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Chernobylite Complete Edition News

Weekly Report #8

[h3]Hello![/h3]

First of all, happy Valentine’s Day!
Since love is an important subject in our game, we simply could not resist this ;) We hope that by the next Valentine’s Day Igor will solve the mystery about his beloved Tatyana. And so will you.



Now, let’s move on to our last week’s recap.

[h3]Fixes Fixes Fixes![/h3]
Last week was veeeery busy for us because we were rushing with fixes to the problems you encountered after the latest mega patch. Big thanks to all of you who reported us their issues. Thanks to you we were able to trace many of them and fix them.



Developing a game can be a really tricky process. Changes and adding new things can cause other things, which used to work so far to stop doing it. We’re very sorry for those problems you faced and we really take all feedback, even negative to our hearts.

There were a couple of hotfix patches released after the patch, so here’s a summary of what has changed with full lists of fixes for those who want to dive deeper:

https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388958487135
https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388944242460
https://steamcommunity.com/gid/103582791463995837/announcements/detail/1710741388940713545

[h3]Man does not live by fixes alone[/h3]
But this was not only we’ve been working on lately. Some of you probably noticed on our social media some sneak peeks of the new location - The Lenin Square. It’s the place with the famous Energetik Palace and a nearby Amusement Park with even more famous Ferris Wheel. We scanned lots of things and places from there and now we’re finally implementing them into the game. Have a look!







Oh and this is us there on one of our many many trips to Chernobyl :)

Our hardcore Chernobyl veteran team ;) Some of them can’t even count how many times they’ve been there.

[h3]Making off goodie[/h3]
Have you seen those electric cars in the amusement park? Let’s make a quick comparison between a real photo and a 3D scan.



Find 3 differences ;)

[h3]# Friday[/h3]
Sometimes when working on WIP levels, those poor, hard-working PCs can sometimes really gasp for air and one needs to look for all help possible. Unfortunately, this patient died anyway ;(



That’s it folks! See you next week!

Chernobylite Rev 24116 Hotfix - Quest bugs, storage and localization update

AI:
We have optimized enemies behavior in combat, the fight should no longer cause large FPS drops
Enemies should now correctly notice player when he takedown their colleagues
Oliver and Anton should no longer stuck in a power plant
Shadows should now properly lose aggro when the player runs away from them. Thanks to this interaction with the world will work correctly.

Localization:
Language version has been updated for: Polish, Russian, Czech and German
Turkish language version should now work correctly

General:
"Hack NAR servers" should no longer block when using the radio before soldiers run into the building
"Old Friend" should no longer get stuck when we continue with save
“Convoy” will no longer crash the game in the last section when soldiers notice you.
Storage should no longer lose player items
Storage should no longer have problems with memory leaks. Epic fault, but somehow managed to fix it.
Quest marker should no longer show bad destinations if the quest is played again.

Rev 24026 Hotfix - Saving and Rifle issue

General:
  • The rifle modification system should now work, even on an older save
  • Error with save during "Hermit" quest should no longer occur

Rev 24000 - Rifle mods, new quests and storage hotfix

AI:
  • We've changed the way soldiers use covers. This should give a huge increase in GPU performance during combat, but opponents can sometimes behave strangely. We will continue working on it.
General:
  • All players should already be able to build an assault rifle modification station without problems
  • To be able to play the missions from the new patch, you no longer have to start the game again
  • Issue with double work brench has been solved
  • Issue with moving storage to another place (indicator remained in its old position) has been resolved
  • Soldiers should now properly hold their rifles during the cutscene on "Power plant plans"

Chernobylite Megaupdate #3 - “Old Friend” Changelog

Hello guys,
behold, our first of many story-related updates is finally live! “Old Friend” is the biggest update we’ve prepared so far. There will be many new quests, dozens of events, quite a lot of improvements and accessories for weapon crafting. All this sprinkled with many fixes, visible optimization and redesigns of those elements, which you had objections to.
Today, Chernobylite is about 50% bigger than at the launch. We hope that those players who put our game aside in the last couple of months will give it another try and will like what they see. We’re perfectly aware that we still have a long way ahead of us filled with lots and lots of mega patches until the game is finished. But we really feel that after those very difficult months we’re heading towards the end holding our heads high and we hope you will walk with us along the way.

[previewyoutube][/previewyoutube]

[h3]Improvements/Additions:[/h3]
[h3]Quests added:[/h3]
  • New quest “Old Friend” (new chain - Georgiy).
  • New quest “Power Plant’s Plans” (part of Georgiy chain).
  • New quest “Secret Storage” (part of Olivier chain).
  • New quest “Hermit” (part of Mikhail chain).
  • New quest “Big Fish” (part of Mikhail chain).

[h3]Other:[/h3]
  • Events: Pripyat port has been filled with events.
  • Events: Kopachi has been filled with events.
  • Combat: Soldiers now fire more often. No-hit effects are visible in the environment.
  • AI: Black Stalker can now be defeated in battle and driven out of the level.
  • AI: Appearance of the Black Stalker is also associated with time anomalies. Igor and Black Stalker move normally, and the rest of the world stops.
  • Crafting: Added an Assault Rifle upgrade system.
  • Crafting: Added a new crafting table. It can be used to upgrade the assault rifle.
  • Difficulty: There will be far fewer opponents on easy and very easy mode. This should significantly facilitate the gameplay of those for whom Chernobylite was annoyingly difficult.
  • A few lootable containers added on all levels.


[h3]General:[/h3]
  • Fixed the Level of Details and stuck spots (Thanks to our Community from Steam forums for suggestions!).
  • Fixed FOV values causing Shotgun and AK to look badly (Thanks to @Fathom from Steam forums).
  • Fixed various bugs with Storage Units (Thanks to our Community from Steam forums for suggestions).


[h3]Optimization:[/h3]
The levels should load significantly faster.
Time spent in Hawking Tunnels should be significantly reduced.
We are currently working on optimizing the CPU. The overall game performance should be better.
Problems with the Moscow Eye performance should be significantly reduced. The level can still have problems, but we're on track to fix them.

[h3]Adrenaline Redesign [/h3]
Chernobylite from the beginning was to be a difficult game with elements that need to be repeated and mastered. Unfortunately, in some places of the game we have clearly exaggerated. Players often (also through no fault of their own, but due to EA errors) fail their mission, and are forced to perform it again, without the possibility of using alternative methods available only after the next pass. To limit this situation and make more players have access to new content, we modified the way adrenaline works. Now its use is not associated with mission failures, and additionally gives a special power-up that should help you get out of a difficult situation.



[h3]Day limit[/h3]
Time loop in our game is very important - it allows you to make other choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you focus more on survival and team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.

[h3]That’s all for this update. We hope you like the changes and don’t hesitate to write a review about our game and give us your comments and suggestions on our Steam forum.[/h3]