Beta 1.0.1
Ahoy there! In this small update I've rebalanced missions 1-5 and added a new mission, called "Push it Along", to the beta campaign. I did some enhancing around parachutes and fixed several bugs as well. Full changelog below:
Features & Enhancements
Bug Fixes
Features & Enhancements
- Added new mission, "Push it Along"
- Rebalanced missions 1-5
- Parachuting units and crates are now slightly affected by wind
- Updated parachute sprite and made it match team colours
- Corpses, helmets, shells, and blood spatter now take parachute height into account
- Falling helmets are now affected by gravity
- Units killed by leg shots now fall forward (fixed bug where they sort of went stiff and upright)
- Parachuting crates now fall 50% faster
- Added unit rank icons to player GUI
- Unit fire counter is now randomized at start of battle to avoid all units firing at once
Bug Fixes
- Unit torso is now drawn on parachuting units (repositioned parachute sprite as well)
- Game no longer crashes when game is paused in sunny weather
- HQ abilities should now properly enabled to match map editor (must be unlocked to work, except in campaign mode for blue team)
- Player controlled parachuting units are no longer pushed onto the map
- Units can no longer enter and get stuck in destroyed buildings
- Units with "hold position" behaviour now return to position after resupplying ammo