Beta 5.0.2 - Bloody Clean Water Update
Hey there!
A smaller update is now live. Aside from several bug fixes, the update mostly concerns how objects like shells, helmets, corpses, and blood spatter interact with water. Everything sinks now, except blood spatter, which dissipates outwards in
a watercolour effect (see screenshot below). Check out the full change log below. Other than that I’ve been hard at work on Act II of the campaign. Tally ho!

[h3]Changelog[/h3]
New Features & Content
A smaller update is now live. Aside from several bug fixes, the update mostly concerns how objects like shells, helmets, corpses, and blood spatter interact with water. Everything sinks now, except blood spatter, which dissipates outwards in
a watercolour effect (see screenshot below). Check out the full change log below. Other than that I’ve been hard at work on Act II of the campaign. Tally ho!

[h3]Changelog[/h3]
New Features & Content
- Blood spatter now turns to “blood water” when landing in water
- Added new beach variation to Map Editor (and upcoming missions): Beach 1b
- Corpses/shells/helmets/etc now sink in and disappear under water
- Units with Defensive behaviour will now keep an eye out for danger up to a greater distance
- Changed default campaign in new game to "There Will Be Ink"
- Puddles will no longer generate on large bodies of water (rivers etc)
- Oversized units (eg T-Rex) can no longer bleed out
- Balance: Slightly reduced point cost of medic (from 30 to 25)
- Performance: Slightly optimized collision detection with heads
- Fixed crash bug on Tutorial 3 when Barracks is activated
- T-Rex can no longer shoot itself
- Fixed bug where sprite/angle for units bleeding out was sometimes incorrect
- Fixed bug where battlefield was no longer shaded with cloudy/rainy/stormy weather
- “There Will Be Ink” (official campaign) no longer shows up as a loadable campaign in Campaign Editor
- Units who are parachuting will no longer go prone when hit
- Units (particularly those in defensive mode) will no longer continue to attack incapacitated targets
- Parachuting units are no longer drawn behind trees
- Helmets are now always drawn over heads
- Fixed a text spacing issue on “Tips” page