Weekly Report #31
Hello stalkers!
As in life in the Zone itself, our game is also changing all the time. Sometimes these changes are huge, like for example Mega Patches, which introduce a lot of new content, fixes and upgrades. You can hear about them a lot, we always announce every Mega Patch widely. But what you don’t see usually is the work we’re doing all the time. It’s like creating the pieces of some update one by one while we show you all the picture.
That’s why we think it would be great to show you a bit of “behind the scenes”. We want to share with you these pieces we’re working on. A touch of detail here, some small improvement there. Developing a game is a long, time-consuming process, so we want you to know that even if we’re not announcing any important update, we’re still working hard on almost every part of the game.
You can also read about some other changes here:
https://steamcommunity.com/games/1016800/announcements/detail/2520276100976026484
https://steamcommunity.com/games/1016800/announcements/detail/2520276100996871541
https://steamcommunity.com/games/1016800/announcements/detail/2736450787658767711

[h3]Atmosphere is important[/h3]
We know that us keeping the right atmosphere during the game is often the key for you to feel like you were in the Zone by yourselves. It also helps to make your experience better, more immersive and just to be more fun. Right now, one of our developers is working on these scary storms and here you can see how it’s done:

And because some parts of the Zone are dangerous, it’s not so weird to wear the mask all the time, like Mikhail does. So here’re some “backstage” screenshots of different mask types:

[h3]Finding joy in every detail[/h3]
A lot of you complimented how detailed our locations are. Of course, we’re still working on the game as a whole (especially on hunting those bugs & glitches!), but we encourage you to pay more attention even to some smaller objects. Here you can see a screenshot of how we process the gathered data (like videos and photos) into an in-game item.

And here you can see how does it look to work on one of the characters in Chernobylite:

Even characters less important to the whole plot of the game are not free of improvements:

Remember to join our streams!
As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618
So that’s all for this today.
Take care, stalkers!

As in life in the Zone itself, our game is also changing all the time. Sometimes these changes are huge, like for example Mega Patches, which introduce a lot of new content, fixes and upgrades. You can hear about them a lot, we always announce every Mega Patch widely. But what you don’t see usually is the work we’re doing all the time. It’s like creating the pieces of some update one by one while we show you all the picture.
That’s why we think it would be great to show you a bit of “behind the scenes”. We want to share with you these pieces we’re working on. A touch of detail here, some small improvement there. Developing a game is a long, time-consuming process, so we want you to know that even if we’re not announcing any important update, we’re still working hard on almost every part of the game.
You can also read about some other changes here:
https://steamcommunity.com/games/1016800/announcements/detail/2520276100976026484
https://steamcommunity.com/games/1016800/announcements/detail/2520276100996871541
https://steamcommunity.com/games/1016800/announcements/detail/2736450787658767711

[h3]Atmosphere is important[/h3]
We know that us keeping the right atmosphere during the game is often the key for you to feel like you were in the Zone by yourselves. It also helps to make your experience better, more immersive and just to be more fun. Right now, one of our developers is working on these scary storms and here you can see how it’s done:

And because some parts of the Zone are dangerous, it’s not so weird to wear the mask all the time, like Mikhail does. So here’re some “backstage” screenshots of different mask types:

[h3]Finding joy in every detail[/h3]
A lot of you complimented how detailed our locations are. Of course, we’re still working on the game as a whole (especially on hunting those bugs & glitches!), but we encourage you to pay more attention even to some smaller objects. Here you can see a screenshot of how we process the gathered data (like videos and photos) into an in-game item.

And here you can see how does it look to work on one of the characters in Chernobylite:

Even characters less important to the whole plot of the game are not free of improvements:

Remember to join our streams!
As we already told you, we’re making the livestreams a regular thing. Besides special ones, which we will also make, we will stream the game and answer your questions every Monday, starting around 6:00 to 7:00 PM CEST (we’re announcing every one of them in our social media soon before it starts or just after it has started)
Here’s the link to the transmissions, it’ll always be the same one: https://steamcommunity.com/broadcast/watch/76561198887982618
So that’s all for this today.
Take care, stalkers!
