee beating sounds should perform much better
  • We've fixed many smaller bugs with collisions and visuals that you reported through Steam

Chernobylite - Das Postapokalyptische Survival-Horror-RPG erscheint im Juli



All in! Games und das polnische Entwicklerstudio The Farm 51 haben das Release-Zeitfenster für das postapokalyptische Survival-Horror-RPG Chernobylite bestätigt, das sich seit geraumer Zeit im Early-Access-Programm befindet. Parallel dazu hat man mit "The Final Stage" ein umfangreiches Mega-Update für die Vorabversion [...]

» Komplette News auf pressakey.com lesen» Chernobylite auf pressakey.com

35th Chernobyl Disaster Anniversary

[h2]The largest man-made nuclear disaster in history took place exactly 35 years ago.
[/h2]

The construction of the Chernobyl Nuclear Power Plant began in the 1970s. The first reactor was put into operation in 1977 and by 1983, four of the six planned reactors were commissioned.

April 26, 1986.

An experiment was carried out in the renovated power unit No. 4, the purpose of which was to show how long (after a possible failure) the power plant would be able to produce energy for its own operation. The duration of the experiment was planned only for a minute.

Tests started at 01:23. Almost a minute later, the pressure of steam led to the first explosion - the anti-radiation dome was blown up, and the building of block four was demolished. The second explosion took place at 01:24. Only a crater remains from what once was the fourth reactor.

The fire brigade arrived shortly after the fire broke out. The firefighters were convinced they were dealing with an ordinary situation, a fire on the roof of the power plant. Units from Chernobyl and Pripyat arrive there and the fight with fire lasted several hours, until the very morning. They were extinguished by dozens of units, well over a hundred firefighters in total.

The entire local population was evacuated - first within a radius of 10 km from the crash site, then it was extended to 30 km in the following days. Approximately 350,000 people were evacuated, including those from Pripyat, which is today known as a “ghost town”.

For many years the Chernobyl disaster has been the subject of many publications - historical and scientific articles, reports, analysis. Over time, the history of Chernobyl and the place itself began to be used in other media - movies, TV series, video games.

The Farm51 adventure with Chernobyl began a few years ago. Every year we visited Exclusion Zone, where we collected a lot of materials for our projects: the widely commented Chernobyl VR, and our latest production, Chernobylite. The data collected by us consist of thousands of photos, hundreds of hours of recorded videos and countless many with local people. Yes, we make games to be entertaining to players, but we treat everything with due respect. Our Chernobyl adventure continues.

“To Those Who Saved the World”

Chernobylite Team,
The Farm 51