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X-POINT News

Coming soon full training update in the game!

And so, having collected all your wishes into a single one, I decided to redo the ENTIRE training system in the X-POINT project!

Now 4 courses are ready:
- basic intensive
- sandbox and army panels
- course of artillery and pre-launch missiles
- aviation course

I am also finishing:
- course of the fleet
- infantry course

Old courses other than practice and offensive preparation course will be - deleted!

AND I'm also planning to introduce an "achievement" for completing all training courses without releasing their game :)

And of course, some announcements of new units!

And the X-POINT project will soon be 4 years old!!!! Announcement and update 100

How quickly those four years flew by. On February 26, 2019, I put up a completely raw game on STEAM where there were a couple of units and nothing more... Now looking back, I can’t believe that I myself was able to build such a large-scale game! And now, very soon, on February 26, 2023, the X-POINT project will be 4 years old, which has changed beyond recognition during this time.

And most importantly, THANK YOU FOR SUPPORTING my project! You are the best! Thank you from the bottom of my heart! I will continue to delight you with my creativity!

And of course a small surprise in the form of updates and discount!

Update Ingredients:

NEW:
- new radar unit Patriot (STATIC)
- new unit SAM Patriot (STATIC)
- new BMD3 replica unit
- new design "Point of Observation"
- new attack aircraft Tucano replica
- added hints at the map loading screen
- islands added to the conquest map
- new logic for landing vehicles (BASTION aircraft can drop a BMD3 FERRET replica)
- new logic for shooting down MLRS missiles
- change icon for Kassadi
- reduced prices for some units
- added more variable randomness for AI in conquest mode
- strategic and special (some) aviation received jammers


CORRECTED:
- fixed NOSFERATU bomb bay
- fixed descriptions of F3 for infantry (it was not indicated about the placement of anti-tank systems)
- fixed the amount of fuel for rockets
- fixed binding of targets by ground-to-air \ air-to-air markers
- fixed BASTION aircraft takeoff
- fixed light inside troop compartments

About update video here https://youtu.be/DwBCVL-EgR0! Link to the stream under the video with the update!!!

Welcome to the first major update of 2023!

So! What's new with us?

GLOBALLY NEW - New and very cool infantry logic:
- infantry sees only in the front half-sphere of their vision (vision range decreases at night)
- infantry can hear footsteps (or the sound of running) behind them (detection range decreases at night)
- the infantry, having received damage from a weapon with a silencer, will not be able to determine the source of the fire
- infantry, having received damage from weapons without a silencer, can determine the source of fire (the detection range decreases at night)
- infantry aim more accurately by choosing a headshot and can see another infantry even in cover (vehicles are more "blind" to infantry in cover)
- Infantry AI has an accuracy advantage based on distance to the player (giving the player a chance at melee

NEW:
- new unit (BTR-90 replica)
- new unit (BTR-4 replica)
- new unit (replica MiG-23UB)
- new unit "secret service"
- two new weapons for Kassadi (replica "mini Q" with and without a silencer)
- new array reading logic (should speed up the game)
- new logic of the satellite camera panel (combination of all panels in one)
- new logic for warships to destroy and determine missiles (radius is the same as for the ship's air defense radar)
- in the conquest mode, the AI balances the teams of players, adding AI for the side in which there are fewer players. If the teams of the players are equal, the AI does not turn on
- in the conquest mode, the neutral team that guards the points was temporarily removed (to speed up the game process)
- anti-spam mode for targets will now prevent spamming targets
- static duration of marks (LASER-GPS\VISUAL\ANTI-RADAR\SONAR - 60 sec, SPACE - 120 sec, ANTI-AIR 30 sec)
- when missiles are shot down, the primary warhead explodes
- in endless battle modes (where there is an ocean), the logic of erasing objects (clearing the cache) has been added
- added a panel of quick commands (varies depending on the selected unit)
- updating information about infantry (combat range) depending on the type of sight, type of weapon and type of unit
- characteristics of air defense radars and air defense logic for ships have been changed

FIXES:
- fixed "materials" of AbramsX replica
- fixed communication panel from the commander
- Commander's voice commands fixed
- fixed double HUD
- fixed tornado reaction to buildings
- fixed F-14 replica model
- fixed Yak-141 replica code
- fixed memorization of Kassadi's weapons in conquest mode
- fixed player presence check in conquest mode
- fixed network code for creating teams in conquest mode
- fixed speeds of missiles to intercept missiles
- fixed the logic of long-range interceptors in the context of intercepting missiles
- fixed timings of the radar for the replicas of the "Serp" air defense system and the "Tomahawk" air defense system
- fixed launch of missiles by the fleet on coincidence when the target is destroyed at the time of launch

VIDEO REVIEW here: https://youtu.be/uVaXIvLtwl4

A small update with one civilian car and a bunch of minor fixes!

Hi all! Happy New Year, everyone! Brought you a small update with one civilian car and a bunch of minor fixes! On a car, you can fully arrange a drift!

How to enter the drift zone:
- go to the location "Eden Island"
- move into Kassadi
- go to the kitchen, go to the cup and the phone and find the keychain
- press and hold the "U" key (the palm will appear) aim at the keychain (until the palm turns turquoise) and then release the "U" key (activate the object you have aimed at)
RESULT: Get on an aircraft carrier where you can drift!

To drift, you need to hold the space bar and pick up speed!

Or watch this video here I show it (RUS lang with sub): https://youtu.be/_oITd36Vksk

MEET BIG UPDATE 12122022!

Hi all! This is probably the most difficult update I've had :) I had to make a portable version of UE4 in the absence of electricity and achieve a reduction in the packaging of the project. And I succeeded!!

On this from the bottom of my heart I congratulate everyone on the upcoming New Year! And from me to you an update and a very large one (16 new units)!
On my YOUTUBE channel, expect the passage of the first part of BLACKLIST in the near future. And also, of course, a video about the update!

Update list:

New:
- New unit - Replica Humvee with a machine gun.
- New unit - Humvee replica with ATGM.
- New unit - Replica Humvee with Radar (KSHM Machine).
- New unit - Tiger Replica with a machine gun.
- New unit - Tiger Replica with ATGM.
- New unit - Tiger Replica with Radar (KShM Vehicle).
- New unit - MiG-29 replica.
- New unit - Replica D30 (static artillery).
- New unit - Replica ZSU-23 (static anti-aircraft gun).
- New unit - NATO Heavy Sniper.
- New unit - HVAC Heavy Sniper.
- New unit - Sniper (regular army).
- New unit - "Hyena" (Technical) with a machine gun.
- New unit - "Workshop" produces "Hyena" for free every 120 seconds.
- New unit - Replica Abrams-X.
- New unit - Civilian bus (has an armored version).
- New infantry death animation
- New sounds for miniguns
- New logic - MHQ machines (allow you to create units around you from the army panel).
- New logic - Structures (static weapons, firing positions or buildings that can be bought).
- Civil vehicles are available for purchase in the army menu.
- New cells in the army panel - INFANTRY\STRUCTURES\SPACE FORCES.
- Kassadi can control his car while inside it.
- Added HP bar in strategic mode.
- Ground vehicles now see the infantry badly if it lies

Corrected:
- Fixed all models of "Hunters" (Hummer replica).
- Fixed camera sights for aircraft.
- When loading, the cursor does not move the map. The camera will not "go" anywhere while the loading screen is in progress.
- When loading, you can not select units. Units cannot be selected while the loading screen is in progress.
- Global correction of the range of bullets for infantry\equipment\aviation.
- Correction of sights for vehicles.
- Global fix for infantry night vision cameras.
- Global correction of the multiplicity of sights for infantry.
- Global fix for prone shooting angles for infantry.
- Fix duplication of HUD when playing online.
- Fix auto-upload from HUD cache.
- Global correction of setting visual marks for ground vehicles.
- Correction of auto-guidance mode for tanks.
- Fixed arbitrary labeling of armored personnel carriers / infantry fighting vehicles
- Fixed ATGM missile
- Fixed water display in Fahrenheit map
- Islands in the Indian Ocean map have been temporarily removed, they will be replaced.