1.0.1.2 - Fixes, Arcade Mode Plans
Hello! This update consists mostly of fixes, though I am working on some bigger changes and additions. One thing I've noticed is that some new players are expecting a more run & gun, arcade-like experience, which is perhaps what the game's trailer gives off. There is in fact an "Arcade" mode (as well as a "Hardcore" mode) in the game, but it's hidden away in a menu and not very visible. I'm looking at making the game modes more visible (eg from mission select) and also doing a pass on Arcade mode, possibly adding some new powerups and the like. Some of this may spill over to the default "Sim" game mode. In the meantime, here are some fixes. Thanks!
Changes
Changes
- Tactical Mode: Engineers laying mines now show target location for mine
- Fixed gamepad aim sometimes not working in Arcade Mode
- Fixed Engineers sometimes getting confused around resupply crates
- Fixed crash when generating campaign with "Descriptive" mission names and no biomes selected
- Fixed selecting "Missions" page with gamepad going to player setup after generating a campaign
- Fixed new profile select/create not working/sometimes crashing when selecting with gamepad
- Fixed crash when cycling right of last hero with keyboard ("D")
- Possible fix for rare page flip crash