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Chernobylite Complete Edition News

Weekly Report #7

Hello!

We have some good news to share! The next Mega Patch is planned to be launched next week! So in just a couple of days you will be able to push forward your investigations about Tatyana and check out all the quests we prepared.



But apart from story quests, which we discussed last time, this update will consist of other things, like changes to the gameplay. Let’s have a look at them now.

[h3]Adrenaline redesign[/h3]
Chernobylite was planned from the start to be a challenging game with many elements to be repeated and mastered. But at some points we were too harsh for the players who were forced repeat their missions due to bugs or simply due to some simple errors. So we came up with a solution and modified the way adrenaline works.



Now its use is not associated with mission failures, and additionally gives a special power up that should help you get out of a difficult situation.

[h3]Day limit - it’s up to you![/h3]
Time loop in our game is very important - it allows you to make different choices in missions, unlock new companions, or discover new secrets by alternate memories. A small limit allows you to focus on the plot and quickly correct your mistakes. Bigger will let you spend more time on survival and your team. How to reconcile these two approaches? The easiest way is to give you a choice - now when starting a new game you can choose how many days a single time loop will take.

[h3]New items to craft[/h3]
Recently we added a new weapon - Assault Rifle - to the game so some of you already tested it in action. Now it’s time for attachments and upgrades thanks to which you will be able to adjust your new weapon to your needs on a brand new crafting table!







[h3]Making of extra goodie[/h3]
Remember our Kickstarter campaign? The ultimate reward we offered to our backers was the Eternal Fame Edition which included 3D scanning and including the backer’s scan into the game. We’re currently working on their models and here’s one of them. Nice isn’t it?



That’s it for today! See you next week!

Weekly Report #6

[h3]Hey guys![/h3]

Here’s some fresh news right from the oven. In today’s report we want to tell you a few words about new story quests which we’ve been working on for the last few months and also some changes on Kopachi and Pripyat Port levels. We’re planning to add them soon, some in the next mega patch and some soon after.

Oh and in case you haven’t noticed, Chernobylite is now on sale until January 27! Those who are interested to visit the Chernobyl Zone themselves, now it’s your chance at a lower price!
Now, back to development news ;)

[h3]STORY QUESTS[/h3]

The next mega patch is right around the corner and along with it, you will be able to check out new quests related to Olivier, Mikhail or the new character - Georgiy. Of course, we don’t want to spoil you anything so let’s have a look at brief descriptions of the quests.



SECRET STORAGE (Olivier)
Olivier overheard NAR chatter on the radio about a stash in Kopachi next to Pripyat River. He asks Igor to check it out and bring some valuable supplies for the base.



HERMIT (Mikhail)*
Mikhail, contacted by his good friend who is in deep trouble with the NAR, asks Igor for a favour to find this friend in Pripyat Port and check if he is alright. Will Igor help this mysterious person?

BIG FISH (Mikhail)*
Mikhail approaches Igor and tells him that someone very important will be visiting Kopachi village. Alas, a big fish, who may have some vital information, is heavily guarded by soldiers. Mikhail asks Igor to go to Kopachi and get his hidden weapon which will help Igor deal with the soldiers.

*You need to have Mikhail on your team to do this quest.



OLD FRIEND (Georgiy)
Igor heard soldiers talking on the radio about some Professor Georgy Semonov who will be soon in Kopachi kindergarten. Igor knew once a man by this name, his mentor, many many years ago. Will this be a chance to meet an old friend from the past?

POWER PLANT PLANS (Georgiy)
One day Igor’s radio picks a mysterious looped recording. He has some documents for Igor hidden in the Pripyat Hospital which many contain an important clue for the investigation. This may be a breakthrough!


[h3]New events in locations[/h3]

Story quests are not the only thing that are coming soon to the game. We’re also filling the levels which are currently a bit empty with new events! Most of them will add a little weirdness and creepiness to Kopachi and Pripyat port. Some will involve dolls, some shadows, stalkers or Tatyana.

[h3]Making of extra goodie[/h3]
Have you ever wondered how a raw 3D scan looks like while it’s rendering? Have a look at this building. Anyone recognizes what it is? That’s a tricky one but a true stalker will know ;)





And when a 3D scan is properly prepared, rendered and cleaned, the effects can be stunning. This gym is just a WIP version and requires still a lot of reworking, but looks awesome already isn’t it?



That’s is for today, see you next week!

Major Update - AI improvements, balance and fixes

Chernobylite Rev 23213 Patch Change Log

Improvements/Additions:
AI: Opponents should squat more often and use covers
AI: Opponents fight a lot better in close range combat
AI: Opponent's feet should adapt better to the ground
Combat: Parameters of all weapons, enemies and upgrades have been balanced
Psyche: Killing a lot of soldiers will have a negative impact on our psyche
Psyche: A low level of psyche will put us in a state of psychosis. This element will be further developed.
Feeding system: System is almost finished and should work much better than the previous one.

General:
Putting on a mask during rain should no longer cause crash
We've repaired almost 120 smaller bugs. Thanks for reporting them!

AMD has told us that drivers released at the beginning of the year should noticeably speed up the game. You can expect at least a few percent increase in performance. Remember to update your drivers!

WEEKLY REPORT #5

[h2]Hello![/h2]
Happy New Year everyone! Did you make any resolutions? For us it’s going to be a challenging year with many updates to go and now we would like to share our first report this year with news from behind the scenes!

Apart from polishing the things you’ve reported to us so far, we’re focusing on preparing content for the next Mega Patch we planned on our roadmap.

[h2]New Character - Georgiy[/h2]
One of the main things coming with the next Mega Patch is a new character - Georgiy. For the last weeks we’ve been working on 3D modelling and preparing animations.





[h2]Improvements in combat and AI[/h2]
We know, that one of the things that bother you the most is combat and AI and we’re working on them very very hard to make you happy. Out of the things we did lately are many fixes and additions in animations like, for example, covers, crouches or IK system - thanks to which the characters’ feet will react to the terrain and look more naturally. Have a look!



When it comes to combat changes, you will be able to test them very soon. We modified the balance of the combat itself and health, enemies’ behavior etc. We can’t wait to show them to you!

[h2]Changes in the UI[/h2]
We’re constantly working on UI - reworking, redesigning and coding. It will be clearer and more consistent visually. Soon you will see the freshened-up main menu and feeding distribution UI in action. For now have a look at the concepts.




[h2]Last but not least…[/h2]
Here is a tiny sneak peek of assets being prepared for the Lenin Square. Follow our next reports for more!



That’s it for today and we hope to hear from you in the next updates! Dancing Georgiy is saying bye bye to you too ;)

Small update - Turkish language added

Hotfix Change Log:

General:
- thanks to our community support we added Turkish language
- small bugs connected to feeding system fixed