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Chernobylite Complete Edition News

Weekly Report #21

Hello stalkers!

Today we have some more monstrosities and a sneak peek at locations you all crave so much! Yes, we’re working hard on the incoming Megapatch, which will include several iconic places, so well known to you.

Let’s take a look at what we have prepared for this week!



[h3]Pripyat Center[/h3]
Many of you had questions about this name - we used “Lenin Square” previously, but as we worked on the area it grew bigger and more intense, so that’s why we recently started to refer to it as “Pripyat Center” instead of the other name.



Especially because the location is simply much more than just the Square. Take a look at our work-in-progress screenshots. Yes, these are not concept arts or specially prepared images. These are screenshots from the game itself, as we are working also on new lighting options for Pripyat Center.



Monstrosity!
Last week we showed you some new monsters we’re creating right now. Remember this little fellow?



By “creating” we mean really working on it. Since then we have prepared some early animations, so we thought you would be interested in what they behave like! Remember it’s just a sneak peek, this monster called “duster” may change a lot before we will implement him in the game!

He won’t be included in the nearest Megapatch, because we have to work on him more. But we’ll definitely let you know when he’ll be getting into the game!



We hope you really like what we’re changing! As always, don’t hesistate to leave us your opinions and ideas. We are now getting really close to the newest Megapatch which will be the halfway of our Early Access roadmap.

Have a good week, stalkers!

Weekly Report #20

Hello!

This week was intense! As you already know, we’re getting closer to the Mega Patch, which will include new locations (Pripyat Center, yay!) and many other upgrades. But it’s not like we are only doing that - we work on many other assets, missions and innovations. You may have seen some of that in the previous Weekly Report.

As for today, we’ve got something you’ll like for sure!



[h3]Scary, scarier, the scariest[/h3]
If you follow our posts, you probably know that we are listening to your feedback! Of course, we can’t make all of your suggestions happen (vide multiplayer), but we always try to think about what’s best for your in-game experience.



Although we had planned this long ago, some of you also suggested creating new monsters. We liked your ideas, so look what we’ve come up with and what are we working on (remember these are just early work-in-progress graphics):



Silence is your best friend
If you’ve played Chernobylite for at least a few hours, you surely know that Igor can perform a stealth kill. We hope you tried this at least once, because thanks to that skill, Igor can minimize the risk of getting caught by those nasty NAR soldiers.



The silent approach is always a good solution if you’re outnumbered or outgunned (sometimes both at once), especially if the mission requires just gathering intel or taking few things that could... change their owner, so to speak.

Right now, we’re working on stealth kills redesign. Soon, Igor will initially perform silent kills with a knife. But after training with Olivier, he will be able to eliminate enemies in a stealthy way without killing them. This way it won’t affect his psyche and will allow Igor to be even harder to detect by his enemies.

We think the new kills are pretty cool, but take a look for yourselves:



And that’s it for this week!
And remember: if you have some ideas, want to report a bug or just to post an overall feedback, you’re more than welcome! We really appreciate you spending your time to share your thoughts with us on our Steam forums.

Take care, stalkers!

Weekly Report #19

Hello!

So you’ve probably seen our last posts about our new major patch which has just landed on Steam. If not, they’re really worth reading! Your Steam client will notify you about a possible update of Chernobylite and we encourage you try do it! There are some really important changes, strongly connected with gameplay experience.

If you haven’t seen the reports, you can read them here:
https://steamcommunity.com/games/1016800/announcements/detail/2214026254679991705
https://steamcommunity.com/games/1016800/announcements/detail/2212899721709593441

But let’s talk about another content that is going to be in the game.



[h3]Hardware for real men[/h3]
Chernobylite is changing, stalkers. Besides the planned content, by “changing” we also mean that we are constantly thinking about what to add, what to upgrade.

Lately we told you about new mission called Voice in the woods, so here’s another one! In this quest Igor will have to deal with some serious delivery. Enough to say, it will be easy for him to blow a few things up with that package.

It won’t be an easy mission, the place will be almost crowded with NAR soldiers. Igor will really have to try not to get caught, they don’t particularly like when some stalker puts his dirty hands on their property.



You may already know Tatyana
You know her, right? From Igor’s photos, from his memories… but also from his visions. She is the reason Igor returned to Chernobyl after many years, so you can imagine how important she is to him. And to the story!

We made some new cool animations of her. For now it may look simple to you, but remember it’s only a sneak peek and we’ll continue to work on this character! We think Igor won’t be disappointed, but take a look for yourselves and tell us in the comments if you like it!



And that’s it for today, thanks for reading! Don’t hesitate to write what you think in the comments section.

Have a good weekend, stalkers!

Major Patch - Players’ Feedback Pass 1

Although we treat this patch as a standard "major" one, I am convinced that for many of you it will be just as important as a Mega Patch. Unfortunately, we did not translate everything into all languages. Expect this in the next patches.

Improvements/Additions:
  • The Fractal timeline has been added to the game. You can read more about it in the previous weekly report.
  • All Igor's companions now have a "relationship factor" that changes it relation to the player’s decisions. This factor will be very important in the future.
  • The "Old documents" quest now has a choice that affects companions and the game world.
  • The "Meeting with Tarakan" quest now has additional consequences in "A few things from an old hideout" and has an influence on the game world.
  • The "A few things from an old hideout" quest now has a choice that can affect your companions.
  • The consequences of the decision from "Hacking into NAR servers" mission in "Mikhail in trouble" quest have been rebuilt in order not to be as unambiguously binary as before.
  • The "Hermit" quest now has a choice that affects companions.
  • The "Power plant’s plans" quest now has a choice that affects companions and the game world. Keep in mind that the prison is not finished yet, so the consequences of one of the choices may not be very clear at this time.
  • The Level Selector has been heavily designed due to the feedback we received from players. There still may be small bugs that we'll fix in the following patches.
  • Now while leaning, Igor will more realistically twist his weapon
  • For people who do not like excessive brutality - Gore System can be turned off in the game menu.
General:
  • We've improved some of the Gore System components - blood should now display properly on different surfaces, and cardboard should look better
  • Maps should now clearly indicate the area in which the player can move. They should also have more detail and be clearer.
  • A lot of minor location corrections. Of course there are still a lot of mistakes and we will work on them.
  • Fixed place where soldiers could shoot you through the walls (thanks to @ARcher and @nox from the Steam Forums)
  • Fixed place where you could fall under the map on Kopachi (thanks to @hmasi and @SunBeam from Steam Forums)


AI/Animations:
  • Opponents should notice Igor so easily when they find another soldier's body.
  • Shot particle will no longer obstruct the entire screen when firing a rifle with a scope.
  • During takedown, the soldier's threat indicator will no longer be visible.
  • Now soldiers should correctly stop searching for a player when he disappears from their sight for a long time.

26.04.1986

[h3]34 years ago...[/h3]
... in the thick darkness of fairly silent night of April 26th 1986, small town in Ukraine suffered from a powerful explosion. It woke up many citizens, but they didn't know what happend yet. They just saw distant buildings on fire and wondered why the air was glowing.

Today we comemorate all those who lost their lives due to Chernobyl disaster
All those who were lost during or after being on a "front line", fighting the effects of explosion. But also all those who were just unlucky to be affected by this.

Thousands of Pripyat residents left everything behind them evacuating in the following days. Noone expected the tragic scenario, everyone was affected.

We visited the place many times.
And to be honest being among that abandoned buildings does make you think. Seeing the scale of this disaster makes you respect the tragedy of that feral night of April 26th 1986. And all the nights that came later.

Chernobylite is an entertaining game, but remember - it is also a way to commemorate and respect that distressing event.